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Worlds Apart Where the Known Ends, the Possible Begins

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Worlds Apart is a prehistoric fantasy setting forged in contrast.
On one side lies Nilrem, a frigid, ancient world locked in a primal struggle for survival—its people scattered, its civilizations young, its skies lit under a orange sun. On the other side lies Merlin, a boundless realm of magic and madness, where time coils, landscapes defy logic, and creation breathes through the very soil.

These two worlds are tethered by mysterious Confluxes—unstable portals where magic leaks into reality and chaos reshapes the known. Some cultures worship these zones; others fear them. All are changed by them.

Magic in Worlds Apart is not mere power—it is cost, identity, and temptation. To wield it is to risk the self. To ignore it is to fall behind. In this setting, exploration is revelation, and balance is survival.

Welcome to a world where ancient beasts roam frostbitten plains, where floating citadels shimmer in dreamlike skies, and where every step between realms changes what it means to be alive.

Campaigns

Worlds Apart Campaign

Homebrew / In Development

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