14: Trogs, portals, duregar and umber hulks (27-29th of Ches)

After freeing some enslaved trogs and looting their sacred site you set off through a portal, arriving in a stone music hall lit by glowing crystals. Here you negotiated with Skella and her duregar to take out a construct in exchange for directing you towards Skull Port. After wiping out the construct she provided you with directions and warned you to beware of Umber Hulks.  
clay goelm pic

Comments

Please Login in order to comment!