Potions


Pre-Severing Potions

  1. Potion of Ley-Ward Skin
    Effect: Grants resistance to magic-based damage for 1 hour. All spell damage taken is halved.
    Cost: 1 Pyrexium
  2. Potion of Quicksilver Pulse
    Effect: Doubles your movement speed and reaction time. Gain an extra action per round for 10 minutes.
    Cost: 2 Pyrexium
  3. Potion of Voidgrip Recovery
    Effect: Instantly restores all used spell slots of level 5 or lower. Can only be used once per day.
    Cost: 4 Pyrexium
  4. Draught of Bone-Shield Bloom
    Effect: When drunk, hardens the user’s skin like calcified bone. Gain +4 AC and immunity to piercing damage for 5 minutes.
    Cost: 3 Pyrexium
  5. Elixir of Pre-Severing Sight
    Effect: See into the ley for 10 minutes. Allows detection of invisible, ethereal, and hidden ley-bound entities or traps.
    Cost: 3 Pyrexium
  6. Vial of Temporal Reversal
    Effect: Rewinds the user’s last turn if consumed within 10 seconds of taking damage.
    Cost: 2 Pyrexium
  7. Potion of Titan's Veins
    Effect: Temporarily boosts STR and CON by +6 for 5 minutes. Also doubles carrying capacity.
    Cost: 2 Pyrexium
  8. Draught of Silence-Breaking Breath
    Effect: Shatters silence zones and magical muting effects within 30 feet. User can speak spells through suppressive fields for 10 minutes.
    Cost: 2 Pyrexium
  9. Elixir of Rift-Forged Endurance
    Effect: Grants immunity to exhaustion and fatigue for 24 hours.
    Cost: 2 Pyrexium
  10. Essence of Shifting Forms
    Effect: Transforms the user into any humanoid they’ve seen for 1 hour. Includes voice and gait mimicry.
    Cost: 4 Pyrexium
  11. Potion of Spellfracture Vigor
    Effect: The next spell that targets you is reflected back at its caster. Lasts for 1 minute or until triggered.
    Cost: 3 Pyrexium
  12. Draught of Beast-Thread Mending
    Effect: Instantly restores a bonded beast, mount, or familiar to full HP. If it died within the last hour, it returns with 1 HP.
    Cost: 4 Pyrexium
  13. Elixir of Elemental Cloaking
    Effect: Grants complete immunity to one element of your choice (fire, ice, lightning, acid, or poison) for 5 minutes.
    Cost: 2 Pyrexium
  14. Leybloom Infusion
    Effect: You may concentrate on two spells simultaneously for 1 minute.
    Cost: 2 Pyrexium
  15. Essence of Earthroot Grip
    Effect: You become immovable and gain advantage on all Strength and Constitution checks for 10 minutes.
    Cost: 1 Pyrexium
  16. Vial of Etherglass Wake
    Effect: Allows you to pass through solid objects (up to 5 feet thick) for 1 minute. Does not allow breathing inside walls.
    Cost: 1 Pyrexium
  17. Potion of Blood-Twin Recovery
    Effect: When you take lethal damage, instead your body vanishes and reappears at full health beside a chosen ally. One use only.
    Cost: 3 Pyrexium
  18. Mistdraught of Reversal
    Effect: Reverses one failed saving throw made within the last round. Can only be used within 10 seconds of that failure.
    Cost: 1 Pyrexium
  19. Elixir of Trueshatter Aim
    Effect: Your next ranged attack pierces magical barriers and cover, striking unerringly.
    Cost: 1 Pyrexium
  20. Draught of Ley-Fanged Wrath
    Effect: Your unarmed attacks deal magical damage and strike with elemental energy matching your affinity. Lasts 10 minutes.
    Cost: 1 Pyrexium
  21. Vial of Leyborn Restoration
    Effect: Heals 4d12 HP instantly. If used within a ley fracture, heal an additional 20 HP.
    Cost: 2 Pyrexium
  22. Draught of Sanguine Renewal
    Effect: Heals 8d6 HP. If you were bleeding, the bleeding ends and you gain +2 AC for 1 minute.
    Cost: 2 Pyrexium
  23. Elixir of Vital Echo
    Effect: Heals 3d10 HP instantly, then another 3d10 HP at the start of your next turn.
    Cost: 2 Pyrexium
  24. Potion of Golden Vigor
    Effect: Fully heals all HP and removes all poisons and diseases.
    Cost: 3 Pyrexium
  25. Infusion of Muscleknit Surge
    Effect: Heals 5d8 HP and regrows severed limbs (fingers, ears, toes,arms,legs) over the next minute.
