Manipulate Flame

Reaching out with his mind, the psyker grasps nearby flame and moulds it to his desire. The flames dance to his tune, moving to untouched areas or falling quiet at their master’s command.
The psyker chooses a patch of fire in range and line of sight with a radius no greater than PR metres. Each round, he can either extinguish or control the fire. If he extinguishes the fire, this power ends and the fire goes out. If he controls the fire, he can move it up to a number of metres equal to his psy rating per round along a flammable surface.
Discipline: Pyromancy
Type: Power
Value: 100 xp
Prerequisite: Willpower 35
Action: Half Action
Focus Power: Routine (+20) Willpower test
Range: 10 metres x psy rating
Sustained: Half Action
Subtype: Attack
Effect: The psyker