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Viteronian Law

Legal Procedures

Each town has a Tribunal, which adjudicates both legal and civil disputes. The Tribunal has three members, one appointed by the local lord, one appointed by the town's highest-ranking Inquisition officer, and one selected randomly from the town's population at the time of the trial. The selection method for the third member changes each trial, and a person who is close to the accused or the accuser in any way is ineligible. A third member is not selected in the case of civil disputes. In the case of a unanimous guilty verdict, the accused receives the full sentence. In the case of a majority guilty verdict, the accused receives a reduced sentence. In the case of a majority or unanimous not guilty verdict, the accused goes free.   In a village not large enough to have a lord or Inquisition officer, the Tribunal is made up of the mayor and two randomly selected citizens. Members of The Inquisition who are passing through such a village will sometimes take one of the usually randomly selected seats.  

Slavery

In Viteron, semi-magical beings can be enslaved. There are no rules regarding the treatment of these slaves. Fully magical beings are considered too dangerous to be enslaved, and are simply banished. In addition to this, prisoners are often used by the government for labor.  

Speech and Criticism of Government

Civil criticism of the government is legal, but threats, "inflammatory rhetoric", and promotion of Magic are prohibited. Infractions are typically punished by a fine, or imprisonment in the case of repeat offenders.  

Theft

Theft is illegal in Viteron. There are a few different types of theft:
  • Petty theft is theft of very low-value objects, things like a loaf of bread, cheap jewelry, small amounts of money, etc. The punishment for petty theft is typically a fine and short imprisonment.
  • Grand theft is the theft of very high-value objects, things like a high-end weapon, exquisite jewelry, large amounts of money, etc. The punishment for grand theft is typically a large fine and imprisonment.
  • Pickpocketing is when a person steals someone’s property off their person. The punishment for pickpocketing is usually a fine based on the value of the item(s) stolen and short imprisonment.
  • Burglary is theft of objects from a person’s property. The punishment for burglary is usually a fine and imprisonment.
  • Robbery is when a person uses force or a threat of force to compel another person to relinquish property without a legitimate legal reason. The punishment for robbery is typically a fine based on the value of the item(s) stolen and long imprisonment.
  • Fraud is when a person uses lies or trickery to convince a person to give them money or property. It does not have to be an actual lie, i.e., saying that you will fix a table, taking money, then leaving without fixing the table is fraud, and saying that you’re selling an “ant killer” and selling two blocks of wood with instructions on how to use them to kill an ant is also fraud. The punishment for fraud is usually a fine and imprisonment based on the amount of money stolen.
 

Violent Crime

Assault is defined as an attack on a person that does not leave lasting physical damage (e.g. a slap, weak punch, groping, dousing with a harmless liquid, etc.). Assault is typically punished by imprisonment.   Battery is defined as an attack on a person that does leave lasting physical damage (e.g. a strong punch, stabbing, cutting, dousing with a dangerous liquid, etc.). Battery is usually punished by imprisonment.   Murder is defined as unlawfully killing or intentionally causing the death of a person. Lawful killings would be self-defense, defense of property, defense of another citizen or their property, or hunting outlaws. Murder is usually punished by execution, typically hanging.   Rape is defined as having oral, anal, or vaginal sexual intercourse with someone that did not consent. Consent while impaired (e.g. drunk or otherwise intoxicated) is considered legitimate consent, unless the individual was poisoned. Rape is typically punished by long imprisonment.   Poisoning is defined as knowingly causing someone to ingest, absorb, inhale, or otherwise take in a substance that is harmful or impairing (e.g. hallucinogens, toxins, venoms, contagions, etc.) without their knowledge and/or consent. Poisoning is typically punished by the poisoner having their own poison administered to them, with double the amount used in the poisoning. If the amount used cannot be determined, double the most common dose is used.  

Prohibitions

Weapons are legal for citizens, as long as they aren't magical or alchemical.   Alchemical products are heavily restricted. Alchemists require a license to manufacture and a separate license to distribute alchemical products. All alchemical products must be approved by The Inquisition before distribution and the manufacturers and distributors of these products are supervised by soldiers from The Inquisition. Permission from an Inquisition officer is required to purchase all but the most basic alchemical products. One-time permission for more common items can typically be obtained from the officer supervising the sale, but they often ask for the reason for the purchase. Alternatively, a permanent license to purchase alchemical products can be obtained from any officer of the rank of Inquisitor Captain or above. These licenses often only apply for a certain type of product. For instance, somebody with a license to purchase medicine cannot use it to purchase poison. It is possible, but uncommon, for an all-encompassing license to be issued.   Magic of any kind is completely illegal. Possession of magical items is usually punished by imprisonment, as well as the confiscation and destruction of the item(s). Spellcasting is typically punished by long imprisonment or execution. Ritual spellcasting is typically punished by execution. Executions in these cases are typically carried out with poison. The only exception to the restrictions on using magic is in the case of members of The Inquisition, and they're limited to forensic and nullifying magic.   Magical beings are not permitted within the Kingdom. Sapient magical beings are banished, and non-sapient magical beings are killed.

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