The sun sets over the jagged mountain peaks of Eberron, casting long shadows across the remnants of a battlefield enshrined in silence. The air is thick with the heavy scent of metal and decay, remnants of a time long past. In the midst of these ruins, the party stands at the edge of a vast valley, with a giant helmet looming like a monument to lost souls. As the evening winds start to whisper secrets through the desolation, a flicker of energy dances in the air—an echo of the chaos that once reigned here. The adventures you've endured have brought you closer to the heart of an ancient conflict, one that threatens not just your world, but the very fabric of reality itself. Players gather around the table, their hearts racing with the anticipation of what lies ahead. Will you unearth the mysteries hidden in this forsaken land? Will you wield the power of the Rod of Seven Parts, or will it slip through your fingers once more? With resolve hardening in your hearts and the shadows creeping ever closer, you take your first steps into the Mournland, ready to grapple with the ghosts of the past and the trials yet to come. Adventure beckons—what choices will you make in the face of destiny? Prepare yourselves, Stormbreakers. The journey continues, and the stakes have never been higher.
Will they ever find the next part of the rod? Maybe tonight we get to the HEART of it.
Links: * The Campaign Site: https://www.worldanvil.com/epic/SaviorsoftheSwordCoast * Interested in being a Player? https://startplaying.games/adventure/61a6b4c636f7c300096dff70
Links: * The Campaign Site: https://www.worldanvil.com/epic/SaviorsoftheSwordCoast * Interested in being a Player? https://startplaying.games/adventure/61a6b4c636f7c300096dff70
Links: * The Campaign Site: https://www.worldanvil.com/epic/SaviorsoftheSwordCoast * Interested in being a Player? https://startplaying.games/adventure/61a6b4c636f7c300096dff70
### Narrative Introduction The Stormbreakers stood on the deck of their newly acquired warship, the salty breeze of the Sword Coast filling their lungs as they sailed from Leilon to Neverwinter. The journey was uneventful, giving them ample time to discuss what to do with their formidable vessel, yet no consensus was reached. Upon docking in the bustling city of Neverwinter, they were summoned to an audience with Lord Neverember. Lord Neverember, the city's stern yet pragmatic ruler, briefed them on a growing threat: a cult dedicated to the dreaded lich god, Vecna. Unlike the usual cults that occasionally stirred trouble, this one was insidious, kidnapping citizens from all walks of life with no discernible pattern. Among the missing were:
After defeating a not-so-random encounter of undead (Ghouls and a Flameskull who named himself Karanor) the Stormbreakers finally find what they hope is the entrance to the Green Dragon's Lair.
Finishing business in Leilon, the Stormbreakers travel to the Kryptgarden forest in search of Ol' Gnawbone's Lair.
Our session will begin with one dragon, and potentially lead to another.
Confronted by a headless horseman that revealed himself to be a beholder the heroes have a perilous encounter.
The party returns from the Tower of Storms back to Leilon. What new developments have there been since they left earlier in the tenday?
The climactic finish to the battle with Fheralai!
S41. Kanenas Dies In The End. Nightal 3 S42. Rewind, Enter Zith. Nightal 3 (again) S43. Idol Island, HQ, Missing Patrol Nightal 5 S44. Enter the Mere Nightal 5 S45. Lizardfolk aren't all that bad. But Rot Trolls Are! Nightal 5 S46 Rot Trolls, Return to Leilon, Somethings up in the Tower Nightal 6 - 7 S47. Yup...that's messed up, and yup, Luthais is gone. Nightal 7 S48. Surviving...whatever those were. Nightal 8
S41. Kanenas Dies In The End. Nightal 3 S42. Rewind, Enter Zith. Nightal 3 (again) S43. Idol Island, HQ, Missing Patrol Nightal 5 S44. Enter the Mere Nightal 5 S45. Lizardfolk aren't all that bad. But Rot Trolls Are! Nightal 5 S46 Rot Trolls, Return to Leilon, Somethings up in the Tower Nightal 6 - 7 S47. Yup...that's messed up, and yup, Luthais is gone. Nightal 7 S48. Surviving...whatever those were. Nightal 8
Thalivar's ghost vanished with the haunted whisperings of some sort of incantation...and then Luthais was gone...just blood everywhere...and then they came out of the shadows...and then the giant Kanenas fell...will they survive the House on the Hill?
