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Frost Elves

The Frost Elves are the bastard children of the Elves. They live far from any other elves and practice the worship of The Frost Mother. The Frost Elves reside in Nilhan, the northern most city in Katal. They are beings of strong will and ferocity in combat. Frost Elves make a powerful ally, and a dangerous enemy.

Culture

Major language groups and dialects

They mostly speak Common and Elven, many also know either Orcish or Giant.

Culture and cultural heritage

Much of their culture is based around their devotion to The Frost Mother. Acolytes are seen as high class citizens and are highly respected.

Shared customary codes and values

Loyalty is the greatest quality. They must protect their brothers and sisters as they are the creation of The Frost Mother.

Common Etiquette rules

Frost Elves are the most savage of the elves in the context of etiquette. little of this is taught and some more proper people may be disgusted by them.

Common Dress code

Due to the weather, fur and thick coats are common. Priests of The Frost Mother often wear white, while Acolytes often wear Frosted Steel armor. Most citizens wear darker colors, mainly blacks, greys, browns, blues, and greens.

Art & Architecture

Frost Elves are not ones for art, and little art can be found in Nilhan. The buildings are mainly made of the black rock that can be found in the nearby mountains. The buildings are very angular and would not feel good to fall onto.

Common Customs, traditions and rituals

Hunting is an important part of the Frost Elf life style. That is their main form of food, and they rarely eat plants, as not many are found in Nilhan.

Birth & Baptismal Rites

When a frost elf is born, it is customary to dip them in near frozen water. This event is believed to give the child strength and a life of valor. Children not being given this baptismal rite have been observed to have weaker immune systems and overall lesser physical abilities.

Coming of Age Rites

For a Frost Elf to grow to an adult, they must go on a solo hunt. This hunt requires them to kill a Nill Panther, it is also accepted to tame the panther, and keep it as a companion.

Funerary and Memorial customs

Frost Elves often bury the dead in frozen ground. Usually a prayer is said but overall the ceremony is rather short and given little effort, unless the person had considerable renown.

Common Myths and Legends

Frost Elves believe that when The Eternal Ruin arrives, The Frost Mother will move all of her followers to Endillheim.

Ideals

Beauty Ideals

Strength is seen as a virtue to the Frost Elves. Scars are also seen as an attractive quality, as it shows acting in the name of The Frost Mother.

Courtship Ideals

Courtship is expected, and having children is greatly encouraged. Having children is seen as a way of giving thanks to The Frost Mother. Continuing your bloodline is very important to many Frost Elves.

Relationship Ideals

Kinship is something many Frost Elves hold dear. Many would give their lives for their fellow brothers and sisters under The Frost Mother. Betraying these bonds is seen as a horrid sin.

Major organizations

The Black Hand, The Raven Watch, The Brass Fang, and the Acolytes of The Frost Mother.
Related Locations

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Frost Elves

Ability Score Increase +2 to either Str or Dex and +1 Wis
Size Medium
Speed 30ft

Darvision: 60 ft Fey Ancestry: Advantage on saving throws against being charmed, and magic can't put you to sleep Trance:Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After Resting in this way, you gain the same benefit that a human does from 8 hours of sleep. Frost Mother's Embrace: You have resistance to cold damage Nilhan Combat Training: Battleaxes, Greataxes, Medium Armor Frost Mother's Touch: You know the Ray of Frost cantrip Frost Born: You’re acclimated to high altitude, including elevations above 20,000 feet. You’re also naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master’s Guide.
 

Languages. Common, Elvish

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