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Abilities: Espionage

Espionage is the ability to infiltrate a government, business, or an individual’s trust under the cover of a false identity. Espionage can involve quick and dirty interactions such as claiming a false identity over a phone call or it can be as elaborate as fabricating an entire personal history with a job, spouse, and 2.5 kids that are all none the wiser to the spy’s true identity and mission. Keep in mind that espionage is more than just lying (covered by the Subterfuge Talent), it is the practiced ability to assume a false identity and maintain the illusion of that identity for as long as the job or mission requires.

Ability Levels:


0 Abysmal: You are an easy mark for phone solicitors and confidence scammers.
1 Novice: You’ve read a few spy novels and made the occasional crank phone call.
2 Practiced: You know how to look the part and social engineer your way past the front desk.
3 Competent: You can make a living running confidence scams—convincing people you are something that you are not.
4 Expert: You’ve maintained a false identity for several years gathering illicit intel.
5 Master: You juggle multiple false identities and rarely blow your cover.
Possessed by:
White-Collar Criminals, Spies, Scammers, Assassins, Undercover Cops. Terrorists.
Sample Specialties:
Brokering Information, Deep Cover, Fake Credentials, Looking the Part, Social Engineering.

Players may choose a specialty at level 4 and gain a second specialty at level 5.

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