Part 2. On their way to the Western Waystation, the party crossed paths with an Earth Kingdom patrol who took them in for further questioning. After explaining their story, lead investigator Captain Kong absolved the group and let them be on their way. Without a running train, the party negotiated with the owner of a large wagon for a ride back into Ba Sing Se where they had little trouble getting back in. Tui, Nok, and Shan continue to uncover secrets about themselves, and the world around them. As they travel through the agricultural zone, they reflect on their destination beyond the Inner Wall.
After fighting their way in utter dank and darkness, and through some fanciful diplomacy, our unlikely heroes narrowly escaped their captors. Stepping out into the blinding sunlight, the party realized at least a day has passed since their unfortunate train ride. Stranded in the southern reaches of the Halan Desert, the great city of Ba Sing Se is a day's walk away. With the outer waystation on the horizon, mountains to their backs and sand in front of them, these unwitting protagonists must decide their next steps.
In this adventure, the Player Characters began in media res as passengers aboard the ill-fated monorail in Ba Sing Se. After being attacked by unknown assailants, the players awoke to find themselves bound in darkness. They've just broken free of their restraints and must now work their way out of their unknown location, past an unknown number of aggressors and captors.
In this session, we'll get acquainted with the setting and bring your characters to life.