Religious Acolyte
A neophyte of the religion (or cult) that has only just achieved the most basic connection with their deity, and so has very minor magical power.
Skill | Rank | Dice |
---|---|---|
Navigation (Int) | 0 | dd |
Athletics (Bwn) | 0 | dd |
Computers (Int) | 0 | dd |
Cool (Pre) | 0 | dd |
Coordination (Ag) | 0 | dd |
Discipline (Wil) | 0 | ddd |
Mechanics (Int) | 0 | ddd |
Medicine (Int) | 0 | ddd |
Perception (Cun) | 0 | dd |
Resilience (Bwn) | 0 | dd |
Skulduggery (Cun) | 0 | dd |
Stealth (Ag) | 0 | dd |
Streetwise (Cun) | 1 | cd |
Survival (Cun) | 0 | dd |
Vigilance (Wil) | 0 | ddd |
Skill | Rank | Dice |
---|---|---|
Planetary | 0 | dd |
Space | 0 | dd |
Operating (Vehicles silhouette 5+) | 0 | dd |
Skill | Rank | Dice |
---|---|---|
Brawl (Bwn) | 0 | dd |
Melee (Bwn) | 0 | dd |
Ranged (Light) (Ag) | 0 | dd |
Ranged (Heavy) (Ag) | 0 | dd |
Gunnery (Ag) | 0 | dd |
Magic (Pre) | 1 | cd |
Tech (Int) | 0 | dd |
Combat Mastery (varies) | 1 | Not Applicable |
Skill | Rank | Dice |
---|---|---|
Charm (Pre) (Cool) | 0 | dd |
Coercion (Wil) (Discipline) | 0 | ddd Upgrade by group |
Deception (Cun) (Vigilance) | 0 | dd |
Leadership (Pre) (Discipline) | 0 | dd |
Negotiation (Pre) (Negotiation) | 0 | dd |
Skill | Rank | Dice |
---|---|---|
Life Science | 0 | dd |
Physical Science | 0 | dd |
Social Science | 0 | dd |
Lore | 0 | dd Upgrade by group |
Warfare | 0 | dd |