Shynt Character in Zanthia | World Anvil

Shynt

Abandoned by the Sorcerous circus, without him knowing why. His former master Beifir (though now aptly named Cinnamon roll) seemed to mostly leave him to random chores, but never bothered to teach Shynt magic. When Shynt wasn’t busy with chores he would sneak under the rafters and look at the various performances, dreaming to perhaps take part of it once. After a great feast with the circus Shynt was left exhausted at a nearby tree to the village of Bree. Still wondering why he was left behind he decided to try and find the circus again.   After being reincarnated during the battle with the dragon Nocdrahir Shynt returned in the form of a High Elf. The elven biology has begun to change him somewhat, sensations feel so new and vivid. Somewhat more comfortable with his magic he’s decided to join his examples in grant magics.   His experiences and sudden use of magic however leave him with a question, who is he and where does he really come from? Of course he hasn’t forgotten his former family at the circus either, they might have some indication where he comes from after all… (And perhaps show them what he has learned, how well of a performer he has become and that they were wrong to abandon him!)

Physical Description

Body Features

Shynt is a somewhat smaller High Elf (maybe due to age), he has a lean body his skin colour looks like an almost silver pale with a hint of blue. His eyes are pools of a golden color mixed with green, purple, red blue and orange at the end of the iris, almost like bismut (the metal). His hair is somewhat long and white, he usually wears it hanging loose to the sides and back, but a pluck usually manages to find itself before his right eye.

Personality Characteristics

Motivation

Shynt enjoys new things and experiences, but seems to come with a shorter attention span. Often distracted by magic or sweet things he’ll sometimes miss the finer points of a conversation. Being around magic practitioners for most of his life and seeing how they could tackle just about anything he couldn’t he’s convinced magic can be used to solve nearly any problem, but it should be grant and majestic, a show.   Of course companions are important to Shynt, he hasn’t had many friends due to his position in the circus. While he would help out his friends with their issues he wouldn’t go along with random or unnecessary violence it needs to have a proper reason at the very least.   Generally he’ll be out trying to have a good time and will try to include others in it. He is however bothered by why he was left behind by his previous family. What caused them to leave him behind? Was he abandoned or forgotten? Since they’re apparently not coming to find him it’s up to Shynt to return to them, but too much haste wouldn’t be any fun now would it...

Likes & Dislikes

Likes

Magic, Tricks, Sweet snacks, Parties, new experiences, Performing (as in for crowds), Learning, Trying new things  

Dislikes

Little fey creatures (Pixies, Boggles, etc)(Those bastards constantly played mean tricks on him in his childhood), Dragons (being pummeled repeatedly by one is enough to really want to avoid them from now on), Party poopers or hecklers, people stopping performances or interrupting performances of others in bad Faith.

