TRAVEL RULES


TRAVEL RULES

Movement & Distance

Overland Travel Speed (per day):

On Foot: 2 miles/hour (avg. 16 miles/day with rest).

Mounted (Horse, Beast): 4 miles/hour (avg. 32 miles/day).

Cart/Wagon: 3 miles/hour (avg. 24 miles/day).

Difficult Terrain: Half speed (mountains, swamps, thick woods).

Roads & Highways: +50% distance.

Dungeon Travel Speed:

Normal Exploration: 120 ft per 10 minutes (mapping, cautious movement).

Fast Exploration: 180 ft per 10 minutes, but -2 to Perception/Survival rolls.

Stealthy Exploration: 60 ft per 10 minutes, with +2 to Stealth rolls.


Encounters

Overland: Roll once per hour of travel.

Dungeon: Roll every 20 minutes.

Towns/Cities: Roll varies by race and setting (determined by DM).


Survival & Fatigue

Travel Time Limit:

Up to 8 hours/day of normal travel without penalty.

Each additional 2 hours requires a Constitution Check (DC 12).

Failure = 1 level of Fatigue (-1 to all rolls).

Food & Water:

Must consume 1 ration & 1 water unit/day.

Missing a day: Constitution Save (DC 10 + days missed) or suffer Fatigue.


Navigation

Navigation Check:

Roll Survival or Int check once per day of travel.

Success = stay on course.

Failure = roll for Lost Table (hours/days wasted, wrong direction, or encounter).

Guides/Maps:

A skilled guide grants advantage.

A proper map gives +2 bonus.


Resting

Short Rest: 1 hour, restores minor abilities/spells.

Long Rest: 8 hours, required to remove Fatigue.

Unsafe Resting Locations: Roll Stealth vs Encounter Check (if failed, interrupted).


Seasonal Modifiers

Winter: Travel speed halved, food requirements doubled.

Summer: Water requirements doubled.

Spring/Fall: Normal, but seasonal hazards (mud, storms) possible.

TRAVEL RULES

MOVEMENT & DISTANCE

Mode of TravelSpeed (per hour)Avg. Distance per DayModifiers
On Foot2 miles16 milesNormal
Mounted (Horse/Beast)4 miles32 milesNormal
Cart/Wagon3 miles24 milesNormal
Difficult TerrainHalf speedApplies to all modes
Road/Highway+50% distanceApplies to all modes
Dungeon (Normal)120 ft / 10 minutesCareful, mapping
Dungeon (Fast)180 ft / 10 minutes-2 Perception/Survival
Dungeon (Stealthy)60 ft / 10 minutes+2 Stealth

ENCOUNTERS

LocationFrequency of Rolls
OverlandOnce per hour of travel
DungeonEvery 20 minutes
Towns/CitiesVariable, depends on race/setting

SURVIVAL & FATIGUE

ConditionRule
Max Travel Time8 hours/day without penalty
Extra TravelEach +2 hours -> CON Check or gain Fatigue
Fatigue Effect-1 to all rolls per level of Fatigue
Food Requirement1 ration/day
Water Requirement1 unit/day
Missing Food/WaterCON Save ( - days missed) or gain Fatigue

NAVIGATION & REST

ActionRule
NavigationRoll Survival/Int once per travel day; fail
GuidesAdvantage on Navigation rolls
Maps+6 bonus on Navigation rolls
Short Rest1 hour -> restore minor abilities/spells
Long Rest8 hours -> remove Fatigue + refreshes characters
Unsafe RestFailed Encounter Check = fail

SEASONAL MODIFIERS

SeasonModifier
WinterSpeed halved, food doubled
SummerWater doubled
SpringNormal, mud/seasonal hazards possible
FallNormal, storms possible

TRAVEL HAZARD CHART (D20)

RollHazardEffect
1Washed-Out TrailLose 1d4 hours progress
2MudslideAll make DEX Save or take 1d6 damage
3RockfallParty takes cover or 2d6 damage (DEX)
4Broken BridgeLose 1d6 hours or risk falling or (DEX Save or 2d6 damage)
5Bandit AmbushRoll Encounter with hostile humanoids
6Predator StalkingEncounter with beast
7Poisonous PlantsCON Save or 1 level Fatigue
8Swarm InsectsLose 1 ration each or CON Save or Sickened
9Quicksand/BogLose 1d4 hours and 1 random item (DEX Save negates item loss)
10Sudden StormSpeed halved until end of day
11Flash FloodLose 1d6 random supplies unless STR or DEX Save
12Loose Cliff EdgeDEX Save or fall (2d6 damage)
13Disease CarriersCON Save or take -2 to all rolls for 1d3 days
14Swamp GasRandom spell/item misfires
15Deep SnowSpeed halved, CON Save or 1 Fatigue
16Desert HeatDouble water consumption
17Freezing ColdCON Save or 1 Fatigue
18LostParty off-course; lose 1d4 hours
19ExhaustionRandom party member gains 1 Fatigue
20Major EncounterRoll encounter with elite/large enemy group


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