MOJO/JUJU AND VITALITY POINTS
MOJO POOL
During play the party will have the opportunity to accumulate points towards their "mojo" pool. To use mojo points a character spends an immediate action to draw points from the pool to apply to another character. These points can be used in the exact manner as vitality points (see below). Maximum Mojo Pool = party level (can't be regained except through rewards once spent)
JUJU POOL
The DM will have his own pool of Vitality points known as a Juju pool. Points are awarded to this pool based on:- penalties from player characters actions
- chaos rolls based on result
- the "Boss Monster" Template
GAINING VITALITY POINTS
Determing Point Total = 1/2 character level + highest ability modifier Long Rest (8 hours) = fully recovered 1/hour = if no other actions performed 1 vitality is recoveredTEMPORARY POINTS
Vitality and mojo pools can go beyond their maximum (as a results from awards). If this happens the overage disappears after the parties next long rest.USES FOR VITALITY/MOJO/JUJU
NOTE: Points can only be used once per round.Vitality Point Use | Cost | Action/Notes |
---|---|---|
Convert hit point damage to subdual damage (up to 1/2 total HP) | 2 | Immediate |
Heal up to 1d8 maximum hit points | 1 per HD | Requires 10 minutes of rest per die |
Recover Ability Damage | 1 per point | Requires 10 minutes of rest per pt. |
Recove One Use of class/race ability | 2 | Requires 10 minutes of rest |
Recover Spell/Spell-like ability | 2 | Requires 10 minutes of rest |
Remove 1 level of a progressive condition (i.e. exhaustion) | 1 | Requires 10 minutes of rest |
Stabilize (can be used while unconcious) | 2 | Immediate |
Become Disabled (note must be stablized first) | 1 | Swift |
Double a Bonus for next time it's invoked | 1 | Immediate |
Ignore condition until end of next round (inc. death) | 1 | Immediate |
Add d6 to a d20 roll (8th pick best of two dice, 15th+ three) | 1 | Immediate. Must be taken before roll |
Use action/luck/heroic feat | varies with feat | varies |
* Flash Back (immediately use # of downtime = level) | 1 | 1xday as an immediate action |
* Alter Scene | 1 or 3 | Immediate |
* Get a clue | 1 | Swift |
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