Shadowghast
Medium Undead - Chaotic Evil
Armor Class: 15
Hit Points: 49 (9d8+9)
Speed: 35ft
STR - 14, DEX - 20, CON - 12, WIS – 11, INT - 12, CHA - 8
Skills: Perception +3, Stealth +8
Damage Resistances: Necrotic
Damage Immunities: Poison
Condition Immunities: Charmed, Exhaustion, Poisoned
Senses: Darkvision 60ft, Passive Perception 13
Languages: None
Challenge: 5
Traits
Stench - Any creature that starts its turn within 5 feet of the shadowghast must succeed on a DC 12 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to this Stench for 24 hours.
Shadow Stealth - While in dim light or darkness, the shadowghast can take the Hide action as a bonus action.
Actions
Multiattack - The shadowghast makes two attacks: one with its bite and one with its claws.
Bite - Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 11 (2d8 + 2) slashing damage plus 5 (1d10) necrotic damage.
Claws - Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage. If the target is a creature other than an undead or construct, it must succeed on a DC: 12 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Armor Class: 15
Hit Points: 49 (9d8+9)
Speed: 35ft
STR - 14, DEX - 20, CON - 12, WIS – 11, INT - 12, CHA - 8
Skills: Perception +3, Stealth +8
Damage Resistances: Necrotic
Damage Immunities: Poison
Condition Immunities: Charmed, Exhaustion, Poisoned
Senses: Darkvision 60ft, Passive Perception 13
Languages: None
Challenge: 5
Traits
Stench - Any creature that starts its turn within 5 feet of the shadowghast must succeed on a DC 12 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to this Stench for 24 hours.
Shadow Stealth - While in dim light or darkness, the shadowghast can take the Hide action as a bonus action.
Actions
Multiattack - The shadowghast makes two attacks: one with its bite and one with its claws.
Bite - Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 11 (2d8 + 2) slashing damage plus 5 (1d10) necrotic damage.
Claws - Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage. If the target is a creature other than an undead or construct, it must succeed on a DC: 12 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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