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Bloodhunter - Creature

Medium Humanoid - Any Alignment
  Armor Class: 16 (half plate)
  Hit Points: 65 (10d8+20)
  Speed: 30ft
  STR - 18, DEX - 12, CON - 15, WIS – 16, INT - 9, CHA - 11
  Saving Throws: STR +7, WIS +6
  Skills: Acrobatics +4, Insight +6, Perception +6
  Senses: Darkvision 60ft, Passive Perception 16
  Languages: Any one language (usually common)
  Challenge: 5
  Traits
  Blood Curse of Binding (1/Day) - As a bonus action, the blood hunter targets one creature it can see within 30 feet of it. The target must succeed on a DC14 Strength saving throw or have its speed reduced to 0 and be unable to take reactions. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
  Blood Frenzy - The blood hunter has advantage on melee attack rolls against any creature that doesn't have all its hit points.
  Magic Resistance - The blood hunter has advantage on saving throws against spells and other magical effects.
  Actions
  Multiattack - The blood hunter attacks twice with a weapon.
  Greatsword - Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 3 (1d6) fire damage.
  Heavy Crossbow - Ranged Weapon Attack: +4 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.

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