Ritual: Stormbringer
Type: Transmutation
Effective Level: 7 (CL: 14)
Skill Check: 7 Knowledge [Nature] (DC = 28 requires 40 participant (only 1 make checks).
Casting Time: 7 hours (skill check made every hour)
Restrictions: Can only be cast during a weather event that is applicable to bound elemental.
Range: 2 miles
Targets: n/a
Components: Sinkhole site (5000 gold), 2 action points and a bound elemental.
Duration: 14 days
Effective Level: 7 (CL: 14)
Skill Check: 7 Knowledge [Nature] (DC = 28 requires 40 participant (only 1 make checks).
Casting Time: 7 hours (skill check made every hour)
Restrictions: Can only be cast during a weather event that is applicable to bound elemental.
Range: 2 miles
Targets: n/a
Components: Sinkhole site (5000 gold), 2 action points and a bound elemental.
Duration: 14 days
Effect
Season Possible Weather
Spring: Tornado, thunderstorm, sleet storm, or hot weather
Summer: Torrential rain, heat wave, or hailstorm
Autumn: Hot or cold weather, fog, or sleet
Winter: Frigid cold, blizzard, or thaw
Late winter: Hurricane-force winds or early spring
You change the weather in the local area. You can also use this spell to cause the weather in the area to become calm and normal for the season.
You control the general tendencies of the weather, such as the direction and intensity of the wind. You cannot control specific applications of the weather–where lightning strikes, for example, or the exact path of a tornado. The weather continues as you left it for the duration, or until you use a standard action to designate a new kind of weather (which fully manifests itself 10 minutes later). Contradictory conditions are not possible simultaneously.
Control weather can do away with atmospheric phenomena (naturally occurring or otherwise) as well as create them.
A druid casting this spell doubles the duration and affects a circle with a 3-mile radius.
Spring: Tornado, thunderstorm, sleet storm, or hot weather
Summer: Torrential rain, heat wave, or hailstorm
Autumn: Hot or cold weather, fog, or sleet
Winter: Frigid cold, blizzard, or thaw
Late winter: Hurricane-force winds or early spring
You change the weather in the local area. You can also use this spell to cause the weather in the area to become calm and normal for the season.
You control the general tendencies of the weather, such as the direction and intensity of the wind. You cannot control specific applications of the weather–where lightning strikes, for example, or the exact path of a tornado. The weather continues as you left it for the duration, or until you use a standard action to designate a new kind of weather (which fully manifests itself 10 minutes later). Contradictory conditions are not possible simultaneously.
Control weather can do away with atmospheric phenomena (naturally occurring or otherwise) as well as create them.
A druid casting this spell doubles the duration and affects a circle with a 3-mile radius.
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