TRAP RULES
TRAP RULES
1) Trap Anatomy
Every trap has four parts:
Trigger: How it activates
Mechanism: How it functions once triggered
Effect: What happens to those caught
Reset: Whether it can be used again
2) Trap Detection
Traps are meant to be hidden but leave signs behind.
| Method | Time | Check | Notes |
|---|---|---|---|
| Casual glance | 1 round | None | Only reveals obvious details like large wires |
| Quick search | 1 minute | Wisdom vs d20 | May notice seams, unusual dust, odd fittings |
| Careful probe | 10 minutes | Intelligence or Wisdom vs d20 | Full sweep with poles, chalk, tapping |
| Specialized tools | 5 minutes | Intelligence or Agility vs d20 | Lockpicks, mirrors, chalk dust |
| Magic sense | Instant | Worldsway | Only reveals magical traps |
Failure creates false confidence. Success may only reveal that something is wrong, not the full trap.
3) Trap Triggers
| Type | Sub-Types | Description | Example |
|---|---|---|---|
| Pressure | Plate, tile, pedestal | Weight or removal of weight | Floor depresses, darts fire; jewel lifted, ceiling collapses |
| Tripline | Wire, cord, rope | Tugged or broken | Swinging blade, alarm gong |
| Contact | Touch, grab, open | Interaction with object | Chest lid opens, gas releases |
| Proximity | Heat, sound, vibration, magic sense | Detects approach | Glyph detonates when within 10 feet |
| Time Delay | Clockwork, melting wax, hourglass | Activates after a short delay | Door slams shut after 30 seconds |
| Remote | Hidden watcher, lever, arcane link | Activated by another | Guard pulls lever, rune keyed to caster |
| Combination | Multiple triggers | Linked systems | Plate plus glyph both active |
4) Trap Mechanisms
| Mechanism | Operation | Typical Damage or Effect |
|---|---|---|
| Projectile | Launches darts, arrows, bolts | 1d6 to 4d10 damage |
| Bladed Motion | Swinging, scything, slicing | 2d6 to 6d10 damage |
| Falling Object | Rocks, blocks, cages | 2d6 to 8d10 damage, entrapment |
| Crushing Motion | Walls, ceilings, presses | 3d10 to 10d10 damage |
| Entanglement | Nets, chains, snares | Restrained until freed |
| Hazard Release | Gas, spores, smoke, acid, oil | Damage or status effects |
| Magical Discharge | Stored rune, glyph, crystal | Elemental damage, curse, teleport |
| Illusionary | Fools the senses | Fake floor, false treasure |
| Alarming | Bells, whistles, gongs, glyphs | Adds to Alarm Track |
| Environmental Exploit | Tied to dungeon features | Floods, rockfalls, chasms |
5) Environmental Traps
| Trap | Trigger | Effect | Notes |
|---|---|---|---|
| Oil Slick Pit | Step on false floor | Victim falls into oil, torch ignites | Fire plus fall damage |
| Flood Valve | Open door or chest | Water floods in | Drowning hazard, raises alarm |
| Choking Dust Chamber | Pressure plate | Dust fills room | Blindness, suffocation |
| Rotting Bridge | Weight stress | Collapse into pit | Drop into hazard below |
| Magma Flue Trap | Lever or pressure | Lava or steam | Massive damage, rarely reset |
| Poison Mold Jar | Touch container | Spores explode | Spreads if burned |
6) Magical Traps
| Trap | Trigger | Effect | Save or Check | Notes |
|---|---|---|---|---|
| Glyph of Pain | Proximity | 2d10 to 6d10 arcane damage | Worldsway | Standard ward |
| Rune of Fear | Contact | Panic and fleeing | Wisdom | Splits group |
| Teleport Snare | Pressure | Sends target elsewhere | Worldsway | Often teleports into another trap |
| Binding Sigil | Proximity | Paralysis 1d6 rounds | Worldsway | Magical restraint |
| Cursed Mark | Touch | Permanent penalty until cured | Worldsway | Lingers until dispelled |
| Mana Drain | Contact | Removes magic energy | Intelligence | Often guards relics |
| Illusionary Treasure | Approach | Fake loot bait | Wisdom | May lead to pit or mimic |
| Ley Discharge Trap | Proximity | Wild surge of magic | Worldsway | Chaotic, unpredictable |
7) Trap Severity (d20 Chart)
| d20 | Severity | Damage or Effect | Save DC | Linked Treasure |
|---|---|---|---|---|
| 1-3 | Trivial | 1d4 to 1d6 damage, noise only | 10 | 0 to 50 Copper pounds, minor supplies |
| 4-6 | Minor | 1d6 to 2d6 damage, weak poison, alarm | 12 | 50 to 150 Copper pounds, potions |
| 7-9 | Moderate | 2d6 to 4d6 damage, paralysis 1 round | 14 | 150 to 400 Copper pounds, scrolls or runes |
| 10-12 | Dangerous | 4d6 to 6d6 damage, curse or paralysis | 16 | 400 to 800 Copper pounds, magic item |
| 13-15 | Severe | 6d6 to 8d6 damage, multi-effect | 18 | 800 to 1500 Copper pounds, relic shard |
| 16-18 | Deadly | 8d6 to 10d6 damage, curse plus alarm | 20 | 1500 to 3000 Copper pounds, relic or major item |
| 19 | Extreme | 10d6 to 12d6 damage, near-death | 22 | 3000 to 5000 Copper pounds, relic or artifact |
| 20 | Lethal | Instant kill or unavoidable | 24 | 5000+ Copper pounds, legendary cache |
8) Trap Rewards Linked to Treasures
Traps always protect something. Severity determines loot value:
Trivial and Minor: Supplies, potions, small coin purses
Moderate and Dangerous: Scrolls, runes, moderate hoards, minor magic
Severe and Deadly: Relics, ley items, high value hoards
Extreme and Lethal: Legendary caches, artifacts, unique relics
9) Trap Clues
| Trap Type | Clues |
|---|---|
| Dart wall | Tiny holes, faint air draft |
| Pit trap | Dust seams, hollow sound |
| Gas trap | Faint odor, corroded stone |
| Magical rune | Glowing symbols, static in air |
| Swinging blade | Notches in walls, hanging hardware |
| Crushing ceiling | Scraped walls, dust piles |
| Net trap | Ceiling hooks, disturbed dust |
| Flame spout | Soot stains, scorch marks |
| Illusionary floor | No dust where it should be, warped reflections |
10) Disarming and Bypassing
Disarming
| Method | Time | Check | Risk |
|---|---|---|---|
| Tools | 5-10 minutes | Intelligence or Agility | Fail = trigger |
| Improvised tools | 15 minutes | Intelligence or Agility -2 | Fail = trigger |
| Brute force | Instant | Strength | Fail = partial trigger |
| Magic dispel | 1 round | Worldsway | Fail = backlash |
| Creative method | Varies | DM sets check | May disable without touching |
Bypassing
| Method | Time | Check | Risk |
|---|---|---|---|
| Jump or climb | Instant | Agility | Fail = trigger |
| Crawl or squeeze | 2-5 minutes | Strength or Agility | Fail = stuck or trigger |
| Rope or plank | 1-5 minutes | Strength or Agility | Fail = fall |
| Animal test | Instant | Luck or Animal roll | Creature may trigger instead |
11) Trap Reset and Maintenance
| Trap Type | Reset Method | Time | Notes |
|---|---|---|---|
| Mechanical | Rewind springs, replace parts | 10-30 minutes | Requires gear |
| Environmental | Natural refill (gas, water, dust) | 1-6 hours | Dungeon resets it |
| Magical | Auto recharge (glyphs) | 1-6 hours | Unless dispelled |
| Hybrid | Both required | 30+ minutes | Needs tools and arcane reset |
12) Trap Frequency in Dungeons
| Dungeon Type | Trap Density | Notes |
|---|---|---|
| Ruins | Low | 1 trap every 6-10 rooms |
| Active lair | Moderate | 1 trap every 3-5 rooms |
| Vault or treasury | High | 2-3 traps per room |
| Mythic dungeon | Extreme | Traps layered, chained, near every chamber |
13) Trap Encounter Integration
Noise: Triggering a trap counts as a loud event and raises encounter danger range by one step.
