Arcanomagnetic Storm
Effect
A storm made of crackling lightning and arcanomagnetic
winds appears in a location you choose within
range. The area of the storm consists of up to ten 10-
foot cubes, which you can arrange as you wish and
last until the spell ends. Each cube must have at least
one face adjacent to the face of another cube. As a
bonus action at the start of each of your turns, you can
remove one 10-foot cube, and place another 10-footcube
adjacent to the face of another cube.
Each creature that starts its turn in the area or enters
the area for the first time on its turn must make a Dexterity
saving throw, taking 4d8 lightning damage on a
failure, or half as much damage on a success. Each creature
that ends its turn in the area must make a Strength
saving throw, taking 4d8 force damage and being
knocked prone on a failure, or taking half as much
damage and not being knocked prone on a success. A
creature made of ferrous metal or wearing ferrous armour
has disadvantage on this Strength saving throw.
The area is difficult terrain for any creatures made
of ferrous metal or wearing ferrous armour.
At Higher Levels. When you cast this spell using
a spell slot of 8th level or higher, the lightning and
force damage both increase by 1d8 for each slot level
above 7th.
Material Components
A piece of bismuth
Gestures & Ritual
V, S, M
Related Discipline
Druid, Sorcerer, Warlock, Wizard
Related School
evocation
Effect Duration
Concentration, up to 1 minute
Effect Casting Time
1 action
Range
150 feet (ten 10-foot cubes)
Level
7th-level
Comments