14: Trogs, portals, duregar and umber hulks (27-29th of Ches)
After freeing some enslaved trogs and looting their sacred site you set off through a portal, arriving in a stone music hall lit by glowing crystals. Here you negotiated with Skella and her duregar to take out a construct in exchange for directing you towards Skull Port. After wiping out the construct she provided you with directions and warned you to beware of Umber Hulks.
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