Dungeon governor (sub-class) Profession in west continent | World Anvil
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Dungeon governor (sub-class)

You have acquired the legendary item known as a dungeon core! with this, in hand, you are given a few extra skills and the ability to evolve yourself into a demon lord! good luck people are out to kill you for the reward it offers.   Anyone who kills you or destroys your core gets an immediate level up and +1 to any stat. destroying the core will kill you, killing you will destroy the core. to undo this connection requires magic on the scale of a 10th level spell or a world item.

Career

Qualifications

Acquiring a dungeon core. once you acquire an unowned dungeon core you MUST accept this subclass within 1 hour or the chance will be lost and the core will break.   Dungeon Core   If you loose this subclass by taking another subclass the core returns to it's unused state as long as you have not become bound to it by becoming a demon master.

Career Progression

Upon acquiring the core you get dungeon governor power 1   upon 10 uses of power 1 you acquire dungeon power 2   upon 10 uses of power 2 you acquire dungeon power 3   upon the use of power 3, you gain the hidden class demon master.

Payment & Reimbursement

for every enemy, you kill you will be awarded 1 creation mana. This is a unique resource that does not regenerate.

Other Benefits

Dungeon Power 1

Dungeon Governor subclass

You may summon a random monster from the provided table. They last for 1 hour and obey commands. this costs 1 creation point.   you may have as many temporary summons as you like.   Roll 2d20 to summon off this chart   Random Monster Summon   2 slime   3 eagle   4 crab   5 spider   6 kobold   7 giant weasel   8 poisonus snake   9 nopefly   10 Dretch   11 Flumph   12 swarm of rats   13 camel   14 Hyena   15 Ghoul   16 strige   17 Giant Toad   18 Tiger   19 Winged Kobold   20 Kuo-Toa   21 Violet Fungus   22 Pixie   23 Fire snake   24 Hippogriff   25 Flying Sword   26 Copper wyrmling   27 Axe Beak   28 zombie   29 Skeleton   30 Quadrone   31 Spritesudo   32 Harpy   33 imp   34 dryad   35 needle blight   36 Goblin   37 brass wyrmling   38 Cockatrice   39 Magma Mephit   40 Death knight
 

 

Dungeon Power 2

Dungeon Govenor subclass

You may use 1 creation mana to summon an item temporarily. anyone may use the item and if it's a potion then the effects last their normal duration. the item will disappear after 30 mins.   roll 2d20 to determine your item.   random item summon   2 healing potion   3 general antidote   4 stick   5 dagger   6 eye drops   7 phonex down   8 spell scroll mm   9 spell scroll FB   10 spell scroll healing word   11 spell scroll grease   12 long sword   13 sheild +2   14 gold spoon   15 silver harp   16 bottle of fine wine   17 fire resist ring   18 ice diamond   19 magnetic shoes   20 blood sucking jewl   21 slave collar   22 silk robe   23 maden's dress   24 lightning blade   25 great axe of distruction   26 platinum statue   27 ever rotating wheel   28 frozen zombie   29 sorcerer's orb   30 dead tree branch   31 dead bird   32 human corpse   33 sweing kit   34 sliver bell   35 deck of 1 thing   36 tea pot   37 gameboy!   38 bow and arrow   39 empty jar   40 adamatie knucke duster  
 

 

Dungeon Power 3

Dungeon Govenor subclass

Create Dungeon.   You bind the dungeon core to a location claiming it as your own and unlocking it's greater functions. 


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