Bodies: Victims of traps left behind permanently raise danger on that floor.
Alarm Traps: Some traps do no damage but raise Alarm Track by two immediately.
Chain Reaction: Some traps are designed to set off others (pitfall leads into gas chamber).
Reinforcement Response: In lairs, triggered traps may call guards within 1d6 minutes.
HOW TO CREATE A TRAP
This is the full step-by-step system for building traps in your game. Use it for any biome: buildings, lairs, caves, roads, temples, or mountains.
Step 1: Define Purpose and Story Hook
Purpose: guard treasure, slow intruders, punish thieves, act as a warning, or be an environmental hazard.
Story hook: every trap should make sense in-world. Example: hunters built a snare to catch prey, priests set a rune to punish blasphemers.
Step 2: Choose Trap Severity (use the severity table)
Roll 1d20 or pick a severity. Severity sets how dangerous the trap is.
| Roll | Severity | Sample Damage | Stat Roll Target | Treasure Value |
|---|---|---|---|---|
| 1-3 | Trivial | 1d4 to 1d6 | Easy roll vs stat | 0 to 50 Copper pounds |
| 4-6 | Minor | 1d6 to 2d6 | Easy roll vs stat | 50 to 150 Copper pounds |
| 7-9 | Moderate | 2d6 to 4d6 | Medium roll vs stat | 150 to 400 Copper pounds |
| 10-12 | Dangerous | 4d6 to 6d6 | Medium roll vs stat | 400 to 800 Copper pounds |
| 13-15 | Severe | 6d6 to 8d6 | Hard roll vs stat | 800 to 1500 Copper pounds |
| 16-18 | Deadly | 8d6 to 10d6 | Hard roll vs stat | 1500 to 3000 Copper pounds |
| 19 | Extreme | 10d6 to 12d6 | Nearly impossible roll | 3000 to 5000 Copper pounds |
| 20 | Lethal | 12d6+ or instant kill | Nearly impossible roll | 5000+ Copper pounds, legendary caches |
Step 3: Pick a Trigger
Common triggers include:
Pressure plate
Tripwire
Contact (touch, open, pull)
Proximity (sound, heat, magic sense)
Time delay (clockwork, wax melt, etc)
Remote trigger (guard or caster activates)
Combination (two or more linked triggers)
Step 4: Define Detection
Players can attempt to spot traps before triggering them.
| Method | Time | Roll | Notes |
|---|---|---|---|
| Casual glance | 1 round | None | Only finds obvious traps |
| Quick search | 1 minute | Wisdom vs d20 | May notice dust seams, marks |
| Careful probe | 10 minutes | Intelligence or Wisdom vs d20 | Best for hidden traps |
| Specialist tools | 5 minutes | Intelligence or Agility vs d20 | Lockpicks, mirrors, chalk dust |
| Magic sense | Instant | Worldsway roll | Only for magical traps |
Failure gives false confidence. Success may give only a hint, not the full trap.
Step 5: Choose Mechanism and Effect
Examples of mechanisms:
Projectile: darts, bolts, arrows
Bladed motion: swinging blade, scything arm
Falling object: boulder, cage, blocks
Crushing motion: walls, ceilings
Entanglement: nets, ropes, chains
Hazard release: gas, spores, acid, oil
Magical discharge: glyph, rune, crystal surge
Illusionary: fake floors, false treasures
Alarm only: bells, gongs, shrieks
Primary effects: damage, paralysis, poison, curse, blinding, knockdown.
Secondary effects: alarm, reinforcements, summoning, terrain shift.
Step 6: Assign Rolls for Avoidance and Resistance
To detect: Intelligence or Wisdom vs d20 (depending on method).
To avoid once triggered: Agility or Wisdom vs d20.
To resist damage or status: Strength, Constitution, or Worldsway vs appropriate dice.
To disarm: Intelligence or Agility with tools vs d20.
Difficulty is based on severity:
Easy roll = 1d20 vs stat.
Medium roll = 2d20 vs stat.
Hard roll = 3d20 vs stat.
Nearly impossible = 1d100 vs stat.
Step 7: Set Clues
Every trap should have 2 to 4 clues. Examples:
Dart trap: tiny holes in wall, faint air draft.
Pit trap: hollow sound, dust seams.
Gas trap: sour odor, corroded stone.
Rune trap: faint glow, static in air.
Blade trap: scratches on walls, worn grooves.
Step 8: Add Disarming and Bypassing Options
Always give more than one way.
Disarming:
Tools: 5 to 10 minutes, roll Intelligence or dexterity
vs d20.
Improvised tools: 15 minutes, harder roll.
Brute force: instant, roll Strength.
Magic dispel: 1 round, Worldsway roll.
Bypassing:
Jumping or climbing.
Crawling carefully.
Using rope or plank.
Sending an animal ahead.
Step 9: Decide Reset and Maintenance
Mechanical: reset in 10 to 30 minutes with gears and rope.
Environmental: fills again with gas or dust in 1 to 6 hours.
Magical: rune recharges in 1 to 6 hours unless dispelled.
Hybrid: needs both parts and magic.
Step 10: Place the Trap and Integrate
Logical placement: doorways, choke points, near treasure.
Alarm consequences: raises danger range, draws reinforcements.
Corpses from older victims make danger higher.
Multiple traps can chain together (pit into gas chamber).
Step 11: Match Treasure to Trap
Trap reward always fits severity.
Trivial or Minor: small coin purses, potions, petty goods.
Moderate to Dangerous: scrolls, runes, moderate treasure, low-level magic.
Severe to Deadly: relic shards, major items, hoards.
Extreme or Lethal: legendary caches, artifacts.
Step 12: Write a GM Reference Note
Keep it short, example:
"Pressure plate in north corridor, depresses 1 inch, releases darts (6 total, 2d6 each). Detect with Intelligence vs d20 (clue: wall holes). Avoid with Agility vs d20. Disarm with Agility + tools vs d20. Resets in 2 hours. Treasure: 150 to 400 Copper pounds in chest behind wall."
