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Shadowghast

Medium Undead - Chaotic Evil
  Armor Class: 15
  Hit Points: 49 (9d8+9)
  Speed: 35ft
  STR - 14, DEX - 20, CON - 12, WIS – 11, INT - 12, CHA - 8
  Skills: Perception +3, Stealth +8
  Damage Resistances: Necrotic
  Damage Immunities: Poison
  Condition Immunities: Charmed, Exhaustion, Poisoned
  Senses: Darkvision 60ft, Passive Perception 13
  Languages: None
  Challenge: 5
 
  Traits
  Stench - Any creature that starts its turn within 5 feet of the shadowghast must succeed on a DC 12 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to this Stench for 24 hours.
  Shadow Stealth - While in dim light or darkness, the shadowghast can take the Hide action as a bonus action.
  Actions
  Multiattack - The shadowghast makes two attacks: one with its bite and one with its claws.
  Bite - Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 11 (2d8 + 2) slashing damage plus 5 (1d10) necrotic damage.
  Claws - Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage. If the target is a creature other than an undead or construct, it must succeed on a DC: 12 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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