The Hatred Incarnate
Grythax, Hatred Incarnate CR: 9
STR
20 +5
DEX
18 +4
CON
18 +4
INT
14 +2
WIS
16 +3
CHA
10 +0
Insightful: Grythax, has advantage on all Wisdom (Perception) and Wisdom (Survival) checks that rely on sight and smell, and it cannot be surprised
Soul Drain: When Grythax starts its turn, any creature within 30ft of it that has 0 hit points must make a DC 15 Wisdom Saving Throw or automatically fail one death save, as The Hatred Incarnate begins to devour its victims' souls.
Evolution: As Grythax continues to be reduced in hit points from any source, it gains access to different abilities, as described in the "actions, bonus actions, or reactions" section below
Pure Insanity: Any creature targeting Grythax with a mind-altering effect, they must succeeded a Wisdom Saving Throw DC 15. On a failure, the target will become frightened for one minute and stunned until the end of Grythax next turn, as they will hear the screams and cries of all those Grythax has devoured. Regardless of a success or failure, the triggering effect fails
Trackless Steps: Grythax cannot be tracked except by magical means , and gains advantage on all Dexterity (stealth) checks.
Actions
Multi-attack: Grythax makes a total of 3 attacks, in any order it sees fit, though it can only make 1 bite attack per turn. This can include one use of it's Living Nightmare feature, if it is available
Rending Bite: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 20 (3d10 + 5) piercing damage and 12 (2d12) necrotic damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Claws: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 5) slashing damage. On a hit, the target must make a DC 15 Con save or suffer 1 level of exhaustion.
Living Nightmare: Grythax's eyes focus their gazes on all targets within 30 feet of it, making their souls shiver. Each target must succeed on a DC 15 wisdom saving throw or be paralyzed in fear for 1 minute. A creature who failed can make an additional wisdom saving throw at the end of their turn. On a success, the paralyzed condition ends. Recharge: 5-6 on a D6
Gaze (Grythax gains access to this feature when it is reduced to half of its maximum hit points or less): Grythax targets a creature with one of its eye rays. Roll a D4 on the below table to determine the effect
Bonus Actions
Relentless Advance: Grythax can use a Dash action, but only towards an enemy and not away.
Bask in Hatred (Becomes available once Grythax drops to half hit points or fewer): All of the eyes of Grythax flare with hatred, sending out rays of death at all targets within 60 feet. When this ability is used, roll a D4 to determine the damage affect (Mentioned below). Each target must make an associated saving throw or suffer the affects described (Recharges on a 5-6 on a D6):
- Ray of Force: Targets must make a Dexterity saving throw DC 15 or suffer 5d10 Force damage and be pushed 10 ft away. On a success, the targets only take half damage and are not pushed
- Ray of Rage: Targets must make a Wisdom saving throw DC 15 or suffer 4d8 psychic damage and see the target's nearest ally as an ememy. The targets must now spend their next turn attacking an ally as if they were an enemy. The effect ends at the end of the targets' turns. On a success, the targets only take half damage and are not affected by the rage
- Poisoning Ray: Targets must make a Constitution saving throw DC 15 or suffer 4d10 poison damage and are poisoned . On a success, the targets only take half damage and are not poisoned
- Infusing Curse: Targets must make a Charisma saving throw DC 15 or suffer 3d10 necrotic damage and become cursed. Anytime a cursed creature makes an attack roll, ability check, saving throw or death save, they must roll a D8 and subtract that number from the total. A cursed creature can repeat the save at the end of their turn. On a success, the targets only take half damage and are not cursed
Reactions
Morph Flesh: Upon being targeted by an attack, Grythax's body begins to shift and morph in unnatural ways, potentially causing the attack to miss. Grythax adds his dexterity modifier of +4 again to it's Armor Class until the start of it's next turn.
Motivation/Compulsion
The Hatred Incarnate is created through a long and arduous experimentation process through which a curse is born. That curse changes the victim into a mindless, controllable eldritch weapon. However, on extremely rare occasions, the Hatred Incarnate maintains its intelligence and faculties, and is filled with absolute rage and insanity for what was done to it. Thus, it's main purpose in life now is to hunt those that cursed them and any who are connected to them. They are often strategic and smart enough to outthink and precisely hunt its prey, and no where is safe for those that drew the ire of the Hatred Incarnate
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