Example Traps
Building: Silverware Spike Plate
Location: manor hallway
Trigger: pressure tile
Detection: Wisdom vs d20, seam in floor
Mechanism: spring spikes, 2d6 piercing
Secondary: alarm bell
Disarm: Intelligence + tools vs d20
Reset: manual, 20 minutes
Treasure: 150 to 400 Copper pounds in jewelry
Lair: Hunter Net and Spear Rig
Location: beast lair
Trigger: tripwire
Detection: Wisdom vs d20, rope in brush
Mechanism: net restrains, spears deal 2d6
Secondary: alarm noise
Disarm: cut cord, or Intelligence vs d20 to disable rig
Reset: 10 minutes
Treasure: 150 Copper pounds
Cave: Stalactite Shaker
Location: crystal cavern
Trigger: pressure plate
Detection: Intelligence vs d20, crack in floor
Mechanism: stalactites fall, 4d10 bludgeon
Secondary: dust reduces visibility for 1d4 rounds
Disarm: Strength vs d20 to jam, or ranged attack vs trigger
Reset: natural over months
Treasure: 600 to 1200 Copper pounds in crystals
Road: Hidden Trap Mat
Location: country road
Trigger: false mat
Detection: Wisdom vs d20, odd stitching
Mechanism: pitfall 2d10, restrained by net
Secondary: alarm horn
Disarm: cut 4 anchors, Intelligence vs d20
Reset: manual, 10 minutes
Treasure: 300 to 600 Copper pounds
Temple: Reliquary Rune of Retribution
Location: shrine altar
Trigger: opening reliquary
Detection: Worldsway roll, faint glyph glow
Mechanism: rune blast cone 6d10, curse drains -2 stat
Secondary: alarm summons guardians
Disarm: Worldsway vs d20 or ritual 10 minutes
Reset: recharges in 24 hours
Treasure: 1500 to 3000 Copper pounds relic
d100 Unique Building Traps
| d100 | Trap | Trigger & Mechanism | Effect | Clues | Severity | Treasure Link |
|---|---|---|---|---|---|---|
| 01 | Needle Lock | Lockpick pressure releases poisoned needle | 1d6 damage, poison (1d4 rounds) | Tiny hole in keyhole | Minor | 50–150 cp, petty goods |
| 02 | Bell Door | Turning handle pulls cord to bell | Loud alarm alerts nearby | Dust on cord, faint jingle | Trivial | None |
| 03 | Falling Chandelier | Door opens, rope cut | 2d6 bludgeon, 10 ft radius | Wax drips, frayed rope | Moderate | 150–400 cp in silverware |
| 04 | Collapsing Stair | Hinged stair under weight | 2d6 fall damage | Loose step seam | Minor | 100 cp pouch in niche |
| 05 | Poison Handle | Door knob smeared | Contact poison, weakness | Green stain, acrid smell | Minor | 50 cp trinket chest |
| 06 | Spike Plate | Pressure tile activates | 3d6 piercing | Slightly raised tile | Dangerous | 400–800 cp hidden chest |
| 07 | Tripwire Bookshelf | Wire tips heavy shelf | 2d8 crush, blocks hall | Wire glints, dust trail | Moderate | 200 cp in rare books |
| 08 | Fireplace Bellows | Lever blows sparks | Fire cone 2d6 | Ash pile near hearth | Minor | 100 cp ash pan |
| 09 | Collapsing Ceiling | Plate loosens supports | 3d10 bludgeon | Dust and cracks overhead | Severe | 1,000 cp in wall safe |
| 10 | Crossbow Wall | Door opens string | 2 bolts, 1d8 each | Wall holes in plaster | Dangerous | 500 cp plus potion |
| 11 | Chimney Drop | Rope cut above | Bricks fall 2d8 | Loose soot | Minor | None |
| 12 | Rotten Balcony | Weight stress | Fall 2d10 | Cracked beams | Moderate | Jewelry worth 300 cp |
| 13 | Alarm Floorboard | Pressure board clicks | Loud alarm | Loose nails | Trivial | None |
| 14 | Spike Chest | Chest lid spring | 2d6 piercing | Holes inside lid | Minor | 200 cp coins inside |
| 15 | Powder Keg | Wire ignites keg | Explosion 4d10 | Strong powder smell | Severe | 1,500 cp hoard |
| 16 | Acid Shelf | Wire tips jars | Acid splash 2d6 | Strong vinegar smell | Moderate | 100 cp potions |
| 17 | Stained Glass Fall | Opening shutters drops pane | Glass shards 2d6 | Loose frame | Minor | Glass worth 100 cp |
| 18 | Iron Gate Drop | Pressure plate | Gate restrains, 2d6 crush | Ceiling groove | Dangerous | Locked treasure room |
| 19 | Alarm Cat | Disturbed cage, cat yowls | Alarm | Food bowl nearby | Trivial | None |
| 20 | Wall Blade Swing | Tripwire pulls blade | 3d8 slash | Wall notches | Dangerous | 400 cp relic inside |
| 21 | Weighted Rug | Step pulls rug | Victim thrown into spikes 2d8 | Rug heavy, odd bulge | Moderate | 200 cp vase |
| 22 | Rope Snare Chair | Sitting tightens rope | Restrains victim | Chair legs cut oddly | Minor | 100 cp book stash |
| 23 | Poison Quill | Writing quill smeared | 1d6 damage, poison | Oddly oily ink | Minor | 150 cp letters |
| 24 | Gas Lamp Trap | Lighting lamp triggers vent | Poison gas cloud, 1d4 rounds | Lamp hisses | Dangerous | 600 cp silver lamp |
| 25 | Fire Grate Trap | Opening grate releases oil | Fire 3d6 | Oil stains | Moderate | 250 cp coffer |
| 26 | Floor Saw | Pressure tile spins saw | 3d8 slash | Metal groove | Dangerous | 500 cp ring |
| 27 | Rafter Spear | Door rope drops spear | 2d10 piercing | Spear mounted high | Dangerous | 600 cp weapon cache |
| 28 | Statue Crush | Disturb statue, tilts over | 3d10 bludgeon | Base cracked | Severe | 1,200 cp idol inside |
| 29 | Bed Spike Trap | Lie down, frame snaps | 2d6 piercing | Strange metal bed frame | Minor | 200 cp hidden drawer |
| 30 | Cupboard Collapse | Opening door drops bricks | 2d6 bludgeon | Dust trail | Minor | 100 cp kitchen goods |
| 31 | Trapdoor Rug | Rug hides pit | Fall 2d10 | Rug lumpy | Dangerous | 400 cp locked chest below |
| 32 | Painting Darts | Lifting painting fires darts | 2d6 piercing | Small wall holes | Minor | 200 cp behind canvas |
| 33 | Cask Release | Barrel lever tips | Barrel crush 2d8 | Loose hoop | Minor | Wine stash 150 cp |
| 34 | Bookcase Flame | Pull book ignites wick | Fire burst 3d6 | Sooted shelf | Dangerous | 500 cp scrolls |
| 35 | Floor Bellows | Pressure forces air horn | Alarm, loud | Draft at seams | Trivial | None |
| 36 | Armory Spear Wall | Tripwire releases rack | 3d8 piercing | Loose spears | Dangerous | 700 cp arms |
| 37 | Cauldron Spill | Stirring handle tips | Hot liquid 2d6 burn | Scorch stains | Minor | 150 cp herbs |
| 38 | Rope Counterweight | Plate snaps rope | Sack of stones falls 2d10 | Rope worn | Moderate | 300 cp lockbox |
| 39 | Stairs Oil Spill | Wire tips flask | Oil slick, fall 2d6 | Greasy smell | Minor | 150 cp jar stash |
| 40 | Cabinet Alarm | Door string pulls bell | Alarm | Cord visible | Trivial | None |
| 41 | Floor Crossbows | Step plate fires bolts | 2 bolts 1d8 each | Floor seams | Dangerous | 600 cp crate |
| 42 | Loft Collapse | Weight stress | 2d8 fall | Loft creaks | Minor | 200 cp supplies |
| 43 | Curtain Blades | Pull curtain, blades drop | 2d6 slash | Curtain weight odd | Minor | 150 cp jewelry |
| 44 | Door Sand Drop | Open door drops sand | Buries, 1d6 suffocation | Sand trails | Moderate | 250 cp urn |
| 45 | Rope Ladder Cut | Ladder cut loose | 3d10 fall | Rope frayed | Dangerous | 400 cp pouch below |
| 46 | Wall Crush | Pull lever | Wall slam 4d10 | Wall seams odd | Severe | 1,000 cp relic |
| 47 | Trap Chair Spear | Sitting triggers spear | 2d6 piercing | Seat too thick | Minor | 150 cp stash |
| 48 | Jar Gas Trap | Opening lid releases vapor | Poison gas 1d4 rounds | Jar hums | Moderate | 300 cp coin jar |
| 49 | Roof Tile Drop | Door slam shakes roof | Tiles fall 2d8 | Loose roof tiles | Minor | None |
| 50 | Statue Eye Beam | Eye gem fires bolt | 3d8 magic | Gem faint glow | Dangerous | 700 cp gem |
| 51 | Wardrobe Pit | Step in wardrobe | Pitfall 2d10 | Wardrobe base odd | Dangerous | 400 cp clothing chest |
| 52 | Ink Poison Trap | Ink well poisoned | 1d6, disease | Smell bitter | Minor | 200 cp scroll case |
| 53 | Rope Drag Trap | Tripwire pulls rope | Victim dragged 1d6 squares | Rope under rug | Minor | 150 cp crate |
| 54 | Boiler Explosion | Opening door triggers steam | Fire/steam 4d10 | Hissing sound | Severe | 1,200 cp hoard |
| 55 | Tripwire Pot Drop | Pot falls from shelf | 2d8 bludgeon | Shelf odd | Minor | 100 cp spices |
| 56 | Balcony Net | Step triggers net | Restrained | Net rope visible | Minor | 200 cp jewelry |
| 57 | Wall Gas Pipes | Pressure plate vents gas | Poison 2d6 | Pipe smell | Dangerous | 500 cp gold cup |
| 58 | Trap Window | Opening pane triggers blade | 2d8 slash | Window squeaks | Minor | 150 cp necklace |
| 59 | Knife Ceiling | Rope cut drops knives | 3d6 slash | Rope visible | Moderate | 300 cp hoard |
| 60 | Wall Flamethrower | Plate forces oil and spark | 4d6 flame | Soot stains | Severe | 1,000 cp relic |
| 61 | Stairs Collapse | Centerboard gives way | 3d10 fall | Stairs creak | Dangerous | 600 cp stash below |
| 62 | Poison Pillow | Stuffing treated | Contact poison sleep | Smell strange | Minor | 150 cp lockbox |
| 63 | Gas Lantern Shatter | Wire smashes lantern | Fire 3d6 | Oil smell | Moderate | 300 cp candlesticks |
| 64 | False Wall Crush | Leaning wall falls | 3d8 bludgeon | Wall unstable | Dangerous | 500 cp stash |
| 65 | Trap Chest Bomb | Opening chest pulls striker | Powder blast 5d10 | Burnt chest | Severe | 1,200 cp hoard |
| 66 | Floor Cage | Plate drops cage | Restrains | Cage seams visible | Minor | 200 cp goods |
| 67 | Trap Mirror Shards | Shattering mirror falls | 2d6 slash | Cracks visible | Minor | 150 cp baubles |
| 68 | Door Spear Thrust | Opening pushes spear | 2d8 pierce | Spear gap visible | Moderate | 250 cp spear |
| 69 | Trap Organ Pipes | Play organ note | Poison gas release | Musty smell | Dangerous | 400 cp instrument |
| 70 | Wall Sword Swing | Pull rope | 3d8 slash | Sword hinge visible | Dangerous | 600 cp sword |
| 71 | Ceiling Rope Snare | Step plate | Rope snare, restrains | Rope coil visible | Minor | 200 cp stash |
| 72 | Trap Chest Needles | Lid spring | 2d6 pierce | Holes inside lid | Minor | 200 cp coins |
| 73 | Trap Stove Blast | Open stove, steam blast | 3d6 burn | Steam hissing | Moderate | 300 cp silver pots |
| 74 | False Banister | Grasp breaks banister | 2d8 fall | Wood cracked | Minor | 150 cp jewelry |
| 75 | Trap Globe Fall | Move globe, counterweight | Globe fall 2d8 | Bulky base | Moderate | 250 cp map stash |
| 76 | Trap Bed Collapse | Lie on bed, frame snaps | 2d6 pierce | Bed squeaks | Minor | 150 cp stash |
| 77 | Trap Closet Collapse | Door wire releases shelves | 2d8 bludgeon | Shelves leaning | Minor | 200 cp stash |
| 78 | Trap Table Blades | Sit at table | 3d6 slash | Table seams odd | Moderate | 300 cp silver |
| 79 | Trap Sofa Fire | Sit on sofa ignites oil | Fire 3d6 | Sofa damp smell | Dangerous | 500 cp stash |
| 80 | Trap Desk Ink | Open drawer, ink spray | Blind 1 round | Ink smell | Minor | 150 cp letters |
| 81 | Trap Bed Net | Lie down, net falls | Restrains | Net bulge above | Minor | 150 cp stash |
| 82 | Trap Ladder Drop | Climb ladder, rung breaks | 2d8 fall | Weak rung | Minor | 150 cp stash |
| 83 | Trap Roof Rope | Rope cut drops beam | 3d8 crush | Rope visible | Moderate | 250 cp stash |
| 84 | Trap Closet Gas | Opening door vents gas | Poison 2d6 | Smell odd | Moderate | 250 cp stash |
| 85 | Trap Balcony Railing | Grab railing, collapses | 2d8 fall | Railing cracked | Minor | 200 cp jewelry |
| 86 | Trap Stool Spike | Sit on stool, spike rises | 2d6 pierce | Stool odd | Minor | 150 cp |
| 87 | Trap Cabinet Flame | Open cabinet, flame jet | Fire 3d6 | Soot stains | Moderate | 300 cp |
| 88 | Trap Painting Needle | Touch painting | Needle jab 1d6 | Hole visible | Minor | 150 cp |
| 89 | Trap Rug Pit | Step on rug | Pitfall 2d10 | Rug bulge | Dangerous | 400 cp chest |
| 90 | Trap Piano Sound | Play keys | Alarm | Off-key sound | Trivial | None |
| 91 | Trap Fireplace Collapse | Move log | Collapse 3d8 | Ash loose | Moderate | 300 cp |
| 92 | Trap Wall Spike | Lean on wall, spikes | 2d8 pierce | Holes visible | Minor | 200 cp |
| 93 | Trap Lantern Gas | Light lantern | Gas ignition 4d10 | Strong smell | Severe | 1,000 cp |
| 94 | Trap Door Guillotine | Open door | Blade 5d10 | Grooves visible | Severe | 1,500 cp |
| 95 | Trap Cabinet Darts | Open drawer | 3 darts 1d6 each | Small holes | Minor | 200 cp |
| 96 | Trap Chair Collapse | Sit chair | Collapse fall 1d6 | Loose leg | Trivial | None |
| 97 | Trap Clock Explosion | Wind clock | Powder blast 6d10 | Powder smell | Deadly | 2,000 cp hoard |
| 98 | Trap Safe Curse | Touch safe | Curse until dispelled | Arcane glow | Severe | 1,500 cp |
| 99 | Trap Throne Crush | Sit on throne | Seat collapses, spikes 6d10 | Throne creaks | Deadly | 3,000 cp relic |
| 100 | Trap Vault Rune | Open vault | Glyph explodes 8d10 | Rune glow | Lethal | Legendary cache |
d100 Unique Lair Traps
| d100 | Trap | Trigger & Mechanism | Effect | Clues | Severity | Treasure Link |
|---|---|---|---|---|---|---|
| 01 | Bone Rattle Alarm | Tripwire strung with bones | Loud alarm, adds +2 to encounter danger | Bones dangling, smell of decay | Trivial | None |
| 02 | Stake Pit | Concealed pit lined with sharpened stakes | Fall 2d10 plus 2d6 piercing | Loose dirt, discolored soil | Dangerous | 400–800 cp hoard |
| 03 | Poisoned Meat Bait | Touch or move bait triggers needle | 1d6 damage plus poison | Meat too fresh, faint acrid smell | Minor | 150 cp scraps |
| 04 | Net Snare | Step on plate pulls net overhead | Restrains target | Rope fibers on ground | Minor | 200 cp pouch |
| 05 | Swinging Log | Tripwire releases log | 3d8 bludgeon | Rope scuff marks, grooved path | Dangerous | 600 cp loot chest |
| 06 | Spiked Wall Swing | Pressure plate | Wall spikes swing across hall, 3d10 | Fresh gouges in stone | Severe | 1,200 cp relic shard |
| 07 | Animal Cage Drop | Wire pulls cage above | Cage falls, restrains or crushes 2d6 | Scratches overhead | Minor | 100 cp scraps |
| 08 | Mudslide Trigger | Pressure plate releases dammed mud | Flood, knock prone 2d6 | Damp walls | Moderate | 250 cp stash |
| 09 | Flame Pot Swing | Tripwire tips burning pot | Fire 3d6 | Charred rope, soot | Moderate | 250 cp charms |
| 10 | Rotting Ladder | Climb breaks rungs | 2d8 fall | Ladder weak, gnawed wood | Minor | 200 cp box |
| 11 | Bear Trap Jaws | Pressure trigger | 2d8 piercing, restrained | Metal teeth partly buried | Moderate | 300 cp weapons |
| 12 | Oil Slick Fire | Plate tips flask then spark | 3d6 fire | Oil smell, wet stains | Moderate | 300 cp loot |
| 13 | Bone Spike Trap | Step snaps bone lever | 2d6 piercing | Bone splinters visible | Minor | 150 cp |
| 14 | Spore Jar | Break jar triggers fungal spores | Poison cloud 1d4 rounds | Odd jars, fungal smell | Moderate | 300 cp potions |
| 15 | Rockfall Snare | Wire releases boulder overhead | 4d10 crush | Loose stones above | Severe | 1,000 cp hoard |
| 16 | Poison Thorn Wall | Narrow corridor lined with thorns | 2d6 poison piercing | Smell of sap, glistening walls | Moderate | 250 cp herbs |
| 17 | Swinging Spikes | Rope swings weighted spikes | 2d10 pierce | Rope marks on ceiling | Dangerous | 500 cp cache |
| 18 | Wasp Nest Trap | Tripwire pulls hive | 1d6 swarm damage per round | Buzzing faintly | Minor | 200 cp hidden bag |
| 19 | Blinding Ash Trap | Pressure tile bursts ash | Blind 1d4 rounds | Fine black dust | Minor | 200 cp stash |
| 20 | Alarm Gong | Wire hits gong | Noise, raises danger | Gong visible | Trivial | None |
| 21 | Spike Bed | Hide bed of spikes under leaves | 2d8 piercing | Uneven ground, faint metallic smell | Moderate | 250 cp |
| 22 | Falling Carcass | Door opens, tied carcass drops | 2d6 bludgeon, blood scent | Smell rot, flies buzzing | Minor | 150 cp |
| 23 | Tripwire Dartboard | Wire fires darts from wall | 2d6 pierce | Small holes in wall | Minor | 200 cp |
| 24 | Tar Pit Trap | Concealed tar pit | Restrains, 1d4 fire damage if ignited | Tar smell, sticky soil | Dangerous | 600 cp relic |
| 25 | Hanging Bones | Step pulls cord, bones fall | Alarm, clatter | Bones tied together | Trivial | None |
| 26 | Boiling Cauldron | Push door tips cauldron | 3d6 burn | Heat, bubbling | Moderate | 300 cp potion |
| 27 | Cave Snake Release | Wire opens cage | Snake attack, venom 1d6 poison | Hissing faintly | Moderate | 250 cp |
| 28 | Rock Net | Net of stones drops | 3d8 crush | Ceiling bulge | Dangerous | 500 cp |
| 29 | Resin Fire Trap | Torch ignites resin slick | 4d6 fire | Strong resin smell | Severe | 1,000 cp stash |
| 30 | Slime Jar Drop | Wire tips jars | Acid slime spill, 2d6 | Glass smell | Minor | 200 cp |
| 31 | Bone Spear Trap | Floor lever | Bone spear thrusts 2d8 | Bone carved odd | Moderate | 300 cp |
| 32 | Hanging Rope Snare | Step plate | Rope lifts victim upside down | Rope loop visible | Minor | 200 cp |
| 33 | Collapsing Tunnel | Pressure trigger | Ceiling collapse 4d10 | Dust trickling | Severe | 1,200 cp relic |
| 34 | Firework Alarm | Wire lights crude rocket | Loud flare, calls lair | Charred residue | Minor | None |
| 35 | War Drum Trap | Pressure plate pounds drum | Alarm, +2 danger | Drum visible | Trivial | None |
| 36 | Crude Guillotine | Opening gate triggers blade | 3d10 slash | Blade groove | Dangerous | 500 cp |
| 37 | Spike Door | Door handle pulls spikes from wall | 2d8 piercing | Wall scratches | Moderate | 300 cp |
| 38 | Swarm Box | Open chest, swarm of rats | 1d4 damage, panic | Scratching sounds | Minor | 150 cp |
| 39 | Collapsing Bridge | Weight stress | 2d10 fall | Rotted ropes | Moderate | 250 cp |
| 40 | Gas Fungus Patch | Disturb fungus, spores release | Poison cloud | Glistening patches | Moderate | 300 cp herbs |
| 41 | Spiked Pit Cover | Weak cover breaks | Fall 3d10, spikes | Loose dust | Dangerous | 600 cp stash |
| 42 | Rope Net Spear | Tripwire pulls net of spears | 3d8 pierce | Net seams | Moderate | 300 cp |
| 43 | Drumstick Trigger | Wire bangs drum | Alarm | Obvious drum | Trivial | None |
| 44 | Burning Tallow Trap | Plate tips candles | Fire 2d6 | Wax pools | Minor | 200 cp |
| 45 | Spiked Boulder Roll | Tripwire releases boulder | 4d10 crush | Channel track | Severe | 1,000 cp |
| 46 | Bone Dust Poison | Jar breaks | Choke cloud 2d6 | Powder near jar | Moderate | 250 cp |
| 47 | Cage Drop | Plate pulls cage | Restrains, 1d6 crush | Rope seams | Minor | 200 cp |
| 48 | Carved Idol Curse | Touch idol | Curse until dispelled | Idol hums | Dangerous | 500 cp relic |
| 49 | Fire Oil Spill | Tripwire tips jar | Oil fire 3d6 | Oil smell | Moderate | 300 cp |
| 50 | Alarm Flute | Wire blows crude flute | High whistle alarm | Flute tied to wall | Trivial | None |
| 51 | Pit Net Trap | Pitfall then net overhead | Fall 2d10, restrained | Net fibers visible | Dangerous | 500 cp |
| 52 | Snake Urn | Open urn, snakes attack | Venom 1d6 poison | Hissing sound | Moderate | 250 cp |
| 53 | Tripwire Blade Arms | Blades swing across | 3d8 slash | Scratches in stone | Dangerous | 600 cp |
| 54 | Sticky Resin Floor | Step in resin patch | Restrained | Sticky smell | Minor | 200 cp |
| 55 | Collapsing Logs | Wire pulls logs down | 3d10 crush | Log piles unstable | Severe | 1,000 cp |
| 56 | Fire Pit Blast | Pit filled with coals | 3d8 burn | Heat shimmer | Moderate | 300 cp |
| 57 | Rusted Spike Net | Net laced with spikes falls | 2d6 pierce, restrains | Net seams overhead | Minor | 200 cp |
| 58 | Poison Blowpipes | Wire fires blow darts | 2d6 plus poison | Small wall holes | Moderate | 300 cp |
| 59 | Hanging Carcass Alarm | Pulls chain of carcasses | Noise, attracts predators | Rot smell | Trivial | None |
| 60 | Firework Pot Trap | Open jar, flare ignites | 3d6 burn plus alarm | Powder smell | Moderate | 250 cp |
| 61 | Boulder Chute | Plate releases chute | 4d10 crush | Chute seams visible | Severe | 1,200 cp |
| 62 | Thorn Cage | Plate drops cage of thorns | 2d6 pierce plus restrain | Vine smell | Moderate | 300 cp |
| 63 | Bone Needle Idol | Touch idol | Needle prick 1d6 plus poison | Needle seams | Minor | 200 cp |
| 64 | Rotted Rope Bridge | Rope snaps | 2d10 fall | Rope frays | Moderate | 300 cp |
| 65 | Alarm Fire Pot | Breaks, fire plus alarm | 3d6 fire | Smell smoke | Moderate | 250 cp |
| 66 | Pit Snake Release | Pitfall, snakes inside | 2d10 fall plus venom | Hissing faint | Dangerous | 600 cp |
| 67 | Log Crush | Pull lever | 3d10 bludgeon | Lever obvious | Severe | 1,000 cp |
| 68 | Poisoned Hook | Tripwire pulls hooks | 2d8 plus poison | Hooks faintly visible | Moderate | 300 cp |
| 69 | Bone Gong Alarm | Wire hits bone gong | Noise | Bone gong visible | Trivial | None |
| 70 | Resin Torch Burst | Torch lights resin | Fire 4d6 | Resin pools | Dangerous | 500 cp |
| 71 | Rolling Cage | Cage rolls forward | 3d8 crush | Cage bulge visible | Moderate | 300 cp |
| 72 | Spike Log Swing | Rope log with spikes | 3d10 pierce | Rope seams | Severe | 1,200 cp |
| 73 | Bone Spike Wall | Wall juts spikes | 3d8 pierce | Spike seams | Dangerous | 500 cp |
| 74 | Poison Ash Urn | Break urn | Poison cloud | Powder smell | Moderate | 300 cp |
| 75 | Alarm Hide Whistle | Hide whistle in air vent | Loud shrill | Vent hum | Trivial | None |
| 76 | Crushing Stone Face | Idol falls forward | 4d10 crush | Idol cracked | Severe | 1,500 cp relic |
| 77 | Rusted Chain Collapse | Ceiling chain snaps | 3d8 bludgeon | Chain rust | Moderate | 300 cp |
| 78 | Spike Rope Trap | Rope lined with spikes | 2d6 pierce | Rope odd | Minor | 200 cp |
| 79 | Flaming Net Trap | Net dipped in tar falls | 3d6 fire plus restrain | Tar smell | Dangerous | 600 cp |
| 80 | Poison Fang Idol | Bite needle | 2d6 plus poison | Idol teeth shine | Moderate | 250 cp |
| 81 | Cave Bat Release | Wire opens cage | Swarm blind 1d4 rounds | Chirping faint | Minor | 150 cp |
| 82 | Boulder Wedge | Kick wedge, boulder rolls | 4d10 crush | Boulder overhead | Severe | 1,000 cp |
| 83 | Trapfire Pit | Fire pit disguised | 2d10 burn | Heat shimmer | Dangerous | 600 cp |
| 84 | Resin Gas Trap | Plate vents resin fumes | Poison cloud | Resin smell | Moderate | 300 cp |
| 85 | Alarm Drum Wall | Plate pounds drum | Alarm | Drum visible | Trivial | None |
| 86 | Spike Rack Fall | Rack of spikes falls | 3d8 pierce | Rack unstable | Dangerous | 500 cp |
| 87 | Poison Jar Gas | Break jar | Poison gas | Vinegar smell | Moderate | 300 cp |
| 88 | Idol Flame Burst | Touch idol | Fire 4d10 | Idol scorched | Severe | 1,200 cp |
| 89 | Bone Blade Pendulum | Rope swings blade | 3d10 slash | Blade grooves | Severe | 1,500 cp |
| 90 | Tar Cage Trap | Net tar-dipped falls | 2d6 plus restrain | Tar stains | Moderate | 300 cp |
| 91 | Resin Torchfall | Ceiling jar tips resin fire | 4d6 fire | Soot stains | Dangerous | 500 cp |
| 92 | Pit Boulder Trap | Fall into pit, boulder drops | 4d10 crush | Loose dirt, boulder overhead | Severe | 1,200 cp |
| 93 | Bone Idol Curse | Touch idol | Curse until dispelled | Idol hums faint | Dangerous | 600 cp relic |
| 94 | Spike Floor Trap | Step plate | 3d8 pierce | Seams visible | Dangerous | 500 cp |
| 95 | Poison Blowdart Idol | Idol mouth fires darts | 2d6 plus poison | Holes visible | Moderate | 300 cp |
| 96 | Net Rockfall | Net full of rocks falls | 3d10 crush | Ceiling bulge | Severe | 1,200 cp |
| 97 | Flame Oil Idol | Idol tips oil then spark | 4d10 fire | Oil stains | Severe | 1,500 cp relic |
| 98 | Boulder Idol Release | Push idol, boulder rolls | 5d10 crush | Idol carved oddly | Deadly | 2,000 cp |
| 99 | Idol Curse Explosion | Idol explodes curse | 6d10 damage, curse | Glow faint | Deadly | 2,500 cp |
| 100 | Lair Heart Rune | Touch idol, rune detonates | 8d10 damage, auto alarm | Rune glow | Lethal | Legendary cache |
d100 Unique Cave Traps
| d100 | Trap | Trigger & Mechanism | Effect | Clues | Severity | Treasure Link |
|---|---|---|---|---|---|---|
| 01 | Loose Stone Alarm | Step on unstable rock | Loud clatter echoes, raises danger | Piles of loose stones | Trivial | None |
| 02 | Hidden Pitfall | Covered with dirt and branches | 2d10 fall, spikes 2d6 | Slightly sunken ground | Dangerous | 400–800 cp |
| 03 | Hanging Stalactite | Pressure plate shakes ceiling | 3d8 bludgeon | Cracks above | Moderate | 300 cp |
| 04 | Bat Swarm Cage | Wire opens cage | Swarm blinds 1d4 rounds | High-pitched squeaks | Minor | 200 cp |
| 05 | Gas Pocket | Torch or spark ignites | Explosion 3d10 | Sulfur smell, warm air | Severe | 1,000 cp |
| 06 | Slime Drop | Noise stirs slime overhead | Acid 2d6 | Mucus drips from ceiling | Moderate | 250 cp |
| 07 | Collapsing Bridge | Weight stress | 3d10 fall | Rope frayed, stone cracked | Severe | 1,200 cp |
| 08 | Stalagmite Spears | Step plate launches spears | 2d8 pierce | Odd holes in ground | Moderate | 300 cp |
| 09 | Cave-In Trap | Pressure plate | Ceiling collapse 4d10 | Dust raining down | Severe | 1,200 cp |
| 10 | Tar Pit | Covered pool of tar | Restrains, 1d4 burn if ignited | Tar smell, sticky soil | Dangerous | 500 cp |
| 11 | Moss Choke Trap | Disturb moss | Spores blind 1d4 rounds | Glistening moss | Minor | 200 cp |
| 12 | Crude Boulder Roll | Tripwire releases boulder | 4d10 crush | Boulder perched | Severe | 1,200 cp |
| 13 | Snake Pit | Floor cover collapses | 2d10 fall, snakes bite 1d6 poison | Faint hissing below | Dangerous | 600 cp |
| 14 | Sharp Crystals | Tripwire shatters crystals | Shards 2d6 slash | Fragile crystal seams | Minor | 200 cp |
| 15 | Water Surge Trap | Pressure plate opens sluice | Flood knocks prone 2d6 | Damp walls | Moderate | 300 cp |
| 16 | Poison Thorn Vines | Brushing vines | 2d6 poison | Glistening vines | Minor | 200 cp |
| 17 | Stonefall Net | Wire drops rocks in net | 3d8 crush | Ceiling bulge | Dangerous | 500 cp |
| 18 | Quicksand Pit | Covered with brush | Restrains, 1d6 suffocation | Odd soil color | Moderate | 250 cp |
| 19 | Chittering Swarm Trap | Open jar of insects | 1d4 rounds distraction | Buzzing faint | Minor | 150 cp |
| 20 | Crystal Shard Fall | Step plate | Ceiling shards fall 3d8 | Shimmer above | Moderate | 300 cp |
| 21 | Acid Pool Spill | Tripwire tips jar into pool | Acid splash 2d6 | Acrid smell | Minor | 200 cp |
| 22 | Spiked Boulder Drop | Rope cut | Boulder falls 5d10 | Suspicious rope overhead | Severe | 1,500 cp |
| 23 | Stalactite Spears | Shake ceiling | 3d10 pierce | Ceiling seams | Severe | 1,000 cp |
| 24 | Cave Worm Release | Wire cage | Worm attack | Tunnels disturbed | Dangerous | 600 cp |
| 25 | Mudslide Trap | Plate releases slope | Buried, 2d6 suffocation | Mud streaks | Moderate | 250 cp |
| 26 | Poison Fungus Burst | Step releases spores | Poison 2d6, 1d4 rounds | Musty smell | Moderate | 300 cp |
| 27 | Boulder Swing | Rope swings boulder | 3d8 crush | Rope marks on ceiling | Dangerous | 500 cp |
| 28 | Ice Spike Trap | Slip triggers ice shards | 2d8 pierce | Frosty spikes | Moderate | 250 cp |
| 29 | Spider Web Snare | Walk into web | Restrains, spiders bite 1d6 | Thick webs | Minor | 200 cp |
| 30 | Rockslide Trap | Wire releases cliff | 4d10 crush | Loose gravel slope | Severe | 1,200 cp |
| 31 | Hidden Water Pit | Covered by moss | 2d10 drowning risk | Moss damp | Dangerous | 500 cp |
| 32 | Stalagmite Needle | Pressure tile | Needle pierces 1d6 | Sharp stone seam | Minor | 150 cp |
| 33 | Bone Spear Launcher | Tripwire | Bone spear fires 2d8 | Bones scattered | Moderate | 250 cp |
| 34 | Crystal Echo Alarm | Shatter crystal | Alarm noise | Crystal glow | Trivial | None |
| 35 | Gas Vent Burst | Step cracks vent | Poison gas 2d6 | Vent smell | Moderate | 300 cp |
| 36 | Boulder Door Crush | Open door | Boulder rolls down 4d10 | Channel slope | Severe | 1,200 cp |
| 37 | Chasm Bridge Rope Cut | Weight cuts rope | 3d10 fall | Rope frayed | Dangerous | 600 cp |
| 38 | Venomous Fang Idol | Touch idol | Poison 2d8 | Teeth carved oddly | Moderate | 250 cp |
| 39 | Oil Pit Trap | Step plate tips oil | Fire hazard 3d6 | Oil smell | Moderate | 300 cp |
| 40 | Rockfall Idol | Touch idol | Rock collapse 4d10 | Loose ceiling dust | Severe | 1,200 cp |
| 41 | Slime Tube Drop | Walk below slime tube | Acid burn 2d6 | Drips above | Minor | 200 cp |
| 42 | Bat Guano Gas | Disturb pile | Explosion 3d10 | Acrid ammonia smell | Severe | 1,000 cp |
| 43 | Collapsing Pillar | Lean on weak pillar | Ceiling falls 3d10 | Dust trickle | Dangerous | 600 cp |
| 44 | Poison Dart Idol | Idol mouth fires darts | 2d6 poison | Holes visible | Moderate | 250 cp |
| 45 | Cave Fire Trap | Torch lights gas vein | Fire surge 4d10 | Heat shimmer | Severe | 1,200 cp |
| 46 | Snake Urn Trap | Urn shatters | Snakes attack | Hissing | Moderate | 300 cp |
| 47 | Stalactite Needle Drop | Noise shakes stalactites | 2d8 pierce | Water drips above | Minor | 200 cp |
| 48 | Ice Collapse | Noise triggers ice fall | 3d10 | Cracks above | Severe | 1,200 cp |
| 49 | Crystal Flash Trap | Break crystal | Blind 1d4 rounds | Odd shimmer | Minor | 200 cp |
| 50 | Tar Flood Trap | Plate tips tar pool | 3d6 burn | Tar smell | Moderate | 300 cp |
| 51 | Pit of Bones | Covered pit | Fall 2d10, bones pierce 2d6 | Bone smell | Dangerous | 500 cp |
| 52 | Quake Plate | Step plate | Tremor knocks prone 2d6 | Ground hum | Moderate | 300 cp |
| 53 | Falling Stalagmites | Rope cut | 3d8 pierce | Rope tied to ceiling | Dangerous | 500 cp |
| 54 | Venom Fungus Trap | Disturb fungus | Poison 2d8 | Musty patches | Moderate | 300 cp |
| 55 | Rockfall Net | Wire drops rocks | 3d10 crush | Ceiling bulge | Severe | 1,000 cp |
| 56 | Crystal Needle Wall | Lean on wall | 2d6 pierce | Sparkle odd | Minor | 200 cp |
| 57 | Poison Spider Net | Step into web | Spider swarm 1d6 | Web shimmer | Moderate | 300 cp |
| 58 | Cave Water Flood | Plate opens sluice | Flood 3d10 | Damp walls | Severe | 1,200 cp |
| 59 | Magma Bubble Burst | Disturb vent | Fire 4d10 | Heat shimmer | Severe | 1,500 cp |
| 60 | Poison Crystal Trap | Break crystal | Poison cloud | Sharp smell | Moderate | 250 cp |
| 61 | Collapsing Rock Bridge | Step weight | 3d10 fall | Cracks visible | Dangerous | 600 cp |
| 62 | Tar Snare | Step on tar | Restrains, 1d4 fire risk | Sticky patches | Minor | 200 cp |
| 63 | Venom Needle Idol | Touch idol | 2d6 poison | Needle seams | Moderate | 250 cp |
| 64 | Stalagmite Collapse | Pressure plate | Ceiling stalagmites fall 4d10 | Ceiling cracked | Severe | 1,200 cp |
| 65 | Quicksand Sink | Step into soil patch | Restrains, suffocation | Wet soil | Moderate | 300 cp |
| 66 | Rockslide Ramp | Tripwire | 3d10 crush | Ramp slope loose | Dangerous | 600 cp |
| 67 | Poison Crystal Dust | Breaks underfoot | Poison 2d6 | Sparkle odd | Minor | 200 cp |
| 68 | Acid Pool Trap | Step into pool | 2d8 acid | Pool bubbles | Moderate | 300 cp |
| 69 | Gas Spore Burst | Disturb fungus | 3d10 poison | Fungus glow | Severe | 1,200 cp |
| 70 | Boulder Ceiling Trap | Rope cut | 4d10 crush | Rope seam | Severe | 1,500 cp |
| 71 | Slime Cage | Plate drops slime | Acid 2d6 | Gooey drips | Minor | 200 cp |
| 72 | Fire Crystal Burst | Strike crystal | Fire burst 3d10 | Crystal glow | Severe | 1,200 cp |
| 73 | Chasm Swing Rope | Rope cuts | 3d10 fall | Rope frayed | Dangerous | 500 cp |
| 74 | Poison Needle Fungus | Touch fungus | 2d6 poison | Fungus glow | Minor | 200 cp |
| 75 | Gas Idol Trap | Touch idol | Poison burst 3d8 | Idol glows faint | Moderate | 300 cp |
| 76 | Crystal Collapse | Strike crystal | Collapse 4d10 | Crystal cracked | Severe | 1,500 cp |
| 77 | Tar Fire Net | Net dipped in tar falls | 3d6 fire plus restrain | Tar smell | Dangerous | 600 cp |
| 78 | Boulder Ramp Trap | Plate releases boulder down slope | 4d10 crush | Ramp marks | Severe | 1,200 cp |
| 79 | Poison Fungus Cloud | Disturb fungus | Poison 2d8 | Musty smell | Moderate | 300 cp |
| 80 | Rockfall Idol Curse | Touch idol | Rock collapse plus curse | Glow faint | Deadly | 2,000 cp |
| 81 | Crystal Needle Rain | Shake ceiling | 3d10 slash | Shimmer above | Severe | 1,500 cp |
| 82 | Tar Flood Fire | Tar pool ignites | Fire 4d10 | Tar smell | Severe | 1,200 cp |
| 83 | Gas Tunnel Trap | Crack releases gas | Suffocation 2d6 | Gas smell | Moderate | 300 cp |
| 84 | Stalactite Net Trap | Net of spikes falls | 3d10 pierce | Ceiling bulge | Severe | 1,200 cp |
| 85 | Poison Idol Curse | Touch idol | Poison curse | Idol glow | Dangerous | 500 cp relic |
| 86 | Collapsing Bridge Trap | Step weak rope bridge | 3d10 fall | Rope frayed | Dangerous | 600 cp |
| 87 | Fire Oil Trap | Tripwire spills oil and flame | 4d10 burn | Oil smell | Severe | 1,000 cp |
| 88 | Venom Needle Idol | Idol mouth fires darts | 2d6 poison | Holes visible | Moderate | 300 cp |
| 89 | Gas Geyser Trap | Disturb vent | 3d10 poison | Vent smell | Severe | 1,200 cp |
| 90 | Slime Pit | Covered with dirt | Fall, acid 2d6 | Odd soil | Dangerous | 500 cp |
| 91 | Crystal Flash Burst | Break crystal | Blind 1d4 rounds | Bright glow | Minor | 200 cp |
| 92 | Boulder Ramp Idol | Push idol | Boulder rolls 5d10 | Idol cracked | Severe | 1,200 cp |
| 93 | Fire Crystal Idol | Touch idol | Fire 4d10 | Idol glows | Severe | 1,500 cp |
| 94 | Rockfall Net Trap | Net of boulders drops | 4d10 crush | Ceiling bulge | Severe | 1,200 cp |
| 95 | Poison Fungus Curse | Touch fungus | Poison curse | Fungus glows faint | