Arcanomagnetic Repulsion
Effect
You emit waves of arcanomagnetic energy, distorting
the trajectories of ferrous items. For the duration,
attacks using ferrous weapons or ammunition made
against you have disadvantage. In addition, the area
within 20 feet of you is difficult terrain for creatures
that are made of ferrous metal or are wearing ferrous
armour.
Magnetic Pulse. When you cast this spell and as a
bonus action on your subsequent turns, you can force
one Huge or smaller creature that is experiencing this
difficult terrain to make a Strength saving throw. On
a failure, it takes 1d6 force damage and is knocked
prone.
At Higher Levels. When you cast this spell using
a spell slot of 3rd level or higher, the radius of the
difficult terrain increases by 5 feet and the damage
increases by 1d6 for each slot level above 2nd.
Gestures & Ritual
V, S
Related Discipline
Cleric, Druid, Sorcerer, Warlock, Wizard
Related School
abjuration
Effect Duration
Concentration, up to 1 minute
Effect Casting Time
1 action
Range
Self (20-foot-radius sphere)
Level
2nd-level
Comments