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Champions of Ter'garak

A Dungeons & Dragons 5e game In the world of Araxion
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Your journey begins in a goblin slave cart headed for the undercity known as Ter'garak, the City of Swords. Ever since you started the trip to Ter'garak, you started having nightmares of a shadowed crown inlaid with monstrous eyes. You do not know what it means, but it whispers things to you, horrible things that you don't remember upon waking, but instead, you feel them. As you grow closer to the city, the nightmares get more vivid, and the whispers get louder and louder, exhausting you and driving you closer and closer to madness.   No one cares as you scream out in your sleep. The slavers keep you pinned in the barred cart day and night. You live and sleep in filth with several other unfortunate people to be sold to the highest or lowest bidder once the caravan gets to Ter'garak. The slavers keep mentioning food and laughing when referring to your cart. Hopefully, they are just joking.   As you enter the massive gates of Ter'garak, the citys' stone spires are oppressive looming overhead. The city is bustling with monstrous creatures of all sorts, and as you travel down the windy roads, the city gets louder and louder. The closer you get to the massive central spire, the thicker the crowd gets and the more penetrating the sound. The end of your travels comes to a clangorous halt. You recognize the clamor as cheers from a crowd.

This story is told by

The Protagonists

Casius Greyfurrow

Neutral Shadow Soul Dragonborn (Sage (Agent))
Artificer 6
45 / 45 HP
STR
10
DEX
12
CON
14
INT
16
WIS
10
CHA
14

bugbear barb

robert

Reekael Crinkletoes

Chaotic Neutral Ratfolk (Inheritor (Native))
Druid (Circle of Mutation) 8
52 / 52 HP
STR
8
DEX
18
CON
14
INT
13
WIS
18
CHA
8

Vers Rinsei

Chaotic Good Kalashtar (Spirit-Bound) (Dream Savant)
Sorcerer 7
36 / 36 HP
STR
10
DEX
7
CON
12
INT
11
WIS
14
CHA
18

Miska HeavyHorn

Chaotic Minotaur (The Criminal)
Thug Rogue 7
52 / 52 HP
STR
18
DEX
14
CON
14
INT
10
WIS
10
CHA
12