    Cost: 4 Pyrexium
  26. Bottle of Echo-Mending
    Effect: Heals 4d6 HP to you and all allies within 10 feet.
    Cost: 2 Pyrexium
  27. Elixir of Unbroken Will
    Effect: Heals 3d10 HP. If you were under a mind-altering effect (charm, fear, confusion), it ends immediately.
    Cost: 2 Pyrexium
  28. Draught of Last Light
    Effect: Can be used as a reaction when reduced to 0 HP. Heals 20 HP and prevents falling unconscious.
    Cost: 2 Pyrexium
  29. Potion of Ley-Knit Bones
    Effect: Heals 6d6 HP. Any fractured bones or torn ligaments are fully repaired over 1 minute.
    Cost: 2 Pyrexium
  30. Essence of Shared Breath
    Effect: When consumed, link your HP with one creature within 30 ft. for 1 minute. Whenever either takes damage, split it evenly and both heal 2 HP each turn.
    Cost: 3 Pyrexium
  31. Vial of the Lingering Spark
    Effect: Revives a creature who died within the last 30 seconds with 1 HP. Must be poured into the mouth.
    Cost: 3 Pyrexium
  32. Draught of Bound Breath
    Effect: Revives an ally who died within the last minute with half of their HP.
    Cost: 4 Pyrexium
  33. Elixir of Memory-Thread Return
    Effect: Restores an ally who died within the last 5 minutes to full health
    Cost: 5 Pyrexium
  34. Essence of the Stillheart Veil
    Effect: Revives a creature(not a player character) who died within the last hour. On return, they cannot be affected by fear or charm for 10 minutes.
    Cost: 3 Pyrexium
  35. Potion of the Last Ember
    Effect: A creature who died within the last 10 minutes is resurrected with all spell slots and features on cooldown for 1 hour.
    Cost: 5 Pyrexium
  36. Draught of Ley-Bound Return
    Effect: Revives an ally with full HP, all conditions removed. Must be used within a ley fracture. (ANY DEATH OF ANY KIND AT ANY POINT IN HISTORY)
    Cost: 10 Pyrexium
  37. Elixir of Hollow Echoes
    Effect: Revives a dead ally with half HP and limited memory. must use within 1 hour of death.
    Cost: 6 Pyrexium
  38. Vial of Sympathetic Revival
    Effect: Sacrifice half your HP to revive an ally with that exact amount. Must be within 10 feet.
    Cost: 4 Pyrexium
  39. Infusion of the Undone Thread
    Effect: If used within 30 seconds of death, the ally returns with no memory loss or penalty and 75% HP. Can only be used once per person, ever.
    Cost: 4 Pyrexium
  40. Essence of Crossed Paths
    Effect: Revives an ally who died within the last 24 hours. You lose 20 maximum HP permanently.
    Cost: 2 Pyrexium
  41. Potion of Ironform Stance
    Effect: Gain resistance to all physical damage (bludgeoning, slashing, piercing) for 1 minute.
    Cost: 1 Pyrexium
  42. Draught of Reflexive Warding
    Effect: Gain +4 to all saving throws for 10 minutes.
    Cost: 2 Pyrexium
  43. Elixir of Ley-Hardened Flesh
    Effect: Until the start of your next turn, reduce all incoming damage by 10 flat.
    Cost: 2 Pyrexium
  44. Essence of the Shifting Shell
    Effect: Gain +2 AC and attackers have disadvantage against you for 1 minute.
    Cost: 2 Pyrexium
  45. Vial of Reflective Pulse
    Effect: The next single-target spell cast on you is reflected back at the caster. Lasts 1 minute or until triggered.
    Cost: 1 Pyrexium
  46. Draught of Temporal Defiance
    Effect: Take no damage from the next successful attack against you. Trigger fades after 1 minute.
    Cost: 3 Pyrexium
  47. Elixir of Crystal-Skin Fortitude
    Effect: Your skin hardens like crystal. Gain immunity to critical hits for 5 minutes.
    Cost: 1 Pyrexium
  48. Potion of Binding Roots
    Effect: You become immune to forced movement or knockback effects for 1 hour.
    Cost: 1 Pyrexium
  49. Vial of Subtle Warding
    Effect: Gain resistance to psychic, necrotic, and poison damage for 10 minutes.
    Cost: 1 Pyrexium
  50. Essence of the Unbreaking Vow
    Effect: If you drop to 0 HP within the next 10 minutes, you instead drop to 1 HP once.
    Cost: 1 Pyrexium
  51. Draught of Runic Nullification
    Effect: For 1 minute, you gain advantage on all saving throws against spells and magical effects.
