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MOJO/JUJU AND VITALITY POINTS

MOJO POOL

During play the party will have the opportunity to accumulate points towards their "mojo" pool. To use mojo points a character spends an immediate action to draw points from the pool to apply to another character. These points can be used in the exact manner as vitality points (see below).   Maximum Mojo Pool = party level (can't be regained except through rewards once spent)  
JUJU POOL
The DM will have his own pool of Vitality points known as a Juju pool. Points are awarded to this pool based on:
  • penalties from player characters actions
  • chaos rolls based on result
  • the "Boss Monster" Template
There is no maximum to the Juju pool.  
GAINING VITALITY POINTS
Determing Point Total = 1/2 character level + highest ability modifier Long Rest (8 hours) = fully recovered 1/hour = if no other actions performed 1 vitality is recovered  
TEMPORARY POINTS
Vitality and mojo pools can go beyond their maximum (as a results from awards). If this happens the overage disappears after the parties next long rest.
USES FOR VITALITY/MOJO/JUJU
NOTE: Points can only be used once per round.                              
Vitality Point UseCostAction/Notes
Convert hit point damage to subdual damage (up to 1/2 total HP) 2 Immediate
Heal up to 1d8 maximum hit points 1 per HD Requires 10 minutes of rest per die
Recover Ability Damage 1 per point Requires 10 minutes of rest per pt.
Recove One Use of class/race ability 2 Requires 10 minutes of rest
Recover Spell/Spell-like ability 2 Requires 10 minutes of rest
Remove 1 level of a progressive condition (i.e. exhaustion) 1 Requires 10 minutes of rest
Stabilize (can be used while unconcious) 2 Immediate
Become Disabled (note must be stablized first) 1 Swift
Double a Bonus for next time it's invoked 1 Immediate
Ignore condition until end of next round (inc. death) 1 Immediate
Add d6 to a d20 roll (8th pick best of two dice, 15th+ three) 1 Immediate. Must be taken before roll
Use action/luck/heroic feat varies with feat varies
* Flash Back (immediately use # of downtime = level) 1 1xday as an immediate action
* Alter Scene 1 or 3 Immediate
* Get a clue 1 Swift
* = subject to DM (if denied no point is used)

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