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Husk Zombie

Medium Undead - Neutral Evil   Armor Class: 10   Hit Points: 37 (5d8+15)   Speed: 35ft   STR - 16, DEX - 10, CON - 16, WIS – 6, INT - 3, CHA - 5   Saving Throws: CON +5, WIS +0   Damage Immunities: Poison   Condition Immunities: Poisoned   Senses: Darkvision 60ft, Passive Perception 8   Languages: Understands the languages it knew in life but can't speak   Challenge: 1   Traits   Curse of the Husk - A humanoid slain by a melee attack from the zombie revives as a husk zombie on its next turn.   Undead Fortitude - If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.   Actions   Multiattack - The zombie makes two claw attacks. For each of these attacks that reduces a creature to 0 hit points, the zombie can make an additional claw attack.   Claw - Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

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