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Session 33 - Exploring Port Damali

General Summary

Group Status  
  • Indigo is back at the Pillow Trove.
  • Caliana and Mel are with the group.
  • Jasper went for a wander.
  Evening at the Pillow Trove  
  • The group decides to have dinner together.
  • Marble and Jasper notice Renee entering the Pillow Trove.
  • Renee joins the group, and Gos inquires about Renee's whereabouts.
  • Marble emphasizes the need for Renee to be more open for everyone's safety.
  • Renee asks Mel and Caliana for a private conversation.
  Revelations and Plans  
  • During dinner, Marble confronts Zarri about a previous incident involving Renee.
  • Renee is revealed to have multiple personas, including one called "D."
  • Renee hands Zarri a piece of paper with emergency contact instructions for Port Damali.
  • Renee and Mel discuss seeking answers in Talinstadt, a refugee camp primarily for Dragonborn.
  • Renee mentions that her brother, Dact, might have been killed by the Cult of Caustic Heart, but she is unsure.
  • Renee talks about the cult's influence and their potential connection to the Cerberus Assembly.
  Items and Preparations  
  • Jasper gives Mel the Hat of Disguise, the Shard of Madness, and 500gp for safety.
  • Mel gives the Shard of Madness to Caliana.
  • The group plans their next steps and prepares for teleportation to the Library of the Cobalt Soul in Port Damali.
  Port Damali Activities  
  • The group arrives in Port Damali and receives a tour from Gos.
  • They buy new clothes to adapt to the warmer climate.
  • Marble gets a playsuit and beautiful horn jewelry.
  • Mori gets mesh and leather clothing.
  • Jasper buys loose yellow/crème pants, a linen shirt, and a rich golden/cream jacket.
  Shopping and Exploration  
  • Zarri asks about hats but decides against it as Hope hates hats.
  • The group visits a jeweler called Lavish and interacts with Mr. Voloni, a sparkly old gnome.
  • B acquires sea glass from the Beaded Alley.
  • The group heads to Concordian Clockworks, a simple shop without a display.
  Mysteries and Family  
  • Gos rings the doorbell at Concordian Clockworks, and Patrina opens the door.
  • Marble immediately questions Patrina about a watch she took off someone.
  • Gos describes his mother as prim and proper, but she appears scared with a tear running down her cheek.
  • Patrina retrieves a locked wooden box and advises not to open it until speaking to Sarabrina.
  • Gos asks about his parents' safety, and Patrina lies, saying they are safe.
  • The group decides to get Sarabrina to bring her back.
  ------------------------------   FULL NOTES   Indigo is back at the Pillow Trove. Caliana and Mel are with the group.   Jasper went for a wander.   That evening in the Pillow Trove, we're paying good money for good service in the Pillow Trove. We decide to have dinner together.   Marble and Jasper notice Renee coming in. The res to us are too distracted. The place is pretty rowdy with hum of conversation so most of us are busy. Renee comes and sits with us.   Gos asks where Renee had been.   Marble says that Renee needs to be more open. She says for everyone's safety.   Gos says if Renee needs help to kill someone. They say that they have stuff covered. Renee then asks Mel and Caliana for a moment.   After everyone finishes dinner Mel Caliana and Renee head off.   Zarri looks fine at dinner. Not ill anymore. So Marble says "we know what happened between you and Zarri the other day and I want you to explain yourself. I know that Renee is D….whatever persona they possess. Sketch told us."   Yes….we have found our mystery man. Who is not actually man, and sometimes their own brother.   Jasper asks Marble what her interest is in D.   I've never met them I just started to receive tasks to do. I still want to know what their deal was.   How did Zarri come across D   He was performing and crossed paths in Rexintrum. We met face to face, we were friends….and then he disappeared. That’s when the notes started.   Gos talks about what he wants to do when he gets back to Port Damali.   Mel comes back down and says they should talk.   We all head up to Jaspers room where Caliana is pacing back and forth. Renee is sat at a grand table.   Renee hands Zarri a piece of paper. "Assuming you're heading to Port Damali, there's a few friends you can reach out to. One in particular, here's instructions/in emergency you have friends there"   Zarri doesn’t look at the note, but puts the note in his jacket.   Renee wants to bring Mel to Talinstadt. It's basically a bit of a refugee camp, primarily Dragonborn. It's an empire city but not looked after by the empire. It’s a sore point.   Mel and I are looking for the same group for different people….I think. I was sure for the longest time that my brother was killed by the Cult of Caustic Heart,….now I'm not sure he's dead But the cult is evil and is hurting people….so I need to help those who can't help themselves.   His name is Dact.   