Population. 89,210 (70% humans, 11% halflings, 9% dwarves, 10% other races) Government. Starosta Wyatt Fedar is the city's nominal leader, but nothing gets done without the assent of the lawmaster, other Crown-appointed officials, and the wealthy elite. Defense. An impressive host of Crownsguard is integrated throughout the city, while a sizable legion of Righteous Brand soldiers is stationed within the Signet Ramparts. Political figures and nobles also employ personal guards. Commerce. Nearly all goods and services are available in Zadash, including magic items. Illegal imports and contraband are found in underground circles. Organizations. Major temples to empire-approved gods are scattered throughout the city. The Cerberus Assembly holds great sway, as do the high nobility and the guildmasters. The Myriad, once thought banished, is still deeply entrenched in the city's businesses. Zadash was the capital of the Julous Dominion before it was conquered by the Dwendalian Empire nearly two centuries ago. Now the city is the central crossroads of the southern region of the empire and a smaller sister city to the capital of Rexxentrum. Zadash accommodates heavy traffic through its winding streets, serving noble diplomats, countless trade caravans, and rushing messengers from all across Western Wynandir and the Menagerie Coast. The city's ruling class is comprised of powerful merchant lords and ladies who oversee the guilds that control the markets throughout the city. Zadash is a bastion of law, civilization, and military might in the Marrow Valley, whose small townships often escape imperial scrutiny. The city is home to the Hall of Erudition, an extension of the Soltryce Academy and foothold of power for the Cerberus Assembly. As a common waypoint for travelers to and from Rexxentrum, the city offers many forms of entertainment and recreation. It also boasts the largest military force in the southern end of the empire.