Field Ward
This district was once a caravan yard between Waterdeep's
two northernmost walls, kept free of settlement
to serve as a killing field in times of war. As refugees
from various ca lamities settled there after not being
allowed into the city's wealthy northern neighborhoods,
the area has grown up into a lawless town of its own.
Though not an offici al ward of the city, the Field Ward
is commonly referred to as one. The Watch doesn't
patrol this area, however, and many c rimes go uninvesti gated.
The City Guard oversees the Field Ward from the
walls around it, but its members get involved only when
folk moving into or out of the city are threatened .
The area i s a muddy mess, populated by the poorest
people and those who take advantage of those folks'
desperation. It has no sewer system and isn't served by
the Dungs weepers' Guild a fact that will be quite ev ident
to your nose if you venture here. J don't recommend
that you spend any more time here than it ta kes to pass
through from one ga t e to the next.
The Guild of Butchers operates severa l slaught er houses,
smokehouses, and leather-making facilities in
the area- noisome operations that have been pushed
out of the city proper. A word to the wise: being friendly
with a burly fellow who is good with a knife is o ne of
your best defenses in the Field Ward. The other place
you might solicit aid is Endshift Tavern, a popular stop
for off-duty members of the City Guard, situated on the
corner of Endshift Street and the Breezeway. Though
the guards might not be inclined to assist you, your status
as a visitor to Waterdeep technically obliges them to
h elp you reach the city proper in safety.