The Ilysium Academy
Chapter 1, Scene 1
The party will start at the Ilysium Academy, as part of a larger group that the Academy is subtly testing to see their potential links to the eldritch aspects of the world. They are doing this by detecing the Indus Frequency of each individual as they give them more mundane trials, which picks the player characters out from a crowd.
- Being trained as spies and then sent to infiltrate the Imperial Palace, to gather irrefutable evidence of the Imperial Family's crimes.
- Going to be given Hyacinem implants and turned into demigods.
- The Academy is going to close the doors, trapping them all for illegal and awful experiments.
- This room and all the people in it are fake. The Academy is testing the quality of the illusion.
As each of the character accomplishes their preffered trial, the perceptive can notice a series of devices on the outskirts of the room that light up. These are the devices watching for anything strange among the applicants, and the party members have tripped them. Academics in lab coats take notes all the while, watching each applicant intently. The party members are the ones selected, with the clean-shaven Academic from earlier calling out their names and dismissing the rest. He introduces himself to the group as Soterius Ruso, and tells the group that he'll be their handler for the length of their employment with the Academy. He is willing to answer some small questions, but to talk about anything classified they'll need to go somewhere secure, his office.
The device is measuring Indus Frequency (IF), which is an anomalous radiation given off by anything connected to the Creator. Namely, hyacinem and other magic gives off this radiation in a variety of frequencies, which devices built to detect IF can determine. The Player Characters are individuals with the fairly unique attribute of being "resonant" with IF, which means that frequencies (sources of magic) that interact with the Player Characters are amplified in some unknown way. The existence of resonant individuals is a closely-guarded secret of the Academy, even more so than Indus Frequency itself. Now that the party is in a secure location, Ruso is willing to explain the party's mission, as well as answer most questions the party may have. He is not entirely honest, however, with some of the information provided.
The Ilysium Academy towers over the rest of the Imperial City. The marble towers sparkle in the sunlight, dwarfed only by the Imperial Palace sitting atop its mountain. The grounds outside are busier than usual, with lines of commoners hoping for a chance at employment wrapping around the perimeter several times. You have all made it past the gate, at least, by virtue of your skills as well as the 'leverage' the Academy has. As you enter the largest of the towers, you are directed up a large spiral staircase. The bottom floors are devoted to teaching, but as you ascend you pass by more and more technologically impressive sights. Those of you who understand even some small modicum of technology would know that many of the devices being tested out in the open would put the best scientists of the Empire or the Trade Union to shame. And that is not even to speak of what must be being developed behind closed doors. Eventually, after quite a grueling climb, you reach your destination: a large, empty room, filled to near-bursting with applicants just like yourself.There are 35 people who the Academy has selected to be potential members of this investigative team. Give the players a chance to describe their characters and possibly chat with some of the other applicants. They are all unaware of both what they would be hired to do and why they are in this room. Some have some theories, however, which includes:
What they're going to do
- They will be sent down into the Depths, to hunt caeligo.- Being trained as spies and then sent to infiltrate the Imperial Palace, to gather irrefutable evidence of the Imperial Family's crimes.
- Going to be given Hyacinem implants and turned into demigods.
Why they're in this room
- The Academy is monitoring their thoughts and memories to check for spies.- The Academy is going to close the doors, trapping them all for illegal and awful experiments.
- This room and all the people in it are fake. The Academy is testing the quality of the illusion.
Before too long, a set of doors you can barely see through the crowd opens, and people start filtering out of the stuffed waiting room. This new room fills up most of the floor, and unlike the barren room you just left, is lined with both equipment and Academics already scribbling notes onto thick pads of paper. Some of the equipment you might recognize, most you don't. A clean-shaven man in a spotless white, knee-legnth coat steps forwards and adresses the group. "You have reached this stage because the Academy is confident that your abilities could prove useful to us. However, not everyone is suited for the task at hand. These next trials are designed to determine who is the best fit."There are various trials set up around the room. The applicants are not being made to try every test, just being measured in the ones they choose to attempt. All of the trials are testing more than the obvious, with machinery taking delicate readings of the applicants Indus Frequency, or IF. The player characters, due to being what the Academics would call "resonant individuals" and the esoteric would call "god-touched", give off a specific reading that is different than the rest of the applicants. None of the player characters need to fail at any of them unless they want to, but there is one for each at which they succeed greatly. Describe each of the trials, as well as NPCs attempting them with varying degrees of success, mostly minor successes. Players can pick one or more trials to attempt, and they roll to determine how well they do. If their character is skilled at the trial they are attempting, they cannot fail. Instead, the amount of successes determines how easy it is as well as how much of a reaction the machines reading the players' IF makes. On particularly high successes (>5), one of the machines shorts out, and a pair of Academics rush over to repair it. Allow the players to describe how they succeed their trials.
