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Gearkeeper Construct

Large Construct - Unaligned   Armor Class: 18 (Natural Armor)   Hit Points: 161 (17d10+68)   Speed: 60ft   STR - 20, DEX - 16, CON - 18, WIS – 11, INT - 3, CHA - 1   Damage Resistances: Bludgeoning, Piercing, and Slashing from nonmagical attacks   Damage Immunities: Fire, Poison, Psychic   Condition Immunities: Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned   Senses: Blindsight 120ft, Passive Perception 10   Languages: Understands the languages of its creator but can't speak   Challenge: 10     Traits   Immutable Form - The gearkeeper is immune to any spell or effect that would alter its form.   Rapid Shifting - Opportunity attacks made against the gearkeeper have disadvantage.   Whirling Blades - Any creature that starts its turn within 5 feet of the gearkeeper takes 4 (1d8) slashing damage.   Actions   Multiattack - The gearkeeper makes two Arm Blade attacks, or one Arm Blade attack and one Spear Launcher attack.   Arm Blade - Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) slashing damage.   Spear Launcher - Ranged Weapon Attack: +9 to hit, range 90 ft., one target. Hit: 12 (2d6 + 5) piercing damage, and the target is knocked prone.   Shrapnel Blast - Recharge 6 - The gearkeeper jettisons a spray of jagged metal in a 30-foot cone. Each creature in the area must make a DC: 15 Dexterity saving throw, taking 21 (6d6) piercing damage on a failed save, or half as much damage on a successful one.

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