Player Invitation: Wildland
Game Details:
Setting:
Wildland (custom)
Setting Description:
Wildland is an untamed fantasy world of terrible danger and inspiring power.
- For humans, society somewhat resembles ~1850s Europe and America during the Western Frontier, with horse drawn carriages, the advent of indoor plumbing, and near-modern clothing styles. There are many non-human races in Wildland with their own abilities and heritage.
- Firearms exist but are dangerous to use. Few have the grit or tenacity to train with them. Steel weapons and crossbows are prominent.
- Magic is plentiful in Wildland - a child may be born with powers or prepare to go to a wizard’s college when they grow up.
- Magic wielders have influenced society irrevocably from culture and industry to defense and warfare. Arcaneries and mage-forges sell magical goods and services around Wildland.
- Technology blends science and magic in Wildland. The most significant invention of the modern age is the gyrosphere, which combines precisely interlocking rotating rings with engraved rune magic. These intricate handheld devices can produce a wide variety of magic effects, and are the subject of much modern research in Wildland.
- Gods in Wildland are powerful and bestow powerful magic upon their followers. The religious orders and churches of Wildland are powers in their own right.
Game:
Rules: Dungeons & Dragons 5th Edition, Player Handbook + Custom Rules. If you don't have a PHB, you can find most of the official character options on dndbeyond.com. After you make an account, Alex can enable your account to have access to all the source books.
Host & Dungeon Master: Alex
Newbie Friendly! You do not need to know how to play before we begin -- you can learn at the table. We'll be using a communication aid called O/N/Y?/X cards that are helpful for asking questions during play and navigating potentially sensitive story narratives. Alex will explain their use before we begin.
Story Type:
Dramatic Heroism: Your characters start from humble origins and will become powerful heroes in the world, with their own motivations grounded in the happenings of the world. They will contend with villainous adversaries who are equally motivated but to nefarious ends.
The enemies you face can make any decision you do. Some enemies may not wish to fight and may attempt to frighten you away, some enemies may be motivated to kill you (and/or eat you), and others may be strategically satisfied with simply defeating you or knocking you unconscious. It is a dangerous game world - even if a player makes the best decisions possible, the innate complexity of the game can result in a character unexpectedly dying.
Meet-up Details:
Intended Play Schedule:
Every 2-3 weekends, approx. 3 hour session with scheduled breaks.
Where:
Alex and Justine’s house
What do you need to play:
It is recommended to have your own Player Handbook to help you learn the rules, but it is not mandatory. Alex is happy to teach rules at the table as we go. It is also advised to bring food and drink to play sessions to keep up energy levels and focus.
Alex will also help you make a character in the world of Wildland before we play. If you want, take a look at the Character Creation in Wildland article to get a feel for characters in the world.
If interested, talk to Alex about getting started. Feel free to get familiarized with Character Creation in Wildland -- it covers the process we'll use to make characters together.
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