A Machiavellian Web(Web of Character Connections) | World Anvil

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A Machiavellian Web(Web of Character Connections)

New Feature Addition · Organization charts · Created by Vexey
accepted
Note: The general idea of this was made by User "JpgPngExe" in their suggestion, but I wished to suggest a more exact implementation concept, so I believed it correct to suggest this implementation idea separately.
I would like to suggest a possible system that could work for the implementation of Web Visuals when it comes to the varying connections between characters, from emotional to political or economic. It would be a system with many similarities to diplomatic relations between organizations, but implemented on characters and with more freedom for customization and uses I believe.
For characters, there would be a "Machiavellian" tab(Name Changeable). In this tab you would have a section of all the character's connections directly to other characters, with a button to add new ones. Each individual connection is between only two characters.
When creating a connection, you can choose if it is a plain line, or has an arrow head pointing at one of the two characters, a title can be chosen to display over the line/arrow(text amount limited), and a excerpt that will appear when hovering over a connection, along with being able to link articles to the connection that the user will be taken to if they click the connection.
You can also select if the individual character know of the connection. For example, maybe character A knows their the lost brother of character B, but character B doesn't know. A date can optionally be added to known connections to show when a character learned of a connection, helping adapt to fluid changes of information. Also, not all connection need be as secretive. You can set a connection to "Open" meaning that any characters that share a "Open connection can see all other "Open" connections the pair has. So a chain of friends would know they are all friends, but a random person across the world wouldn't since they aren't connected at all. This is important as when viewing a web, when you select a individual, you only see what that character knows.
A second section below direct connections will show what other connections the character knows of, as well as a button to add connections the character is aware of.
Then there will be a button to provide a widget that will display that characters web, not being able to click on other characters.
Finally, the last component of this system, is "Combined Webs"(Name Changeable). To make these "Combined Webs", you select from all of your characters, or tags for groups like a adventuring party or family line, then a web consisting of the collective knowledge of all characters selected is made. When someone clicks on one of the characters in this mega-web, information that that character doesn't know about is faded, showing the viewer a effective visualization of what the character knows and doesn't know in terms of the selected group of people. Characters that aren't in the selected group but are displayed on the web because a connection involving them is known, will not be clickable, having a alternately colored border.
To jump to a characters article, icon representing a character will have a small button incorporated somewhere connected to it that will take the user to the article.
One extra bit I hadn't thought about, if there is a relatively large chain of "Open" connections, it will automatically stop at a reasonable point, but have a plus/minus button connected to the character it stopped on to expand/collapse it if the user wants.

What functionality is missing? What is unsatisfying with the current situation?

The inability to effectively display complex connections between characters along with showing what a character is aware of in-universe.

How does this feature request address the current situation?

This feature would address the issue by building off the diplomacy web to effectively visualize these connections, like connecting points on a cork board with yarn. I would have a simple and intuitive user interface, and bring a wide range of potential for the representation of varying world building concepts such as political espionage, party dynamics, or even webs of debt between the party members and traders. The possibilities are enormous.

What are other uses for this feature request?

This feature could also help DMs keep track of what certain characters know in a more centralized area, better helping them formulate interesting interaction in the story as a whole. It could help visualize the complex alliances and relationships between deities. Perhaps through some chance, the friend the rouge made has a friend who has a friend who has a friend whos friends with the king! What luck!
Anyways, hope you like the suggestion, and would love feedback on the idea!

The Team's Response

Accepted - will be actioned but due to low support a tad later :)
Current score

90/300 Votes · +19840 points

Votes Cast

  • +20

    by TheExodus
    on 2022-05-04 03:05
  • +300

    by Torquask
    on 2022-05-03 23:57
  • +300

    by A Glamorous Dwarf
    on 2022-05-03 20:20
  • +300

    by DaisyChick
    on 2022-05-03 17:12
  • +300

    by DarthGaymer
    on 2022-05-03 13:00
  • +100

    by MDarkKing
    on 2022-05-03 01:47
  • +20

    by Willow H.R. Harper
    on 2022-05-02 18:22
  • +100

    by Arkbird
    on 2022-05-02 14:06
  • +300

    by Sweedstone
    on 2022-05-02 11:42
  • +100

    by ThatDiceGuy
    on 2022-05-02 04:16
  • +100

    by Mara Jaena
    on 2022-05-02 03:44
    I do like this idea and its uses, I'm not sure how hard it would be to execute it. But in terms of it being a feature, it would be quite handy!
  • +50

    by gvman99
    on 2022-05-01 03:37
  • +300

    by Writing Bishop
    on 2022-04-30 23:36
  • +300

    by JetpackMonkey
    on 2022-04-30 23:10
  • +300

    by Brogdahl
    on 2022-04-30 18:13
  • +300

    by theaaronw0
    on 2022-04-30 10:45
  • +300

    by Mme88
    on 2022-04-30 06:54
  • +300

    by BARON229
    on 2022-04-29 18:27
  • +300

    by Mohrbid Daark
    on 2022-04-29 10:49
  • +300

    by charley2020
    on 2022-04-29 08:13
  • +100

    by SilasFM
    on 2022-04-29 03:50
  • +300

    by M. A. E. Krawczyk
    on 2022-04-28 23:23
  • +300

    by Blue Collar DM
    on 2022-04-28 23:00
  • +300

    by The_Lizard_King
    on 2022-04-28 18:39
  • +200

    by Lakedus
    on 2022-04-28 15:44
  • +200

    by TMPhobos
    on 2022-04-28 10:26
  • +300

    by TheTrashman_20
    on 2022-04-27 18:57
  • +10

    by FictionFan1995
    on 2022-04-27 15:52
  • +50

    by A Roaring Cthulhu
    on 2022-04-27 15:24
  • +50

    by Anthraxus
    on 2022-04-27 14:11
  • +200

    by Respen
    on 2022-04-27 13:56
  • +100

    by IdleMonochrome
    on 2022-04-27 13:47
  • +300

    by GoldenEclipse13
    on 2022-04-27 03:41
  • +300

    by Dalf32
    on 2022-04-27 01:14
  • +50

    by KeroHawke
    on 2022-04-26 18:16
  • +300

    by Rieliesza
    on 2022-04-26 16:05
  • +300

    by SAGE_metaverse
    on 2022-04-26 14:46
  • +200

    by A Fluffy Dragon
    on 2022-04-26 11:39
  • +300

    by SadSnaccRobot
    on 2022-04-26 11:18
  • +300

    by JpgPngExe
    on 2022-04-26 10:39
  • +300

    by Just_Kal
    on 2022-04-26 01:44
  • +300

    by Teknomancer
    on 2022-04-25 21:23
  • +300

    by Carshand
    on 2022-04-25 20:24
  • +300

    by DerekHeihachi
    on 2022-04-25 19:52
  • +100

    by collindietrich
    on 2022-04-25 18:48
  • +300

    by zalzabar
    on 2022-04-25 15:33
  • +100

    by Daldalus8
    on 2022-04-25 13:55
  • +200

    by Zensei
    on 2022-04-25 10:37
  • +300

    by LadyVann
    on 2022-04-24 23:49
  • +200

    by SirFibbles
    on 2022-04-24 13:40
  • +100

    by catlandia
    on 2022-04-24 12:49
  • +50

    by wsherow
    on 2022-04-24 02:06
  • +300

    by Olivia Sikes
    on 2022-04-23 22:40
  • +300

    by A Wild Dimensional Horror
    on 2022-04-23 21:32
  • +300

    by zekompozer
    on 2022-04-23 21:26
  • +300

    by Pingu_sAge
    on 2022-04-23 21:00
  • +100

    by Jikar
    on 2022-04-23 17:38
  • +300

    by FaceofBo
    on 2022-04-22 15:41
  • +200

    by Wingshaw
    on 2022-04-22 12:46
  • +300

    by PsycoMime
    on 2022-04-21 16:13
  • +300

    by Onio
    on 2022-04-21 14:52
  • +300

    by ItsGimik
    on 2022-04-21 14:44
  • +200

    by A Goodhearted Mimic
    on 2022-04-21 13:52
  • +200

    by Aladhor
    on 2022-04-20 23:51
  • +100

    by AceMaster
    on 2022-04-20 19:10
  • +300

    by Mushrunes
    on 2022-04-20 18:30
  • +50

    by Shamajotsi
    on 2022-04-20 12:14
  • +50

    by TinyReaper
    on 2022-04-19 13:06
    I can see so many uses for this
  • +300

    by A Fluffy Goblin
    on 2022-04-18 20:33
  • +100

    by Noidea42
    on 2022-04-18 15:20
  • +300

    by Racussa
    on 2022-04-18 04:59
    I like your idea of designing a diplomacy-like system for persons. There is much more relationship beside family, even most of the time for your adventure party (and their helpers/enemies).
  • +300

    by ddaniel
    on 2022-04-17 18:30
    We could also have the additional relation concept implemented for nations. For example A’s diplomatic stance towards B could be guarantee of independence. Which we can’t express with current webs due to it needing to be a mutual thing. So the official stance could be non-aggression pact, but A to B could have this extra one sided thing.
  • +300

    by 2b2t
    on 2022-04-17 02:29
  • +300

    by amelianite
    on 2022-04-17 00:21
    This sounds very similar to the diplomacy web in organizations. Not that I dislike it. This would be extremely helpful as I feel like I have to create a manual list of a character's family, friends, and enemies (with descriptions of their relationships) in the character's article, which can lead to the article feeling clunky with so much text. Being able to use character connections as a different version of the diplomacy web would be wonderful!   I'd really appreciate having something like this, but I also would understand if it is too hard to implement.
  • +100

    by NovaTerra
    on 2022-04-16 20:31
  • +10

    by Adcheryl
    on 2022-04-16 17:03
  • +300

    by Grozo
    on 2022-04-16 16:47
  • +300

    by TheLaughingGod
    on 2022-04-16 15:24
  • +300

    by A Goodhearted Dimensional Horror
    on 2022-04-16 04:25
  • +300

    by ss2020
    on 2022-04-16 03:50
  • +100

    by Tijmuhn
    on 2022-04-15 23:47
  • +200

    by Ya_Homie_MLJay
    on 2022-04-15 23:28
  • +100

    by valhaia
    on 2022-04-15 23:00
  • +20

    by Weed
    on 2022-04-15 14:47
  • +300

    by A Fluffy Bananafolk
    on 2022-04-15 12:28
    The freedom to have characters with specified interactions would be extremely handy
  • +300

    by Charlotte and Clara
    on 2022-04-15 11:39
  • +10

    by storyauthor
    on 2022-04-15 05:40
  • +300

    by Eve Beyond
    on 2022-04-14 21:53
  • +300

    by AuraGuard
    on 2022-04-14 21:43
  • +300

    by Scalenex
    on 2022-04-14 18:03
    Admittedly this sounds difficult to implement, but I think it would be worth the effort. Especially for political driven fiction and RPG games.   Even if World Anvil can only realistically implement SOME of these suggestions, it would be an improvement.
  • +300

    by Vexey
    on 2022-04-14 14:02