Character Creation in Windfall | World Anvil
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Character Creation

Additional Skills

These Skills are added to the game for additional Spice
  Drive (Wisdom) - drive represents your character ability to man/drive vehicles anything from a chariot to a ship.
  Knowledge Occult (Intelligence) - Bardic Music, Curses, Hags, Occult Symbols, Occult Rituals, Witchcraft, Undead.
 

Backgrounds

Backgrounds are in addition to you character skills and my represent skills gained from a past profession or may elaborate on your current one. This section includes a number of sample occupations for various areas of a campaign world. While it is literally impossible to account for every conceivable background, a few broadly generic backgrounds are listed. You can choose to roll a background check in place of a skill check (your background bonus is equal to your level) for anything you could deem to be associated with your background. Backgrounds cover a broad area and don't exist to replace skill but supplement them especially for low skill classes.
  • Acolyte - Starting wealth 1d6x10gp
  • Acolytes are neophytes of a particular temple. In civilized lands, they live in dormitories and spend their days performing various mundane duties for their superiors. In more primitive or rural societies, they may be a single student of a mid or high level cleric.
  • Animal Catcher - Starting wealth 2d6x10gp Animal catchers are employed to rid a city of certain animals, usually vermin. It is an unsavory occupation, but a necessary one.
  • Apprentice  - Starting wealth 1d6x10gp Apprentices are those learning a trade. This category is broadly defined, including blacksmiths, butchers, chandlers, leather workers, and even street prostitutes.
  • Arcane Merchant - Starting wealth 3d6x10gp Arcane merchants deal in magical items (a variant, the divine merchant, peddles holy items).
  • Arcane Student - Starting wealth 2d6x10gp The arcane student studies magic in the hopes of one day becoming a wizard. An arcane student may be enrolled in a magical academy or privately tutored by a more powerful wizard.
  • Athlete - Starting wealth 3d6x10gp Advanced societies can afford to sponsor athletic competitors for the benefit of the masses. Athletes are not gladiators; they compete in track and field games.
  • Bandit - Starting wealth 3d6x10gp Bandits are robbers that steal from their prey through intimidation. They are adept at surprising their opponents and catching them off-guard. While the rural highwayman is the traditional bandit archetype, this occupation also includes urban muggers.
  • Beggar - Starting wealth 1d6x10gp Beggars are common in any urban environment. Some of them are shunned due to their status or their health. Others are merely down on their luck. While beggars can be found in any age category, as a fantasy occupation it is assumed that the player character had to beg to survive in childhood.
  • Con Artist - Starting wealth 3d6x10gp Con artists are criminals that steal from others using their social skills. They might run a rigged game or gain a person’s confidence just to steal from him when his back is turned.
  • Courtesan - Starting wealth 4d6x10gp Courtesans are a higher class of prostitute. They are escorts or concubines of those that can afford their services. Courtesans are usually found as escorts of aristocrats or employees of a city brothel.
  • Courier - Starting wealth 2d6x10gp Couriers are messengers, often selected for their quick feet. Couriers are found in castles and cities. A variant of the courier is the town crier, who travels from place to place to publicly deliver news.
  • Courtier - Starting wealth 4d6x10gp The courtier is an attendant of the ruling authority. They are nobles that spend most of their time in the castle or palace of the ruler, where he can keep an eye on them and influence their families.
  • Diplomat - Starting wealth 3d6x10gp The diplomat is a noble that specializes in negotiation.
  • Entertainer - Starting wealth 2d6x10gp Court jesters, tavern singers, circus jugglers, and stage actors have one thing in common; they want to entertain their audience.
  • Farmer - Starting wealth 2d6x10gp The farmer works his land to grow crops. Unlike a serf, farmers are landowners, giving them a certain level of status and protection in society. Ranchers and shepherds are also covered under this occupation as most farmers also keep animals. Farmers live away from urban areas and enjoy the freedom and solitude.
  • Fisherman - Starting wealth 2d6x10gp The fisherman is a key food supplier in coastal areas. In addition to knowing how to fish, fishermen are also used to interacting with merchants and foreigners.
