Fixing contradictory navigation tab text | World Anvil

Remove these ads. Join the Worldbuilders Guild

Fixing contradictory navigation tab text

User Interface (UI) / User Experience (UX) · Articles & templates · Created by illumiinae
in-progress
navigation-tab secrets genetic-ancestors

What functionality is missing? What is unsatisfying with the current situation?

  Some of text used in navigation tabs at the bottom of articles is either contradictory or a very obvious lie.   For species with multiple genetic ancestors, it says, "This species has multiple parents, only the first is displayed below" and then immediately after says, "All parents: [insert only one parent here]"   For secrets, if you open a secrets tab on an article where you do not have access to said secret, it will read, "This article has no secrets." It's easy to notice this isn't the case though because articles that don't have secrets do not have a secrets tab. I like pulling a fast one on my players/readers as much as the next guy, but I don't think this fools anyone for very long.

How does this feature request address the current situation?

For genetic ancestors: If it's not possible to list more than one parent in the first place, I think it would be best to just avoid any potential confusion and keep the first line where it mentions there are multiple parents, but get rid of the "All parents:" line, at least until the tabs are upgraded and actually able to list all parents.   For secrets: I think there are two ways you could approach this, depending on if you want to keep secrets secret or not.
  1. Simply rewording with something to the effect of, "You do not have access to this article's secrets." Viewers will know there are secrets, but at least it won't look like we're trying to fool them.
  2. Keeping the wording the same, but having the secrets tab be visible by default on all articles. This way, it's impossible for the viewer to know if an article truly doesn't have any secrets, or if it does but they just don't have access to them.
  I'm personally more fond of the latter, but do appreciate that the former is probably a quicker and easier fix on the backend of things; I think either would be satisfactory.
Current score

20/300 Votes · +4700 points

Votes Cast

  • +300

    by Kamikaze Dungeon Show
    on 2022-10-27 14:38
  • +300

    by Beowulf68
    on 2022-10-27 04:17
  • +300

    by Gram the maybe
    on 2022-10-27 04:04
  • +300

    by TsunamiSesen
    on 2022-10-26 18:01
  • +300

    by crossesk
    on 2022-10-19 11:54
    Often the fixes are the best improvements. I'd love to see some of the rough edges cleaned up more generally.
  • +300

    by M. A. E. Krawczyk
    on 2022-10-15 13:19
  • +100

    by Scalenex
    on 2022-10-14 22:14
  • +300

    by A Fierce Kobold
    on 2022-10-13 15:37
  • +300

    by A Glamorous Dragon
    on 2022-10-12 02:56
    I think this might be taken care off in the cleanup scheduled just before WA goes out of BETA, or at least it should be.
  • +100

    by Tijmuhn
    on 2022-10-11 11:27
  • +300

    by Dalf32
    on 2022-10-10 05:01
  • +100

    by Nimsy
    on 2022-10-09 17:06
  • +100

    by Vibeca
    on 2022-10-09 14:43
  • +100

    by architectfantasy
    on 2022-10-09 08:20
    I agree, this is probably a time-consuming task but an editor should go through all texts in the templates and see where there are mistakes, I've seen a few others as well which I can't remember off the top of my head.
  • +300

    by amelianite
    on 2022-10-09 03:09
  • +300

    by Ratha
    on 2022-10-08 23:17
  • +300

    by AuraGuard
    on 2022-10-08 22:31
  • +100

    by Blueparox
    on 2022-10-08 22:21
  • +100

    by A Fierce Goblin
    on 2022-10-08 21:46
  • +100

    by ddaniel
    on 2022-10-08 21:21
  • +300

    by illumiinae
    on 2022-10-08 20:25