Catfolk Species in Zeglipo | World Anvil

Catfolk

I'm not a housepet and I'm not selling you anything. For cryin' out loud, stop asking to see my wares. Damn, but you humans are weird. I'm a warrior from an ancient line of warriors. We have pride, dammit. Stop trying to pet my tail!

Playing a Catfolk
Aspects: Always Land on My Feet, Expert Cat Burgler, Deadly Toebeans, At Home on the Road, One of the Pride

Racial Skill (Catfolk)
You may use the Catfolk skill in place of Athletics for jumping or tumbling and to notice things in the dark. Additionally, you may choose one of the following flavors; you may pick more at the cost of a stunt or refresh point.

Bigger Than I Look: Roll on your Catfolk Skill versus Fair opposition (+2) to create an advantage over one enemy for the rest of the scene. If you succeed with style, each additional shift represents another enemy included in this effect.
Cat's Curiosity: When you enter a new settlement, Roll on your Catfolk Skill versus Fair opposition (+2). If you succeed, you uncover one hidden aspect of the location. If you succeed with style, you make a new friend with Contacts +2.

Basic Information

Anatomy

In general, catfolk are lithe and slender, standing midway between dwarves and humans in stature. While clearly humanoid, they possess many feline features, including a coat of soft fine fur, slit pupils, and a sleek, slender tail. Their ears are pointed, but unlike those of elves, are more rounded and catlike. They manipulate objects as easily as any other humanoid, but their fingers terminate in small, sharp, retractable claws. These claws are typically not powerful enough to be used as weapons, but some members of the species—either by quirk of birth or from years of honing—can use them with deadly effect. Feline whiskers are not uncommon, but not universal, and hair and eye color vary greatly.

Additional Information

Social Structure

While self-expression is an important aspect of catfolk culture, it is mitigated by a strong sense of community and group effort. In the wild, catfolk are a hunter-gatherer tribal people. The pursuit of personal power never comes before the health and well-being of the tribe. More than one race has underestimated this seemingly gentle people only to discover much too late that their cohesion also provides them great strength.  

Catfolk prefer to be led by their most competent members, usually a council of sub-chieftains chosen by their peers, either though consensus or election. The sub-chiefs then choose a chieftain to lead in times of danger and to mediate disputes among the sub-chiefs. The chieftain is the most capable member of the tribe, and is often magically talented. catfolk who settle in more urban and civilized areas still cling to a similar tribal structure, but often see friends outside the tribe, even those from other races, as part of their extended tribe. Within adventuring groups, catfolk who do not consider themselves the obvious choice as chieftain often defer to the person who most resembles their cultural ideal of a chieftain.

Civilization and Culture

Naming Traditions

Male Names: Carruth, Drewan, Ferus, Gerran, Nyktan, Rouqar, Zithembe.
Female Names: Alyara, Duline, Hoya, Jilyana, Milah, Miniri, Siphelele, Tiyeri.

Interspecies Relations and Assumptions

Adaptable and curious, catfolk get along with almost any race that extends reciprocal goodwill. They acclimate easily to halflings, humans, and especially elves. catfolk and elves share a passionate nature, as well as a love of music, dance, and storytelling; elven communities often gently mentor catfolk tribes, though such elves are careful not to act in a patronizing manner toward their feline friends. Gnomes make natural companions for catfolk, as catfolk enjoy gnomes’ strange and obsessive qualities. catfolk are tolerant of kobolds as long as the reptilian beings respect the Catfolk’s boundaries. The feral nature of orcs stirs as much puzzlement as it does revulsion among catfolk, as they don’t understand orcs’ savagery and propensity for self-destruction. Half-orcs, on the other hand, intrigue catfolk, especially those half-orcs who strive to excel beyond the deleterious and hateful nature of their savage kin. catfolk often view goblins and ratfolk as vermin, as they disdain the swarming and pernicious tendencies of those races.
Average Height
4'7" - 6'2"
Average Weight
95 - 200 lbs

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