  • Gladiator - Starting wealth 5d6x10gp The gladiator represents any occupation that involves fighting as a spectator sport. While gladiators can be arena fighters, they are also bare-knuckle fighters and duelists.
  • Guardian - Starting wealth 5d6x10gp Guardians are protectors of castles, cities, and villages.
  • Guide - Starting wealth 2d6x10gp A guide specializes in helping others get to a particular location. They may be wilderness guides, taking customers through rough terrain, or they may be coachmen, driving a team of horses between towns.
  • Healer - Starting wealth 3d6x10gp The healer is proficient in herbal remedies and medical procedures. Healers are most commonly found in rural areas, where clerics and temples are sparse.
  • Hermit - Starting wealth 1d6x10gp The hermit lives apart from society. Unlike a nomad, the hermit has a place to call home, but it is often isolated. Adolescent hermits are either fugitives or children of established hermits.
  • Hunter - Starting wealth 3d6x10gp Hunters primarily earn a living by hunting game animals. Unscrupulous hunters, known as poachers, hunt game on land owned by another.
  • Investigator - Starting wealth 4d6x10gp Despite the name, the investigator occupation includes magistrates, chancellors, and barristers as well as law enforcement investigators. Many feudal lords are also judges, and they may rely on subordinates to do the actual investigating for them. It is important to note that many “investigators” are more interested in extracting confessions rather than actually search for the truth.
  • Laborer - Starting wealth 3d6x10gp Laborers are the builders and movers of society. They work the docks, raise castle walls, and load and unload carts.
  • Merchant - Starting wealth 2d6x10gp The merchant is a buyer and seller of goods.
  • Miner - Starting wealth 3d6x10gp Miners spend most of their life beneath the earth, extracting valuable minerals.
  • Noble Warrior - Starting wealth 5d6x10gp The noble warrior is born of privilege. He is usually a low-ranking noble (knighthoods aren’t often acquired until after a player character has begun his career) and pledges his sword to his liege.
  • Nomad - Starting wealth 1d6x10gp The nomad is a wanderer, never staying in the same place for too long. He might be following a herd or simply hawking his talents or wares from village to village. The nomad only owns as much as he can carry.
  • Pirate - Starting wealth 2d6x10gp Pirates are the bandits of the seas.
  • Primitive - Starting wealth 1d6x10gp The primitive comes from a tribal society that is often well behind its more advanced neighbors. A primitive is first and foremost a survivalist; his society has not advanced enough to allow for specialization.
  • Scholar - Starting wealth 2d6x10gp Scholars are researchers. They generally specialize in a particular field.
  • Scribe - Starting wealth 2d6x10gp In preliterate societies, scribes were highly prized for keeping records and writing messages. In a literate society, the scribe is both librarian and copyist.
  • Seaman - Starting wealth 2d6x10gp The seaman might not have been born on the sea, but he’s lived almost his entire life upon it. The seaman is essential for crewing merchant vessels and naval ships. Some seamen are former outlaws, pressed into service for their crimes.
  • Serf - Starting wealth 1d6x10gp Serfs are tied to the land of a local lord. They are not slaves, but they are restricted from moving off the lord’s land. Most serfs are farmers, working the land for their master.
  • Servant - Starting wealth 1d6x10gp The servant’s job is to see to the needs of his master or patron.
  • Soldier - Starting wealth 4d6x10gp The soldier is trained to fight and protect his homeland.
  • Squire - Starting wealth 3d6x10gp The squire is a noble warrior in training. He is assigned to a noble warrior and holds his extra weapons and shields. In return, the squire receives the training he needs to be a noble warrior one day.
  • Stablehand - Starting wealth 2d6x10gp The stablehand grooms and takes care of horses for a lord or inn. Due to the comings and goings of horsemen, the stablehand learns a lot of information.
  • Tavern Server - Starting wealth 3d6x10gp The tavern server is the bartender or serving wench that provides food and drink to customers while sharing information.
  • Thief - Starting wealth 2d6x10gp The thief spent his youth on the street, picking pockets and burgling homes. Even at this young age, he is a criminal.
  • Woodsman - Starting wealth 2d6x10gp The woodsman is a forester that is generally engaged in providing lumber or firewood.
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