Social

Family Ties

Beifir (master/mentor): While he never thought Shynt anything and appeared mostly disinterested in him he did look out for him in his own way. He did made sure that Shynt never truly suffered, but that seemed to be about it. He was always busy with one thing or another.   Bruno the bully (pompous bully): Shynt isn’t sure why, but he’s always had fights with another kid around his age, Bruno. He was a bit pompous and a talented apprentice, when he wasn’t nasty and mean directly he would summon the weirdest small creatures to torment Shynt. He would often be the “main” youth act.   Aesir the awesome(Friend / animal handler): Shynts friend in the sourcerous circle. Aesir and Shynt would often get singled out for their bad quality of magic or lack thereof.. He was the apprentice in charge of keeping the animal stalls as he wasn’t that talented in magic, but did have an affinity for animals. Aesir and Shynt would usually get into trouble getting back at the other kids   Khemet the Caretaker (Creatures caretaker): The master of Aesir, a man of little words and looks rugged and mean. Not that he is, but he’s scary enough lookwise for most people to want to avoid him. Shynt has talked to him a few times, but wasn’t too comfortable with him. Animals do love him for some reason.   Wondrous Wallace (Main Act): The master of Bruno and main act of the sourcerous circle. He’s a proud man aiming to lead the sourcerous circle and get to the top. He thinks little of those without any magic and seems to disappear once done with his act or eating in the mess halls. He hasn’t given Shynt any time of day and treated him like one of the lowest helps around.   Corbanot the Cook (The cook): Even the cook was magical at the sourcerous circle. He would perform his magics to make the dishes fly towards those who ordered them and even provide meals during shows this way.   Medihaw the Medic (Doctor/medic): He took care of any of the “accidents” that might occur during training or when a performance went wrong. He would often complain about constantly needing to help others, but he does seem to enjoy what he does.   Daryth the Deplorable (Patsy): She was one of the underlings of Bruno, she was a cord dancer apprentice. She would usually hang around Bruno and following him in whatever mood and temporarily entertainment he found.   Gaemon the Giant Prick (Prick): The other underling of Bruno, quite dumb but very big and powerful. The apprentice of the strongman of the circus and uses his magic mostly to grow in size or strength. He would follow Every of Bruno’s commands, no matter how mean to others.   Tik Wunderknife (Dagger specialist): Her act was all around his art of throwing daggers hitting the hardest of targets even in the worst of conditions (blindfolded, using legs only). It didn’t look magical to Shynt, but surely there must’ve been something to her act.   Salazaria the Cordless(Cord dancer): Her acrobatics were legendary among the cirucs, never failing to stay stable on the tiniest of ropes even when between objects/ropes. Every performance looked really graceful   Yarlg the Yeti (Strong man): The strongman (Dwarf). He would show extreme feats of strength sometimes even growing as big as the tent lifting the very rafters of the audience itself. Other than his strength he was known for his drinking.
Alignment
Chaotic Good
Children

Shynt

Sorcerer 6 Class & Level
Entertainer Background
High-Elf Race
Chaotic Good Alignment

Strength 11
+0
Dexterity 15
+2
constitution 14
+2
intelligence 11
+0
wisdom 12
+1
charisma 17
+3
Total Hit Dice 6
Hit Die 1d6+2
3 proficiency bonus
14 Passive perception
1 Strength
2 Dexterity
5 Constitution
0 Intelligence
1 Wisdom
6 Charisma
saving throws
2 Acrobatics
1 Animal Handling
0 Arcana
1 Athletics
6 Deception
0 History
1 Insight
3 Intimidation
0 Investigation
1 Medicine
0 Nature
4 Perception
6 Performance
6 Persuasion
0 Religion
5 Sleight of Hands
2 Stealth
1 Survival
skills
12
AC
35
Hit Points
2
Initiative
30
Speed
Armor: none.

Weapon: daggers, darts, quarterstaffs, light crossbows.

Language: Common, Undercommon, Primordial.

Proficiencies
Attacks

Cantrips


Minor Illusion
Fire Bolt
Prestidigitation
Dancing Lights
Frostbite
Mage Hand

1st Level Spells


Shield
Mage Armor
Chaos Bolt

2nd Level Spells


Alter Self

3rd Level Spells


Fly
Fireball
Major Image
Spellcasting
Gray Bag of Tricks
Apprentice Ring of Blasting
Equipment
Wants to help. Excited.
Personality Traits
Family, sticking together, magic in all things
Ideals
Find the circus and find out why they didn’t come back for him
( Find out where he comes from or who he truly is <- not really on his mind till he gets to the circus)
Travel the world and enjoy it (comes in play whenever finding the circus seems to hit rock bottom or just isn’t realistic at the time)
Bonds
Shortsighted, will be distracted by what’s going on and settle for “easy” (in his mind) solutions and not thinking of the downsides of something.
Convince anyone that would listen that over the top magic is always the answer, even better if it can be a show.
Sweet tooth, snacks and magic tricks usually will distract Shynt.

Flaws

Feats


By Popular Demand.

Keen Senses.

Fey Ancestry.

Trance (troubled).

Metamagic: twinned, quick.

Darkvision.


Class features


Saving throw proficiencies: intelligence, wisdom.

Skill proficiencies: animal handling, arcane, perception.


Background features


Skill proficiencies: medicine, religion.

Tool proficiencies: herbalism kit.

Features & Traits

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