Goldmann's Bull Squad in Westhammer | World Anvil

Goldmann's Bull Squad

Lorddroid Goldmann is a self-made Dwarf who rules the West with a gromril fist, controlling businesses and enterprises across the land and taking from both the rich and poor alike to further fill his own pockets. Town Sheriffs and lawmaker posses are nothing to him - if they try to stop him, they end up dead, whether shot in the back with a sniper's bullet or beaten to the ground by a gang of bullies, and he is no stranger in getting himself involved in such matters. Yet on the other hand Goldmann's own private army can also be of service to the West, as he is equally unafraid to take on the wicked cults that lurk at the very bottom of society, or the savage hordes of Greenskins and Beastmen that threaten his mining operations or the welfare of his workers. If Goldmann hears word from his spies about anyone posing a threat to his success, whether for good or evil, he will send his Bull Squad to make sure they never do so again.   The Bull Squad is usually led by Goldmann himself, wielding his favoured weapons, Ol' Punisher and the Bunch O' Fives, or one of his Dwarven Pit Bosses if he is busy for any reason. Whoever leads the Company will have command of Goldmann's crack squads of heavily-armoured Dwarf fighters, whether armed with miner's pickaxes, crossbows or rifles. Resolute, stubborn and eager to enforce the will of the richest Dwarf in the West, these Dawi have abandoned their ancient codes of honour in return for gold. Vast sums of gold.    This elite cadre will be backed up by large numbers of raggedy humans, the scum and villainy of Western society who will happily join Goldmann's gang in exchange for a suitable bribe. Pickpockets, confidence tricksters and those who owe Goldmann a debt rub shoulders with bandits, hired guns and assassins in the desperation to win the boss's favour. Of course, Goldmann never puts too much trust in these scoundrels, as Umgi can never be relied upon to do a job properly in the way a Dwarf can, and often sends these mobsters into the fray first to avoid losing many of his costly Dwarf retainers, but the generosity of his offers (and his press gangs) ensure there is always a steady supply of willing (and not so willing) new recruits to keep his forces in good size.   Figure: Lorddroid Goldmann
Pluck: 2+
FV: +4
SV: +2
Speed: +0
Cost: 95
Talents/Powers: Leadership +3, Inspirational, Impervious, Strongman, Tough
Equipment: Dwarf Boiler Suit (Brigandine), Ol’ Punisher (Short Shotgun), The Bunch O’ Fives (Steam Fist), Steam Dynamo, Monocular Targeting Array, Breath Preserver   Figure: Dwarf Pit Boss
Pluck: 3+
FV: +3
SV: +2
Speed: +0
Cost: 56
Talents/Powers: Leadership +3, Inspirational, Impervious, Tough
Equipment: Chain Shirt, Dwarf Pickaxe (Great Axe), Pistol   Figure: Dwarf Enforcer
Pluck: 4+
FV: +2
SV: +1
Speed: +0
Cost: 26
Talents/Powers: Impervious, Tough
Equipment: Chain Shirt, Dwarf Pickaxe (Great Axe)   Figure: Dwarf Sentinel
Pluck: 4+
FV: +1
SV: +2
Speed: +0
Cost: 27
Talents/Powers: Impervious, Tough
Equipment: Chain Shirt, Crossbow   Figure: Dwarf Engineer
Pluck: 4+
FV: +2
SV: +2
Speed: +0
Cost: 32
Talents/Powers: Engineer, Impervious, Tough
Equipment: Dwarf Boiler Suit (Brigandine), Engineer’s Hammer (Axe), Pistol   Figure: Human Sniper
Pluck: 5+
FV: +1
SV: +4
Speed: +1
Cost: 40
Talents/Powers: Marksman, Hunter
Equipment: Hunting Rifle, Jack   Figure: Human Thug
Pluck: 6+
FV: +1
SV: +1
Speed: +1
Cost: 9
Talents/Powers: None
Equipment: Club, Pistol   Upgrades:
The Pit Boss may take the Duellist (Pistol) talent (+5 points)
The Dwarf Engineer may take any number of Grenades (+6 points per Grenade)
Any Dwarf may replace his Chain Shirt with Gromril (Plate Armour) (+21 points)
Any Dwarf Sentinel may replace his Crossbow with a Military Rifle (+3 points)
Any Human Thug may replace his Club with a Fighting Knife (+1 point), a Sword (+2 points) or a second Pistol (+1 point). If he takes the latter, he may have the Gunslinger talent (+5 points)
Any Thug may ride a Horse (+5 points). If he does so, he may take the Cavalryman talent (+3 points)
Any member of the Company may take any number of Dynamite Sticks (Explosive Grenades) (+6 points per grenade)


Cover image: by Paul1748