This cult is pervasive and dangerous, and for a while I thought whether I just made it up and it wasn’t real. It has a way of hiding in plain sight. There are desperate people in Talinstadt where people could easily be swayed to Tiamat's cause…. We could definitely find some answers over there.   This could go up to a senior member of the Cerberus Assembly.   Jasper gives Mel a bunch of stuff to keep her safe….the hat of disguise, and the shard of madness and 500gp.   Mel gives the shard of madness to Caliana.   Renee leaves and Zarri follows.   Marble pops Sketch in Zarri's pocket to listen in.   I have a few questions asks Zarri to Renee.   What the hell he asks.   That’s a broad question says Renee.   Your brother is not dead? When did you last speak to him?   Maybe about 2 years ago at a gathering.   Was this where you took the personality from him?   No….I suppose it's always possible theoretically….it's a bit….changelings can share personas so to speak. They can take on any features they like….but maybe you haven't built the life around those features.   At that point Renee changes into Marble….I can take on the face but I don’t know who I am as a person.   Renee shifts back into Renee.   It's rare to share that knowing amongst anyone else outside of a family. Personas get passed down from person to person….the same persona can be passed down through generations.   Renee comes in for a hug.   B and Indigo are together. Indigo looks to B and says "I guess I could head back or should I start being more useful? You said Direct Action right?"   Well- as far as we know the mission isn't complete yet.   Should I speak to Ms Caliana and see if she wants an extra person for this Talinstadt thing?   That would be good…dont end up in hell again.   Now that Jasper doesn’t have his disguise up, he's now wearing a cloak to disguise himself.   Marble manages to use a disguise kit to make Jasper look like a silver dragon.   We teleport into the Library of the Cobalt Soul in Port Damali.   As Advosi promised there's a halfling acolyte, mousy brown hair and middle aged woman who meets and greets us. She double takes at Jasper cos she had Copper dragonborn on her list.   Port Damali is warmer than Zadash…whereas the summertime in Zadash is just starting, the summer in Port Damali is warmer but fresher.   Gos gives them a tour of Port Damali showing where he lived.   We head to the Gilded Esplanade to buy some new clothes cos it's too hot.   Before heading to Concordian Clockworks we go shopping for some nice clothes.   Vivid Vestures have a number of colourful vestments. Jasper picks out a pair of fairly loose yellow/crème pants, and a linen shirt. Rich golden/cream jacket with a loop to rest his arm.   Hope the tailor is very careful with Jasper's arm when taking measurements.   Marble gets a playsuit and beautiful horn jewellery.   Mori gets mesh and leather.       Zarri asks about hats - but Hope hates hats.   We head to a jewellers called Lavish.   They speak to Mr Voloni….a sparkly old gnome with sharp white beard.   B asks for Jade stones.   B gets some sea glass from the Beaded Alley   As we head out of the jewellery store the group see Concordian Clockworks.   A lot of the other shops have large signage, open windows….Concordian Clockworks has a clock sign, but other than that its very simple. Windows don’t have a display….just elements of clocks. It's like you're looking at a workshop shop.   The door is closed.   Gos rings a doorbell. Then Patrina opens the door.   They sit down and introduce each other and Marble straight away just asks about the watch when she took it off.   Why on earth would you take this watch off of him.   Gos tells Patrina what happened.   Gos knows his mother to be very prim and proper. She looks scared and there's a single tear running down her cheek.   You need to speak to Sarabrina and turns on her heel and heads upstairs….there's silence in the room as we hear chests and drawers being opened upstairs.   Gos goes to head upstairs as Patrina is coming down with a locked wooden box hes never seen before.   I strongly advise you don’t open this until you speak to Sarabrina.   Gos asks whether mum and dad are safe….she lies and says they are.   Sarabrina said this might happen…..really we were just delaying the inevitable.   Gos describes Sarabrina as hes been seeing her in his visions…but Patrina interjects and says that she is a high elf with fair hair and skin. Gos had started to describe her as a dark/Drow elf.   The group go to get Sarabrina to bring her back.

Rewards Granted

  1. 500gp - Given to Mel by Jasper.
  2. Hat of Disguise - Given to Mel by Jasper.
  3. Shard of Madness - Given to Mel by Jasper, then to Caliana.
  4. Clothing Items:
    • Marble: Playsuit and horn jewelry.
    • Mori: Mesh and leather.
    • Jasper: Loose yellow/crème pants, linen shirt, rich golden/cream jacket.
  5. Sea Glass - Acquired by B from the Beaded Alley.
Report Date
18 Feb 2024
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