WEATHER RULES


WEATHER RULES - OVERVIEW

Weather in this system is an optional complexity tool for the Dungeon Master (DM). It represents shifting natural or supernatural conditions that can alter combat, travel, and survival.

When to Roll: At the start of each game session, before the party begins their preparation, the DM may choose to roll once on the D100 Weather Chart.

Player Notification: The DM should inform the players of the current weather before the adventure begins. This allows the party to adjust their gear, spells, or strategy to account for the conditions.

Optional Use: Weather is not required. It is an optional layer of immersion and difficulty. If the DM wants to add unpredictability, realism, or tactical challenges, they may include it. If not, play continues as normal.

Session Consistency: Once weather is rolled, it generally lasts the entire session unless the DM chooses to roll again mid-game (for example, when traveling multiple days or entering a region where conditions are unstable).

Modifiers in Play: The D100 Weather Chart provides clear mechanical effects on Ranged Attacks, Melee Attacks, Movement, Visibility, and Survival. Apply these modifiers immediately once the weather is revealed.


SEASONAL WEATHER RULES

When rolling weather at the start of a session (or during long travel), the DM may choose to weight results based on the current season.

Method A — Direct Reroll: If the DM rolls a result that doesn’t fit the season (ex: blizzard in midsummer), they may reroll until a fitting result is found.

Method B — Weighted Shifts: Apply a +10 or -10 adjustment to the d100 roll depending on the season to skew results toward calmer or harsher weather.

Method C — Seasonal Subcharts: Use the same D100 chart, but apply the following guidelines to interpret results.


SPRING (Thaw & Growth)

Frequent rain, storms, fog, and flooding.

Modify the Chart:

Results 1–20: Clear skies rare → reroll unless near coast or plains.

Results 30–60: Treat snow/blizzard results as rain or flooding.

Results 80+: Often thunderstorms or tornadoes instead of ice/snow events.


SUMMER (Heat & Storms)

Heat waves, humidity, thunderstorms, drought, wildfires.

Modify the Chart:

Results 1–20: More sun, clear skies common.

Results 40–70: Replace snow/ice events with heat, humidity, or sandstorms.

Results 80+: More storms, hurricanes, and firestorms instead of blizzards.


AUTUMN (Decay & Storm Season)

Storms, high winds, cold rains, early snow.

Modify the Chart:

Results 1–20: Clear but cooling air.

Results 30–60: Replace heavy heat results with steady rain, fog, or chill winds.

Results 70+: Storms are more likely than extreme heat or fire events.


WINTER (Cold & Survival)

Snow, ice, blizzards, freezing winds.

Modify the Chart:

Results 1–20: Clear skies cold, but biting wind.

Results 30–70: Replace rain/flooding with snow, sleet, or ice.

Results 80+: Blizzards, whiteouts, frozen hurricanes dominate instead of heat-based disasters.


DM Guidance

The D100 chart stays universal. The seasonal layer is just a lens for interpretation.

Example: A roll of 47 (Blizzard) in summer could instead be a monsoon storm or scorching drought. In winter, it remains a blizzard.

Seasonal adjustments should add realism but not slow play — the DM can decide quickly which version fits best.



D100 WEATHER CHART WITH MODIFIERS

(Modifiers are cumulative penalties/bonuses. If blank, assume normal.)

RollConditionRanged Attacks (R)Melee Attacks (M)Movement (MV)Visibility (VIS)Survival (SURV)

1–10: Clear / Mild

RollConditionRMMVVISSURV
1Perfectly clear skiesUnlimited
2Light clouds, sunnyUnlimited
3Patchy clouds, pleasant breezeUnlimited
4Slight haze, warm airUnlimited
5Gentle windUnlimited
6Cloud streaks, cooling airUnlimited
7Soft sunlight, calmUnlimited
8Lightly overcast500 ft
9Bright, warm with breezeUnlimited
10Clear evening skiesUnlimited

11–25: Shifting Skies

RollConditionRMMVVISSURV
11Thin overcast400 ft
12Warm humidity-1300 ftCon checks after 8 hrs
13Thickening clouds350 ft
14Gusts, mild-1300 ft
15Distant thunder250 ft
16Patchy drizzle-1-1250 ft
17Cold front winds-1-1250 ft
18Light snowfall-1-1200 ft
19Intermittent drizzle-1200 ft
20Winds shifting often-1200 ft
21Mild fog-2100 ft
22Low rolling clouds200 ft
23Light sleet-1-1200 ft
24Warm wind bursts200 ft
25Short shower-1-1150 ft

