Demon Master Profession in west continent | World Anvil
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Demon Master

You have taken the first step to world domination. Binding your soul to a dungeon core and vowing to make to the world your playground. Many forces will try and stop you but the powers you gain from them trying will only hasten the end. The only thing that can stand in your way is your own incompetence. walk softly and carry a big stick.   This is a world specific class.   This is a hidden class. Meaning you may not take this class upon character creation. If you take this class you may choose to reduce your level to 1 losing all health, spell casting, and abilities associated with that class. if you do this you gain an accelerated growth rate. Or you may choose to multi-class into this class.   This is a summoning class. the more minions you have the stronger you are by default.

Career

Qualifications

Dungeon governor subclass, Location bond Dungeon orb

Other Benefits

Demon Master


Hit Points

Hit Dice: d4 per Demon Master level
Hit Points at first Level: 1d4+con mod
Hit Points at Higher Levels: 0

Proficiences

Armor: none
Weapons: none
Tools: none
Saving Throws: none
Skills: none

Overview & Creation

You have taken the first step to world domination. Binding your soul to a dungeon core and vowing to make to the world your playground. Many forces will try and stop you but the powers you gain from them trying will only hasten the end. The only thing that can stand in your way is your own incompetence. walk softly and carry a big stick.   This is a world specific class.   This is a hidden class. Meaning you may not take this class upon character creation. If you take this class you may choose to reduce your level to 1 losing all health, spell casting, and abilities associated with that class. if you do this you gain an accelerated growth rate. Or you may choose to multi-class into this class.   This is a summoning class. the more minions you have the stronger you are by default.


Class Features

Dungeon Core Functions

 
You have acquired and location locked a dungeon core unlocking its full functionality. there are many features but they all fall into one of three categories; dungeon manipulation, gacha, resource management.          

Resource management.

        So long as you are within 10 ft of the dungeon core you may check on the status of your dungeon. finding the location of any summons or any other creatures that are not magically hidden.   You gain access to the creation mana resource. You may only get more of this resource by killing a creature of the appropriate level, having a creature of appropriate level killed in your dungeon, having 10 summoned beasts in your dungeon for 1 week, or having at least 10,000 gp worth of treasure in your dungeon for 1 week.   you may store hit die in the dungeon core.   you may store temporary hit points in the dungeon core.   you may store spell slots in the dungeon core.   you may store ki in the dungeon core.   you may store manuver die in the dungeon core.   you may store sub-classes in the dungeon core.   you may store deamon master tokens in the dungeon core.   you must be within 10 of the dungeon core or in a "storage room" to access the dungeon core resource store.  

Gacha.

  You may summon a random permanent monster to inhabit your dungeon. Obeys any orders you give to the best of it's abilities. if undirected it will defend itself. there must be a source of food and water appropriate for the monster otherwise it will eventually die of starvation. these monsters will never level up, on your death they will disappear. To do this spend 1, 10, 100, or 1000 creation mana and roll from the appropriate chart. or you may spend 10,000 and chose a creature.   You may summon a random permanent item. To do this spend 1, 10, 100, or 1000 creation mana and roll from the appropriate chart. or you may spend 10,000 and chose an item   You may use a Demon master token to roll from the premium gacha table.  

Dungeon manipulation.

  Your dungeon is a pocket dimension, tho only way in or out is either the entrance or high-level magic. you may use creation mana to make any one of these rooms   Monster room: monsters will patrol and attack here. It also provides a suitable living environment to monsters of a particular type.   Trap room: a trap will be here. damage and likely hood of being triggered will depend on mana spent.   puzzle room: a puzzle that traps people will be here. the complexity will be determined by mana spent.   production room: things are made here. the quaily will be determined by the amount of mana spent.   storage room: demon core inventory may be accessed from here.   Boss room: your stats are boosted in this room. amount of boost determined by the amount of mana spent.   Core room: you must have one and only one of these. this is where your dugeon core is and the last stand for any demon master. there can be no effects added to this room. it is 60x60ft. with the core on a pedestal in the center. there is room to fly 60ft up, and it is always brightly lit. There can be no changes added to this room and the door cannot be locked in any way. Items and monsters may be brought here.   You may combine, mix, and match to your heart's content. But all these rooms follow the law of diminishing returns. the more types of rooms you try and combine the less effective they are as at a single task.  

Divinity

     
    NEW GACHA FUNCTION:    Blessing/curse. you may spend 200, or 2000 creation mana to roll from the appropriate table. or you may use 20,000 creation mana and choose off the table   NEW RESOURCE FUNCTION:   Inspiration may be stored in the dungeon core.   Channel divinities may be stored in the dungeon core.   You are considered Divine in nature and may store prayer in the dungeon core.   NEW DUNGEON MANIPULATION:   shrine: Intelligent summons may pray here. they must willingly do it. Appeal of room increases with mana spent   Showroom: Inspires awe in intruders. counts as prayers if intruders are effected, appeal increases with mana spent.  

Attributes

   
  NEW GACHA FUNCTION:    fire/ice/lightning/thunder/water/earth/undead/holy. you may spend 300 creation mana to roll from the appropriate table. or you may use 30,000 to choose off the table.   NEW DUNGEON MANIPULATION:   Attribute: apply damage of the attribute type to everything in the room. The amount depends on mana spent.    

Location Broadcast/hop

 
NEW DUNGEON MANIPULATION:   You may move the location of the dungeon entrance to a random location by spending 400 creation mana, or you may spend 40,000 and choose a new location.   You may broadcast the location of the dungeon entrance to the outside world. attracting extra attention and becoming more infamous. every time to do this you have the chance to gain prayers via awe.  

Real-world location


You gain the option to bind your dungeon to a real-world location, this is a necessary step to become a demon lord. this brings several benefits including pushing your dungeon's effects to the surrounding area. and the ability to create buildings. these buildings perform the same function as rooms but push their effects into the surrounding area, the distance is influenced by mana spent.   NEW GACHA FUNCTION:    Miracle. you may spend 100 prayers to roll off this table once a day. the effects are applied immediately. Or you may spend 10,000 prayers to choose a miracle off the table.   NEW DUNGEON MANIPULATION:   Relay: this building expands your dungeon influence and allows you to build buildings in the surrounding area. this is the only building you may build outside your dungeon's influence. its range is set at 3000 ft its cost is set at 30 creation mana.  

Demon Lord


You may spend 100,000 prayers to acquire the Demon Lord legendary Class.
 


Starting Equipment

Dungon orb (location bound)   Demon Master robe: Legendary item that grows as you do. AC+1 dex+1 intimidation+1   Demon Master guide book: has the list of gacha items, as well as how to become a   Demon Master token x1


LevelProficiency bonusFeaturetokens
1+2Dungeon Core Functions0
2+20
3+21
4+2Ability score Improvment0
5+30
6+3Divinity1
7+30
8+3Ability score improvment0
9+41
10+4Atitribute0
11+40
12+4Ability score improvment1
13+50
14+5Location broadcast/hop0
15+51
16+5Ability score improvment0
17+60
18+6Real world location1
19+60
20+6Deamon Lord5

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