Tie marker groups to layers (the right way) | World Anvil

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Tie marker groups to layers (the right way)

Feature Upgrade · Maps · Created by ddaniel
closed

What functionality is missing? What is unsatisfying with the current situation?

  The ability to tie marker groups to layers (including the "base" layer!) but not like how it works currently. Assign multiple marker groups to each layer, and only the marker groups of that layer are visible when a layer is selected with their initial visibility settings.  

How does this feature request address the current situation?

  Currently it is not possible to have a nice multi-layered map and the viewers of the map have to do a lot of manual toggling. For example this is a nightmare to navigate.   It would be more ideal to have the underdark marker groups show up only when the underdark layer is selected, the hells gate groups only when hells gate, and the rest only when the base one. I wanted to add an underground map, but realized it would be practically useless. For a viewer to switch between layers requires 5+ clicks (!!!!) cause they need to select the layer, then toggle off the existing groups then FIND the groups associated with the layer (not always clear!) and toggle those just so it looks like intended.  

What are other uses for this feature request?

  It would strictly be used for multi-layered maps and making their navigation not a nightmare for viewers.  

Technical stuff

  Marker groups tied to non-selected layers would be automatically off and when selected only those that are "loaded on initial" are turned on automatically, but the rest still appear as toggleable like it currently functions.

Follow up


TLDR.: tie multiple marker groups to layers, when a layer is selected only the tied marker groups are available, viewers dont have to click 5+ toggles to view the intended second layer map

The Team's Response

Hi, thanks for the suggestion! A future update to maps will have a similar implementation that will cover this issue.
Current score

23/300 Votes · +5703 points

Votes Cast

  • +100

    by Willow H.R. Harper
    on 2023-05-22 21:29
  • +300

    by A Revolutionary T-Rex
    on 2023-05-22 21:18
  • +300

    by CptDzastr
    on 2023-05-22 21:10
    I have several giant dungeons coming up, and being able to layer them properly would be quite helpful.
  • +300

    by Pete Nelson
    on 2023-05-21 18:03
    Absolutely needed. I haven't made use of may layers and marker groups extensively, but even for my relatively simple maps, they just don't work the way they should.
  • +1

    by Masha Medov
    on 2023-05-21 00:10
  • +300

    by Katharina Valentina
    on 2023-05-19 12:20
  • +1

    by Aria Nicest Reynard
    on 2023-05-14 13:29
  • +300

    by Awiin
    on 2023-05-11 22:22
  • +300

    by Fiovara
    on 2023-05-11 17:30
  • +300

    by Maidhc O Casain
    on 2023-05-10 17:14
  • +1

    by LittleSister
    on 2023-05-10 08:45
  • +300

    by Nimsy
    on 2023-05-06 15:32
  • +300

    by Beowulf68
    on 2023-05-06 14:13
  • +300

    by rubyodegee
    on 2023-05-05 14:16
  • +100

    by CowWarrior
    on 2023-05-05 12:33
  • +300

    by ss2020
    on 2023-05-04 05:31
  • +300

    by PhntmDrgn
    on 2023-05-04 02:17
  • +300

    by Rains Up Games
    on 2023-05-03 19:43
  • +300

    by james.a.b
    on 2023-05-03 16:11
  • +300

    by Goose80
    on 2023-05-02 20:03
  • +300

    by PoppaeaSabina
    on 2023-05-02 16:23
  • +100

    by A Rambunctious Dryad
    on 2023-05-02 12:52
  • +300

    by DMFW
    on 2023-05-02 12:28
    I recently had occasion to make a seven layered map of an underground city and it would certainly benefit from sometting like this functionality. I didn't require further pin groups within each layer, though, so in my case it is a bit easier for the user to see what they should be clicking when they switch layers, but ideally I think it should work as you suggest. There is also an issue with the ordering of marker groups in the list which it doesn't seem possible to control (it's not alphabetical) and which it would be really helpful to be able to show in depth order in a scenario like this. I've actually raised that one as a bug.
  • +300

    by ddaniel
    on 2023-05-02 09:45