26–45: Moderate Weather

RollConditionRMMVVISSURV
26Steady rain-1-1100 ft
27Cold drizzle-1-1100 ft
28Stronger wind-2-1100 ft
29Steady snow-2-280 ftCon check/8 hrs
30Fog bank-3-160 ft
31Constant breeze-1120 ft
32Gray overcast150 ft
33Mist near water-280 ft
34Heavy drizzle-2-1100 ft
35Howling winds-2-1100 ft
36Light hail-2-1-180 ft
37Hot dry wind-1120 ftWater loss risk
38Cold biting wind-1-1120 ftFrostbite risk
39Pre-storm build-180 ft
40Rain + gusts-2-260 ft
41Freezing sleet-2-1-260 ftHypothermia risk
42Heavy snow-2-250 ft
43Sea swells-2-2 (sailing)80 ftCapsize risk
44Dusty wind-1-180 ft
45Wild temperature swings-1-1100 ftCon checks

46–65: Harsh Weather

RollConditionRMMVVISSURV
46Heavy rain-2-1-160 ft
47Blizzard-3-1-230 ftCon/1 hr
48Dense fog-3-120 ft
49Torrential downpour-3-240 ftFlood risk
50Lightning storm-3-240 ft1/20 strike
51Heavy hail-3-2-240 ft1 dmg/round exposed
52Thunderclaps-2-140 ftMorale checks
53Gale winds-4-2-230 ftFlying impossible
54Sandstorm-3-2-310 ftSuffocation check
55Humidity oppressive-2-160 ftFatigue checks
56Ice storm-3-2-320 ftSlip risk
57Black skies-2-140 ftFear rolls
58Snow piling-2-330 ft
59Dust storm-2-1-220 ftSuffocation risk
60Heatwave-1-260 ftCon/hr
61Fog + drizzle-3-230 ftNav impossible
62Torn sails winds-3-240 ftSailing hazard
63Flash flood risk-2-240 ftSave vs drowning
64Wild lightning-3-240 ft1/10 strike
65Freezing gale-3-2-320 ftCon/hr

66–85: Deadly Weather

RollConditionRMMVVISSURV
66Hurricane winds-5-3-420 ftStructures fail
67Tornado nearby-5-5Random10 ftSave vs death
68Sheet ice-3-2-430 ftFall risk
69Acid rain-3-2-230 ftGear corrodes
70Red storm-3-230 ftMagic misfires
71Auroral anomaly-2-240 ftRandom magic
72Earth tremors-3-2-330 ftBalance checks
73Constant lightning-3-230 ft1/5 strike
74Sand tornadoes-4-3-310 ftSuffocation
75Fist-sized hail-4-3-320 ft1d4 dmg/min
76Whiteout blizzard-4-3-45 ftCon/30 min
77Volcanic ash-3-2-320 ftSuffocate/poison
78Cyclone-5-4-420 ftSave vs death
79Ocean typhoon-5-3-520 ftShip lost
80Electrical storm-3-2-330 ftSpells surge
81Extreme heat-2-2-340 ftMetal burns
82Poison fog-3-2-210 ftCon/save
83Frozen hurricane-4-3-410 ftFrostbite
84Deafening thunder-3-2-220 ftMorale collapse
85Rising floodwaters-3-420 ftDrowning risk

86–100: Apocalyptic

RollConditionRMMVVISSURV
86Tornado touchdown-5-5Random10 ftSave vs death
87Hurricane-force winds-5-5-55 ftBuildings collapse
88Firestorm-520 ftBurn 1d6/round
89Volcanic eruption-5-5-520 ftLava/ash
90Multi-tornado supercell-5-5Random10 ftSave vs death
91Endless blizzard-4-4-55 ftStarvation risk
92Black fog-3-3-310 ftPlants/animals die
93Meteor shower-5-5-540 ftImpact dmg 2d10
94Earthquake fissures-5-5-530 ftSave vs fall
95Catastrophic flood-5Swimming only30 ftDrowning
96Constant lightning-5-420 ftStrike every rd
97Ley-storm reality warp-3-3-320 ftRandom chaos
98Acid storm-4-3-310 ftArmor corrodes
99Blood/ash storm-4-4-410 ftFear & rot
100World-ending event-10-10-10NoneDeath


Comments

Please Login in order to comment!