    Cost: 2 Pyrexium
  52. Elixir of Unseen Guard
    Effect: A shimmering barrier surrounds you. The first attack made against you within 10 minutes automatically misses.
    Cost: 1 Pyrexium
  53. Potion of Echoing Shell
    Effect: Creates a protective echo that splits damage with an illusory double. Half of all incoming damage is negated for 3 rounds.
    Cost: 2 Pyrexium
  54. Essence of Leybone Ward
    Effect: Summons a spectral ribcage of ley-energy around your chest. Grants immunity to critical hits and +2 AC for 1 minute.
    Cost: 1 Pyrexium
  55. Vial of Ashen Roots
    Effect: If you are reduced to half HP or less, your body is encased in rootlike bark, giving +3 AC and resistance to all nonmagical damage for 1 minute.
    Cost: 1 Pyrexium
  56. Draught of Dimensional Anchoring
    Effect: You cannot be teleported, banished, or displaced against your will for 10 minutes.
    Cost: 1 Pyrexium
  57. Elixir of Calm Reversal
    Effect: If affected by confusion, rage, fear, or panic, the emotion is reversed into clarity and focus. Gain +1 AC and +1 to hit for 1 minute.
    Cost: 1 Pyrexium
  58. Potion of Guardian Echoes
    Effect: Creates a flickering aura that grants one ally within 30 feet +2 AC and resistance to damage for 1 round per level of your highest spell slot.
    Cost: 4 Pyrexium
  59. Essence of Hollow Iron
    Effect: You take half damage from all sources for the next single turn. Can be used as a reaction.
    Cost: 5 Pyrexium
  60. Vial of Willbound Carapace
    Effect: Until you move, gain +4 AC and immunity to conditions. The effect ends as soon as you willingly change position.
    Cost: 1 Pyrexium
  61. Potion of the Sky-Leaper
    Effect: Your jump height and distance are multiplied by 5 for 1 hour. Fall damage is negated.
    Cost: 2 Pyrexium
  62. Elixir of Moment-Slip
    Effect: As a reaction, teleport 10 feet in any direction when targeted by an attack or spell. Lasts 10 minutes or until used.
    Cost: 1 Pyrexium
  63. Draught of Phase-Drift Steps
    Effect: Allows movement through creatures and terrain as difficult terrain for 5 minutes.
    Cost: 3 Pyrexium
  64. Vial of Gale-Touched Ankles
    Effect: Your base movement speed is doubled, and you can run across water for 1 minute.
    Cost: 2 Pyrexium
  65. Essence of Climbing Pulse
    Effect: Gain a climb speed equal to your movement speed, and can cling to ceilings or vertical surfaces for 1 hour.
    Cost: 2 Pyrexium
  66. Potion of Shifting Terrain Reading
    Effect: You can move across unstable, shifting, or magically animated ground without penalties for 1 hour.
    Cost: 1 Pyrexium
  67. Draught of Nimble Intent
    Effect: Gain advantage on all Dexterity-based skill checks and saving throws for 10 minutes.
    Cost: 1 Pyrexium
  68. Elixir of Mist-Break Motion
    Effect: Gain the ability to Dash as a bonus action and ignore opportunity attacks for 1 minute.
    Cost: 1 Pyrexium
  69. Vial of the Spiral Step
    Effect: Allows you to teleport to any point within 30 feet that you can see once, as a bonus action.
    Cost: 1 Pyrexium
  70. Essence of the Ley-Treader
    Effect: Grants flight (hover) at 30 ft. speed for 1 minute. If within a ley fracture, the speed increases to 60 ft.
    Cost: 1 Pyrexium
  71. Elixir of Inverted Gravity
    Effect: You fall upward for 10 seconds, then gently float back down. Can be used to avoid melee, escape pits, or reposition above enemies.
    Cost: 2 Pyrexium
  72. Draught of Split Perception
    Effect: You see ten seconds into the future. Gain advantage on initiative and Dexterity saving throws for 1 minute.
    Cost: 3 Pyrexium
  73. Potion of Selfless Transfer
    Effect: You may transfer any single condition (poisoned, cursed, blinded, etc.) from one ally to yourself or vice versa.
    Cost: 2 Pyrexium
  74. Essence of False Time
    Effect: Take one bonus action before initiative begins. You act once in "zero-round" before any combat starts.
    Cost: 2 Pyrexium
  75. Vial of Dreamstep Echoes
    Effect: You briefly become incorporeal for 10 seconds. Can pass through objects or become immune to physical attacks during that window.
    Cost: 3 Pyrexium
  76. Elixir of Unseen Reaction
    Effect: You may take one reaction per round even while surprised or incapacitated. Lasts 10 minutes.
