Husk Zombie
Medium Undead - Neutral Evil
Armor Class: 10
Hit Points: 37 (5d8+15)
Speed: 35ft
STR - 16, DEX - 10, CON - 16, WIS – 6, INT - 3, CHA - 5
Saving Throws: CON +5, WIS +0
Damage Immunities: Poison
Condition Immunities: Poisoned
Senses: Darkvision 60ft, Passive Perception 8
Languages: Understands the languages it knew in life but can't speak
Challenge: 1
Traits
Curse of the Husk - A humanoid slain by a melee attack from the zombie revives as a husk zombie on its next turn.
Undead Fortitude - If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Multiattack - The zombie makes two claw attacks. For each of these attacks that reduces a creature to 0 hit points, the zombie can make an additional claw attack.
Claw - Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
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