Trials
Athleticism
General feats of strength, agility, and stamina. Lighting weights, acrobatics or speed, and physical resilience.Fighting Skill
Skill in hand-to-hand combat, either unarmed or with weapons, and skill with guns of all types.Glibness
Talent with words, both spoken and in writing. Regardless of truth, how convincing your words are.Practical Knowledge
The knowledge of how to use and repair modern machinery, without neccesarily knowing how it works.Underworld Skill
Skills that are used in criminal actions, even if they are not neccesarily illegal actions. Stealth, legerdemain, etc.Doctoring
Medical knowledge and talent. Ability to diagnose problems and treat injuries.Academic Knowledge
Book smarts, on academic subjects like the sciences, law, technology, and politics.Puzzle-solving Skill
Raw intelligence, wits, and adeptitude in solving mysteries, both mundane and eldritch.Obscure Knowledge
Knowledge of lost or forbidden subjects, like of hyacinem and the Fullblooded.Sorcerous Talent
Skill with each individual's sorcery, both raw power and creativity.Sorcerous Knowledge
Technical knowledge of how each individual's sorcery works, as well as how they percieve sorcery as a whole.Sorcerous Resilience
Resistance to reality-warping sorcery, especially mental effects like songblood, mindblood, and shadowblood.As each of the character accomplishes their preffered trial, the perceptive can notice a series of devices on the outskirts of the room that light up. These are the devices watching for anything strange among the applicants, and the party members have tripped them. Academics in lab coats take notes all the while, watching each applicant intently. The party members are the ones selected, with the clean-shaven Academic from earlier calling out their names and dismissing the rest. He introduces himself to the group as Soterius Ruso, and tells the group that he'll be their handler for the length of their employment with the Academy. He is willing to answer some small questions, but to talk about anything classified they'll need to go somewhere secure, his office.
Ruso's office is nearby, but it is behind a complicated two-layer door that takes a small amount of time to unlock, open, and lock behind the group. Inside is a fairly large office, with several bookshelves lining the walls. The books on said shelves all look pristine, their spines uncracked and pages neat. The surface of the heavy wooden desk is completely empty save for two things: a small lump of something that looks like glass, inside of which sits a perfectly preserved flower; and a large, complicated device that resembles a very intricate bit of watchwork. Bronze gears and steel springs mesh together, always moving back and forth in a mesmerizing pattern. It is ticking, but much slower than a timepeice would.There are a few things to learn from the office, namely from the names on the books and investigating the device. High rolls with Academics can determine that the names on the books are all well-respected researchers on a wide variety of topics. Experts in history, law, and hemodynamics (sorcerous physics) can be identified, among others. Enigmas can identify that the majority of the books are discussing Hyacinem, from its origins to its legality and uses. Machinery can tell that the mechanism on the desk is very precise, but not counting regularly. Technology can determine that the device is measuring something, with high successes noting the resemblance of certain pieces to devices built to measure light.
The device is measuring Indus Frequency (IF), which is an anomalous radiation given off by anything connected to the Creator. Namely, hyacinem and other magic gives off this radiation in a variety of frequencies, which devices built to detect IF can determine. The Player Characters are individuals with the fairly unique attribute of being "resonant" with IF, which means that frequencies (sources of magic) that interact with the Player Characters are amplified in some unknown way. The existence of resonant individuals is a closely-guarded secret of the Academy, even more so than Indus Frequency itself. Now that the party is in a secure location, Ruso is willing to explain the party's mission, as well as answer most questions the party may have. He is not entirely honest, however, with some of the information provided.
Important Information
Avidia Indus
A veritable genius, Avidia Indus is an Academic who has been at the forefront of many of the last technological leaps. Among her accomplishments are: perfecting Shadowblood Gems, creating the first Hybrid Gems, and being the first to develop a hyacinem-steel alloy. Most of those technologies are only rumors outside the Academy, and Indus' name is not attached to them. Only an Academic with a high Technology roll would be able to recognize the name.Important NPCs
Minor NPCs
Hadrius Agorix
A slightly hunched, grey-haired old man. A professor of heat dynamics. Working the front desk.Trait:
Mostly deaf
Sorcery:
Flameblood
Want:
Tenure
Flaw:
Doesn't respect non-Academics
Menenia Pompol
A minor noblewoman dressed in "peasant's clothes" made of fine fabrics.Trait:
Doesn't want to talk to anyone who looks poor
Sorcery:
Stormblood
Want:
Adventure
Flaw:
Not used to not getting what she wants
Lenne Canti
A lightly scarred, brutish man with no less than four blades hanging from his waist.Trait:
Speaks as little as possible
Sorcery:
Earthblood
Want:
Work away from Ilysium
Flaw:
Quick to violence
Eutychus Dannicus
A dirty, underfed commoner boy no older than 15.Trait:
Stares at the people he's talking to, without blinking
Sorcery:
Mindblood
Want:
Wealth
Flaw:
Doesn't respect mental boundries, will listen to your thoughts
Sns (Sens)
An androgynous shiftblood with bright blue hair that covers most of their face.Trait:
They speak with a lisp due to teeth shaped like fangs
Sorcery:
Shiftblood
Want:
Respect
Flaw:
Very rude to non-shiftbloods
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