Trades Ward
S hopping, shopping, s hopping galore! Or eating, e atin
g, eat ing! Or drinking, drinking, drinking! Or lavish
accommodations, or fine a rt, or legendary parties! The
Market in the Castle Ward is the largest market square
in the c ity, but the Trades Ward is like a market town in
itself- and is easily thrice the Market's s ize .
This ward bustles day and night with activity, both on
the street and on balcony wa lkw ays that run the length
of blo cks and are sometimes layered five stories high.
S hop s ign s appear to leap out from buildings, whose
sides a r e plastered with advertisements all vying for the
attention of the eye. Glove shops, shoe s hops, jewelry
s tores, perfume ries, flower s hops, cake shops, taverns,
cafes, tea shops, inns, row houses, boarding school s,
offices, dance academies, grocers, pottery stores, armor
vendors-as long as it's not illegal, you can find it in the
Trades Ward. But if you are looking for something ille ga
l, the Trades Ward is like ly the place to get that too.Do not do so too loudly, though. The City Watch has a
heavy presence in this ward, in the form of both open
patrols and officers working out of uniform.
As befits a place of so much business, many guilds
have their halls in this ward. Of particular note is the
House of Light, the hall of the Guild of Chandlers and
Lamplighters. Outside the building, a wagon-sized
mound of wax with hundreds of wicks is kept lit day
and night, while being continually built up with adhered
candles. Inside, the best works of the guild are put on
display and sold, including not just candles of various
colors, lamps, and chandeliers, but elaborate waxwork
constructions that depict all sorts of subjects from personages
of note, to dragons, to complex and abstract
lattices- all represented as fantastical candles.
Magic users should be wary in the Court of the White
Bull. Long ago, this plaza was a grazing area for livestock,
including an albino calf that was born here. The
calf's owner built the White BuJI Tavern, which thrived
on the spot for years and gave the area its name. You'll
not find the tavern now, though. It vanished, utterly
destroyed during an infamous spell battle between the
archmage Thongalar the Mighty and the evil mage Shile
Rauretilar and his apprentices. In the storm of magic
that touched down here, Shile and his apprentices all
perished and the fabric of the Weave was rent, such
that Azuth, god of wizards, was forced to appear and
set things right. He is said to have stitched reality and
the Weave back together, but a wrinkle in the fabric remains.
To this day, magic brought to bear in the Court
of the White Bull sometimes goes awry, and the use of
magic items and spells is forbidden in the area.
The Trades Ward uses green and purple as its colors,
and its mascot is the mimic. This tradition supposedly
arose because when mascots were first chosen, the
Trades Ward took a chest of gold as its own-and was
roundly mocked by citizens of other wards for not picking
a creature. Now, every four years, the ward reveals
a new object for its mascot, declaring it to be the mimic.
The nature of the object is subject to much speculation
and rumor until its unveiling. For months afterward,
the object becomes the source of practical jokes in
Waterdeep. Rock gnomes and wizards cause illusory
mouths to lunge from real versions of the object, artisans
craft beautiful fakes out of cake or paper that are
easily crushed when assumed to be real, and so on. As
of the writing of this enchiridion, the current mimic is
a tankard.