Abilities: Dodge
Dodging is the catch all ability for getting out of the way of danger and other potentially hazardous situations. Dodge can include evasion of both projectiles and hand-held weapons. It can be aided with technology such as combat power-suits, riot shields, and other defensive powers, but a dodge roll can never cause damage to another character. When seeking cover, a split dice pool may be required between rolling Perception + Dodge to find cover, and then rolling Dexterity + (remaining) Dodge in order to successfully reach the covered area.
Ability Levels:
0 | Abysmal: Deer in the headlights. So far you've been getting by on a "pray they miss" strategy. |
1 | Novice: You at least have the good sense to drop to the ground when someone yells "hit the deck." |
2 | Practiced: You are able to find cover in stressful situations, and in the open people have a tough time landing punches. |
3 | Competent: Evading throwing weapons has become pretty routine for you, and you watch the eyes of others to know where the next punch will come from. |
4 | Expert: Usually it takes someone with military training or dirty tactics to get the jump on you and land a good blow. |
5 | Master: Your ability to duck out of the way of danger is legendary, and rumors are probably circulating about you having a deal with the Devil. |
Possessed by
Athletes, Military Personnel, Police, Thugs, Assassins, Boxers, Martial Artists, Special Forces, the Arkova Syndicate.
Sample Specialties:
Finding Cover, Sidestepping, Drop and Run, Momentum Deflection.Players may choose a specialty at level 4 and gain a second specialty at level 5.
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