Religious Acolyte | Minion | Genesys | Statblocks & Sheets | World Anvil

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Religious Acolyte

Religious Acolyte
A neophyte of the religion (or cult) that has only just achieved the most basic connection with their deity, and so has very minor magical power.

2 2 2 2 3 2
2 5 0 0
  • Skills: General
    SkillRankDice
    Navigation (Int)0dd
    Athletics (Bwn)0dd
    Computers (Int)0dd
    Cool (Pre)0dd
    Coordination (Ag)0dd
    Discipline (Wil)0ddd
    Mechanics (Int)0ddd
    Medicine (Int)0ddd
    Perception (Cun)0dd
    Resilience (Bwn)0dd
    Skulduggery (Cun)0dd
    Stealth (Ag)0dd
    Streetwise (Cun)1cd
    Survival (Cun)0dd
    Vigilance (Wil)0ddd
    Piloting
    All of these skills use Agility as their base Characteristic.
    SkillRankDice
    Planetary0dd
    Space0dd
    Operating
    (Vehicles silhouette 5+)
    0dd
    Combat
    SkillRankDice
    Brawl (Bwn)0dd
    Melee (Bwn)0dd
    Ranged (Light) (Ag)0dd
    Ranged (Heavy) (Ag)0dd
    Gunnery (Ag)0dd
    Magic (Pre)1cd
    Tech (Int)0dd
    1Not Applicable
    Social
    The brackets underneath each skill is the skill most often used to defend with.
    SkillRankDice
    Charm (Pre)
    (Cool)
    0dd
    Coercion (Wil)
    (Discipline)
    0ddd
    Upgrade by group
    Deception (Cun)
    (Vigilance)
    0dd
    Leadership (Pre)
    (Discipline)
    0dd
    Negotiation (Pre)
    (Negotiation)
    0dd
    • Alignment: Same as deity
      Desire: To serve their deity.
    • Fear: Changing their deity.
    • Strength: Truely believes.
    • Weakness: Stubborn.
    • Extra Languages: Local language.
    • Deity: Deities
    Knowledge
    All of these skills use Intellect as their base Characteristic.
    SkillRankDice
    Life Science0dd
    Physical Science0dd
    Social Science0dd
    Lore0dd
    Upgrade by group
    Warfare0dd
  • Talents: T:Warlock
    Type: Warlock
    Use Presence for Magic. Ranked spells count as +1 Rank.
    Traditional Enemies 1 (opposing religion)
    Traditional Enemies
    +b equal to Rank if attacking a listed group, or +b when helping.
  • Abilities:

    Magic

    Magical Attack
    Magical Attack (cantrip)
    • DAM: 3
    • CRT: t
    • RNG: Short only
    • Special: Magical

    +d = +1 Range band (e.g. Engaged or Long)
    +dd = +3 DAM, if has Blast can affect Short RNG.
    +d = Stun Damage
    -d = Can't Wound/Strain
    +d = CRT: 2, Vicious 3, spend t to heal Wounds equal to half Wounds inflicted. Special rules: T:Robotic/T:Cybernetic
    +d = Spend a to move target 1 range band in any direction. Special rules: Target is Sil 2+
    Barrier
    Barrier
    Action (ddd, suffer 2 Strain, Concentration on further checks to maintain) RNG Eng, Augment

    Until end of next Turn, target receives -1 Wound (increase this effect by 1 per ss, don't include 1st).
    +d = +1 Range band (e.g. Engaged or Long)
    +d = +1 target within range. Spend a multiple times to +1 target.
    +d = 1 s is needed to -1 DAM
    +b = +1 Sil limit.
     

    Equipment

    Energised Stunstick
    (Stunstick+Energised)
    • DAM: 4 dd
      Pierce 1; Stun Damage
    • CRT: 5
    • RNG: Engaged
    • Special: Pierce 1; Stun Damage
    Amulet of (Deity)
    • Skill: Magic cdd
    • DAM: 3 (+0)
    • Special: Limited Ammo 2d5 , Wearable gear
    Robes, Datapad of (Religion)
    +b to K:Lore about the religion, and social checks if the target's deity is the same.
    Loot
    1d8 , twice
    1. Comm ($400/1, 0 En) Audio and visual messaging up to Long Range on the vehicle scale.
    2. Adrenal Cocktail ($200/4 En 0)
    3. Musical Instrument ($250/0, En 1)
    4. Candle of (Deity) ($10/4 En 0) A single tallow candle, with runes of (deity) on the outside. Its light penetrates magical darkness.
    5. Cleansing Stone ($70/3, 0 En) (Once per Day) As an Action, you and all your worn equipment are returned to a normal state of cleanliness.
    6. SimplePad with notes on an upcoming sermon. ($0/2 En 0)
  • Equipment: None

Created by

Nijoloblob.

System

Genesys

Statblock Type

Minion

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