A nation in the south of Lorinia, the Kingdom of Flamel is primarily inhabited by humans and was a feudal monarchy. Nobles vied for influence and prestige in the court, and the King enjoyed strong support. The Patron God of Flamel was Ra'drak, God of Fire, Deals, Forbidden Knowledge, and Devils. It was the Covenant of Blood and Magic, a deal with Ra'drak that put the Royal house of Abamont in power, that stemmed the tide of the Eisenovian advance and that rallied the disparate nobles and petty kingdoms under one banner. For centuries the House of Abamont upheld their end of the bargain, however eight years ago, in 2775 AC, in what has come to be known as whatÂ
Alexandre's Folly, King Alexandre of Flamel refused to uphold his duties under the Covenant, and after repeated opportunities to make amends and fix his Breach of Contract which he categorically refused the nation of Flamel invaded by devils and overrun, the nation falling in about twenty ten-days.
Political Structure
The Kingdom of Flamel, situated in the southern region of Lorinia, was characterized by a feudal monarchy during its existence. The political landscape revolved around the influence and competition among the noble houses in the royal court. The King enjoyed substantial support, and the monarchy held a significant position of authority within the realm.
The governance structure followed a feudal system, with vassals and landed nobles owing allegiance to the King. The nobility held considerable power and vied for prestige, seeking to gain favor with the monarch and secure advantageous positions within the court. Feudal obligations, such as military service and land tenure, formed the foundation of the hierarchical structure.
Notable Laws and Policies
The laws and policies of the Kingdom of Flamel were shaped by a mix of customary laws, royal decrees, and the influence of the Church of Flamel, which venerated Ra'drak, the Patron God of the realm. Inspired by medieval France and Italy, the legal framework prioritized the protection of the feudal system, property rights, and the preservation of social order.
The Covenant of Blood and Magic, the crucial deal between the House of Abamont and Ra'drak, played a significant role in shaping the nation's laws and policies. The covenant demanded the provision of a child from each generation of the House to serve as Ra'drak's Champion, establishing a unique social and religious hierarchy within the Kingdom.
The influence of the Church of Flamel, being the official church of the Kingdom, extended beyond spiritual matters. It had sole authority over other religious institutions within the realm, while also holding judicial powers over priests from different faiths.
Economy
The economy of the Kingdom of Flamel was predominantly agrarian, with agriculture forming the backbone of its economic prosperity. Fertile lands, abundant water resources, and favorable climate supported a thriving agricultural sector. Crops such as wheat, barley, grapes, and olives were cultivated, and the Kingdom produced wine, oil, and other agricultural products for both domestic consumption and trade.
Trade played a significant role in the Kingdom's economy. The Kingdom's strategic location between different regions facilitated commerce, attracting merchants and traders from neighboring realms. Key trade routes passed through Flamel, connecting various regions and enabling the flow of goods, including luxury items, textiles, and raw materials.
The Kingdom also had flourishing craft guilds, with skilled artisans contributing to the local economy. Blacksmithing, woodworking, and textile production were among the prominent crafts, supporting both local demand and trade.