Abeir Geographic Location in Waterdeep | World Anvil
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Abeir

Abeir

Abeir (pronounced: /ɑːɪˈbɪər/ ai-BEER or: /ɑːˈbɪər/ ah-BEER) is the twin planet of Toril, located in the same material plane of its sibling world, but within a "pocket dimension" that is out of synchrony with Toril. Abeir revolves around the same sun of Realmspace, although from Abeir the sun is seen as blue colored. Abeir shares the lunar satellite Selûne and its Tears with Toril.  

Geography

Abeir has a steel-colored sky due to the arambar, the residual energy left by the death of the primordial of the same name. The only known continents of Abeir are Shyr and Laerakond (at least before it was transferred to Toril). For a time, Maztica was also part of this world. Like Toril, it also contained an Underdark. The original kingdom of the Abolethic Sovereignty was also located on Abeir.  

Inhabitants

Abeir is inhabited primarily by primordials, dragons, dragonborn, dwarves, genasi, halflings, humans, and a few other races that also inhabited Toril. Elves and other fey creatures are almost unheard of on Abeir, although drow are known to inhabit its Underdark. Abeir was also inhabited by abominations and other aberrant creatures from the Far Realm, most of them the original inhabitants of Abeir-Toril.  

Magic

Magic manifests differently on Abeir than in Toril, as there is no Weave and no normal way to contact any gods - as gods are wary about this world. Likewise, Planar magic (or at least planar magic that depends on the Nine Hells), such as that granted to warlocks by a pact, also works differently and is more difficult to use than on Toril. In fact, the only magic that works normally on Abeir is that which a creature can create on its own, such as the inherent elemental magic a primordial has in its body or a dragon's breath. Magic items also work normally on Abeir, and Abeiran dragons usually scavenge primordial corpses in order to create powerful artifacts from their remains, such as the Breath of Petron. Psionics are also a type of magic that can be used on this world, however this kind of magic seems to be as uncommon on Abeir as it was on Toril.   Creating artificial portals to Abeir is nearly impossible, although a few natural portals do connect Abeir and Toril.  

History

After Lord Ao sundered the world of Abeir-Toril, splitting it into the two twin planets, Abeir and Toril, he gave Abeir to the few primordials who survived the Dawn War to rule. Those primordials were tired of war and were unable to overcome their dragon steeds when those rebelled against them, starting the conflict known as the War of Fang and Talon. After the war, the few primordials who survived retreated into hiding and fell silent. Only a handful of dragon lords survived. Not long after, a mighty dragon called Gorloun founded the first dragon empire, and soon rival draconic realms sprang up thereafter, and the long Rule of Dragons began. In the lands of the eastern continent Shyr, the despotic primordial Karshimis also created his own nation.   These nations quarreled with each other for ages, but draconic rule remained nearly unchallenged until the Blue Breath of Change, when both worlds merged for a certain time. Laerakond and other regions of Abeir were transported to Toril, and the fate of the remaining nations on the world of Abeir became a mystery to Faerûnian sages.
Type
Planet

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