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Barrier

Barrier

Barriers reduce incoming damage for your character, and possibly your allies. They generally appear as a bluish-purple shimmering field around the target's body, or as a wall or dome. Barriers can be selective or exclusive at the caster's discretion, allowing friendly healing and allies to pass through while halting hostile bullets and plasma.


Activation: Action (Magic d) +2 Strain to cast, (Concentration on further turns to maintain), Single target, Engaged Range, Augment
Until the end of this character's next Turn, the target reduces all Wounds received by 1, and further reduces it by 1 per uncancelled ss (not including the first). If the caster becomes out of Range, this ability instantly ends on the target.

Before making a Barrier check, choose any number of additional effects from the table below:


ModifierEffectCost
Extra TargetBarrier affects one additional target within the Range of the ability. Also, after casting Barrier you may spend a to affect another additional target within Range (and trigger this multiple times, spending an a each time.)+d
RangeIncrease the Range of Barrier by one Range band.
This modifier may be added multiple times, increasing the Range by one each time.
+d
EmpoweredBarrier reduces additional damage equal to the number of uncancelled s instead of ss.+d
Big TargetIncrease the Silhouette limit of Barrier by +1
This modifier may be added multiple times, increasing the Range by one each time.
+b

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