    Cost: 1 Pyrexium
  77. Draught of Mirrorbound Movement
    Effect: Until the start of your next turn, you and your reflection swap places whenever you are attacked. (Enemies must reroll attack vs your new position.)
    Cost: 2 Pyrexium
  78. Potion of Echo-Limbs
    Effect: You gain two ghostly arms that can hold, push, or interact with objects up to 10 feet away. Lasts 1 minute.
    Cost: 2 Pyrexium
  79. Essence of Forgettable Presence
    Effect: Until you speak or attack, creatures automatically fail to notice you unless they beat a Wisdom check.
    Cost: 1 Pyrexium
  80. Vial of Inverse Tethering
    Effect: When pulled, pushed, or teleported, you instead move in the opposite direction for the next 1 minute.
    Cost: 1 Pyrexium
  81. Elixir of Curse-Touched Endurance
    Effect: You become immune to the effects of curses for 10 minutes, though the curse still remains attached.
    Cost: 1 Pyrexium
  82. Draught of Chain Severance
    Effect: Ends one minor magical curse on the drinker. Cannot remove divine or Pre-Severing-class curses.
    Cost: 1 Pyrexium
  83. Potion of Reverse Branding
    Effect: Redirects the next targeted curse toward the original caster. Lasts for 1 minute or until triggered.
    Cost: 4 Pyrexium
  84. Vial of Sorrowbind Extraction
    Effect: Extracts a curse from a creature and stores it in a vial (usable by curseweavers, hexmages, or for rituals).
    Cost: 2 Pyrexium
  85. Essence of the Withered Thread
    Effect: Temporarily suppresses all curses on the target for 1 hour, but they return afterward.
    Cost: 1 Pyrexium
  86. Elixir of Spite-Twisting Blood
    Effect: If cursed, you may immediately gain a +2 bonus to attack and saving throws against the caster for 10 minutes.
    Cost: 1 Pyrexium
  87. Draught of Malediction Transfer
    Effect: Transfers a known curse from you to another willing target within 30 feet. Target must be conscious.
    Cost: 2 Pyrexium
  88. Potion of the Living Seal
    Effect: Binds an active curse into your own flesh, preventing it from spreading or affecting others. You gain +1 AC and +1 to saves vs further curses.
    Cost: 2 Pyrexium
  89. Essence of Marked Vengeance
    Effect: Once cursed, this potion causes a retaliatory hex to strike the caster, dealing 3d8 necrotic damage and imposing disadvantage on their next attack.
    Cost: 1 Pyrexium
  90. Vial of Cursed Echo Consumption
    Effect: Absorbs the energy of a nearby broken curse (within 10 feet), healing you for 2d10 HP if successful.
    Cost: 2 Pyrexium
  91. Elixir of Surge Harmony
    Effect: When consumed inside a ley fracture, your next spell does not require a spell slot and cannot be countered.
    Cost: 5 Pyrexium
  92. Draught of Lineweaver’s Clarity
    Effect: For 1 hour, you can see leylines and fractures within 500 feet and detect their directional flow.
    Cost: 2 Pyrexium
  93. Potion of Channel-Sense
    Effect: Grants +2 to spell attack rolls and +1 to save DCs while within 100 feet of an active ley fracture. Lasts 10 minutes.
    Cost: 2 Pyrexium
  94. Essence of the Groundbound Thread
    Effect: While touching bare ground within a ley-charged area, you can cast one ritual spell instantly (as an action).
    Cost: 4 Pyrexium
  95. Vial of Broken Thread Recovery
    Effect: Restores 1 expended spell slot of any level if used inside or directly adjacent to a ley fracture.
    Cost: 1 Pyrexium
  96. Draught of Flux-Woven Flesh
    Effect: While in a ley fracture, you gain resistance to magic damage and can use a bonus action to teleport up to 30 ft. once per turn. Lasts 1 minute.
    Cost: 3 Pyrexium
  97. Elixir of Ley Pulse Resonation
    Effect: Amplifies a ley surge, causing it to trigger twice in one round, with a different surge effect each time.
    Cost: 3 Pyrexium
  98. Potion of Memory-Stilled Flow
    Effect: Temporarily halts ley energy for 10 ft. around you for 30 seconds, allowing safe passage or neutral ground.
    Cost: 3 Pyrexium
  99. Essence of the Ley-Eater’s Calm
    Effect: Absorbs the next ley surge effect that would affect you and converts it into 3d10 HP.
    Cost: 2 Pyrexium
  100. Potion of Instant Revive
    Effect: Instantly revive a single player character or animal, can be used on ANY character in game, including npcs. these npcs will be your companion for reviving them
    Cost: 10 Pyrexium


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