Entering the town, the heroes meet a priestess summoning something from the water.
After wrapping up at the Wayside Inn, the adventurers join together and travel south to Leilon.
After Slaying Cryovain, the threat to Phandalin is no more! The Cult of Talos seems to have been thwarted as well. And in time for the heroes to take some much-needed downtime and rest for the Feast of the Moon coming up.
The heroes return to Phandalin to prepare to take the fight to the dragon.
Having defeated the Anchorites of Talos and banished the Thunder Boar. Is it now time to turn toward perhaps the major threat in the area, The Dragon if Icespire Peak?
Having warned Falcon, they party headed back to find the site marked on the map. The Circle of Thunder.
Having gathered information from the Woodland Manse, they are alerted to dark happenings at another location in Neverwinter Wood the Hunting Lodge of Falcon.
Finishing up at the Shrine of Savras the party is ready to head up to Conyberry and meet with Xanth.
Having defeated Ralsick, then Alkyl, and now Dark Song, the group is planning their next moves for clearing out the Shrine of Savras.
The adventurers have survived the wicked dangers between the cliffs and the tower, and now have come face to face with the lighthouse keeper himself, who has apparently been promoted from village wrecker to Storm Lord. He's got 8 arms and shoots lightning. What else can he do?
Beset upon by several different dangers, the heroes struggle to just make it to the lighthouse's island. Will they make it alive? Will they be able to return the shell to the banshee and get a treasure from the crab? Will they defeat Moesko and learn any more of these Cult of Talos intentions and plans?
Where will the adventurers go next? The Centaur, Xanth, has asked them to discover and foil, if needed, some shenanigans at the coast, while he tracks where some of the orcish spellcasters who were traveling from there and discussing something about a ritual, were headed. They will meet back up in Conyberry within the tenday.
After being scolded by the Druid Reidoth, Kally is entangled by him. The green dragon climbs out of the top of the ruined wizard's tower and roars.
After retrieving the Dragon Slayer, Scalesunder, the adventurers return to Thundree and wipe out a building full of cultists. Then they head further into the ruins and explore, perhaps learning more about ways to defeat the Green Dragon rumored to be in the tower on the hill.
Our heroes have climbed into the anus of the Dragon-shaped Barrow and overcome Witchlights (Will O' Wisps) and various traps, unraveled the mystery of the dragon-keys, to finally enter the true resting place of Lady Alagondar and her beloved squire. In the huge skull of the slain dragon is embedded a magical Dragon Slayer Glaive. The music suddenly changes to battle music, so a fight in impending...but from where?
Having found Thundertree in possession of its own green dragon, the party agrees that maybe they should embark on that quest to recover the rumored dragon slayer weapon from a dragon barrow to the south of Thundertree.
After surviving fighting off the night attack of the White Dragon, the party plans to move along the Triboar Trail, then up the High Road toward Neverwinter, looking for the location of the Dragon Barrow, and eventually cutting east to where the ruins of Thundertree should be found. [ ] Will they find the Barrow? [ ] What about Thundertree? [ ] What else might they encounter as they travel?
Three new adventurers have joined the group and spent a few minutes together further investigating the darkness under the Manor. What will they decide is their highest priority? Will they continue their exploration deeper under the Manor? Will they return to the Shrine of Savras to wrap up dead ends? (too soon?) Or will they head off into new directions together? Let's play to find out!
Deciding to fully clear out the cellar under Tresendar Manor, especially of the mysterious creature encountered when they were there before, the enter it and find the creature again. Forcefully threatening it to leave, it decided that it must defend its right to remain, and orders a floating one-eyed, eye-stalked monster to take them on.
Losing half the party has the survivors demoralized and grief-stricken. Will they return to Phandalin to regroup? Or do they have other plans?