Animated dead Spell in Zodiak | World Anvil
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Animated dead

Necromancy, a power that is granted by the God of the undead Dakara. But there is a price to pay, Hiubin, the God of the dead those not like that Humans play with his citizens, and so the two Gods struck a bargain.   Every time a human uses Necromancy, it loses something of themselves. And with time it eats away their body, and souls. Until there is nothing left, then an empty husk. Only when Dakara, smiles fondly upon his servant, then that servant is granted a second life. A life as an undead creature better known as a Ghast, their sole purpose is to feed on the living and apace Hiubin, the God of the Dead.   The Children of Dakara, better known as Gnolls do not suffer the after effects. Maybe that is because Dakara created them and wished no ill will upon them. Or they fell outside the bargain.


The dead will rise and obey thee command, but know for every creature you call. There is a price to pay.
— Dakara, God of the Undead

Side/Secondary Effects

I will feed upon your body, and soul. You will go slowly mad, and in the end Huidin will feast upon your flesh.
— Dakara, God of the Undead


The bodies of Huidin's citizens will obey thee command, they will dance upon the graves of your enemies.
— Dakara, God of the Undead
Related Deity/Higher Power
Material Components
All you need to bind this spell is a drop of your blood, and I will do the rest
— Dakara, God of the Undead
Related Discipline
Related School
Servants of Dakara
Related Element
Effect Duration
1 hour
Effect Casting Time
1 minute
10 feet

Most used Spell

Animate Dead

1-level Necromancy

Casting Time: 1 minute
Range/Area: 10ft
Components: Material
Materials: Blood
Duration: Instantaneous

This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target becomes a skeleton if you chose bones or a zombie if you chose a corpse (the DM has the creature’s game statistics).

On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

The creature is under your control for 24 hours, after which it stops obeying any command you’ve given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this spell, rather than animating a new one.

At higher levels:

When you cast this spell using a spell slot of 4th level or higher, you animate or reassert control over two additional undead creatures for each slot level above 3rd. Each of the creatures must come from a different corpse or pile of bones.

Available for: Servents of Dakara, Children of Dakara

Cover image: by KELLEPICS


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