Sahuagin Warlock of Uk'otoa
Medium Humanoid - Neutral Evil
Armor Class: 14 (Natural Armor)
Hit Points: 22 (5d8)
Speed: 30ft, swim 40ft
STR - 14, DEX - 10, CON - 11, WIS – 8, INT - 8, CHA - 16
Skills: Arcana +1, Persuasion +5
Senses: Darkvision 120ft, Passive Perception 9
Languages: Common, Sahuagin
Challenge: 3
Traits Blood Frenzy - The warlock has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Limited Amphibiousness - The warlock can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.
Shark Telepathy - The warlock can magically command any shark within 120 feet of it, using a limited telepathy.
Actions
Multiattack - The warlock makes two attacks: one with its bite and one with its Sword of Fathoms.
Bite - Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
Sword of Fathoms - Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) slashing damage, and if the target is a creature, it must succeed on a DC: 13 Constitution saving throw or begin choking. The choking creature is incapacitated until the end of its next turn, when the effect ends on it.
Eldritch Blast (Cantrip) - Ranged Spell Attack: +5 to hit, range 120 ft., one creature. Hit: 5 (1d10) force damage.
Armor Class: 14 (Natural Armor)
Hit Points: 22 (5d8)
Speed: 30ft, swim 40ft
STR - 14, DEX - 10, CON - 11, WIS – 8, INT - 8, CHA - 16
Skills: Arcana +1, Persuasion +5
Senses: Darkvision 120ft, Passive Perception 9
Languages: Common, Sahuagin
Challenge: 3
Traits Blood Frenzy - The warlock has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Limited Amphibiousness - The warlock can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.
Shark Telepathy - The warlock can magically command any shark within 120 feet of it, using a limited telepathy.
Actions
Multiattack - The warlock makes two attacks: one with its bite and one with its Sword of Fathoms.
Bite - Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
Sword of Fathoms - Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) slashing damage, and if the target is a creature, it must succeed on a DC: 13 Constitution saving throw or begin choking. The choking creature is incapacitated until the end of its next turn, when the effect ends on it.
Eldritch Blast (Cantrip) - Ranged Spell Attack: +5 to hit, range 120 ft., one creature. Hit: 5 (1d10) force damage.
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