Glass blower (subclass)
Career
Qualifications
Career Progression
Other Benefits
Crafting Rules
When creating an item you must have the materials and necessary tools and spend the whole time required to make the item doing nothing else and all in one sitting. The Dm determines on a scale of 1 to 100 the difficulty. The time needed to create the item is a number of hours equal to one half the difficulty. The DC to create it is equal to one third the difficulty. On critical success when creating an item the time needed to create it is reduced by 20%. The DC is also lowered by 3. A CRITICAL SUCCESS DOES NOT GUARANTEE SUCCESS on failed check half the time is used before you realize you have failed.Feats:
signature item.
smith subclass
Choose an item that you have made. When making it you reduce the time required by %20 and reduce the DC by 1. You may choose this feat any number of times and may stack effects as many times as you like.
Workmanship
smith subclass
Upon taking this feat you can sell your products for an additional 10% without bartering. You may take this feat as many times as you like gaining an additional 5% per time you take the feat.
magic jar
Glassblower subclass
When making an item out of glass and you roll a critical success it has a 1% chance to have the magic jar 1 ability. This ability activates the first time this item is the target of a spell level 1 spell or less. Instead of resolving as normal it will absorb the spell and keep it inside until the item is broken. releasing it as if it were just cast. On the second time you take this feat, the chance goes up to 5% and you have a 1% chance to give it the magic jar 2 ability. Third time 10% for magic jar 1, 5% for magic jar 2, 1% for magic jar 3 you may only take this feat 4 times. the fourth time is 15% for magic jar 1, 10% for magic jar 2, 3% for magic jar 3, 1% for magic jar 4
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