Merrow Shallowpriest
Large Monstrosity - Chaotic Evil
Armor Class: 15 (Natural Armor)
Hit Points: 75 (10d10+20)
Speed: 10ft, swim 40ft
STR - 18, DEX - 14, CON - 15, WIS – 16, INT - 11, CHA - 9
Senses: Darkvision 60ft, Passive Perception 13
Languages: Abyssal, Aquan
Challenge: 4
Traits
Amphibious - The merrow can breathe air and water.
Actions
Harpoon - Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a Medium or smaller creature, the merrow can pull it 10 feet closer.
Lightning Bolt (3rd-Level Spell; Requires a Spell Slot) - The merrow unleashes a stroke of lightning in a line 100 feet long and 5 feet wide. Each creature in the line must make a DC: 13 Dexterity saving throw, taking 28 (8d6) lightning damage on a failed save, or half as much damage on a successful one.
Armor Class: 15 (Natural Armor)
Hit Points: 75 (10d10+20)
Speed: 10ft, swim 40ft
STR - 18, DEX - 14, CON - 15, WIS – 16, INT - 11, CHA - 9
Senses: Darkvision 60ft, Passive Perception 13
Languages: Abyssal, Aquan
Challenge: 4
Traits
Amphibious - The merrow can breathe air and water.
Actions
Harpoon - Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a Medium or smaller creature, the merrow can pull it 10 feet closer.
Lightning Bolt (3rd-Level Spell; Requires a Spell Slot) - The merrow unleashes a stroke of lightning in a line 100 feet long and 5 feet wide. Each creature in the line must make a DC: 13 Dexterity saving throw, taking 28 (8d6) lightning damage on a failed save, or half as much damage on a successful one.
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