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Frost Giant Zombie

Huge Undead - Neutral Evil   Armor Class: 15 (Patchwork Armor)   Hit Points: 138 (12d12+60)   Speed: 40ft   STR - 23, DEX - 6, CON - 21, WIS – 6, INT - 3, CHA - 5   Saving Throws: WIS +2   Damage Immunities: Cold, Poison   Condition Immunities: Poisoned   Senses: Darkvision 60ft, Passive Perception 8   Languages: Understands Giant but can't speak   Challenge: 9   Traits   Numbing Aura - Any creature that starts its turn within 10 feet of the zombie must make a DC17 Constitution saving throw. Unless the save succeeds, the creature can't make more than one attack, or take a bonus action on that turn.   Undead Fortitude - If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is fire, radiant, or from a critical hit. On a success, the zombie drops to 1 hit point instead.   Actions   Multiattack - The zombie makes two weapon attacks.   Greataxe - Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 25 (3d12 + 6) slashing damage.   Hurl Rock - Ranged Weapon Attack: +10 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.   Freezing Stare - The zombie targets one creature it can see within 60 feet of it. The target must succeed on a DC: 17 Constitution saving throw or take 35 (10d6) cold damage and be paralyzed until the end of its next turn.

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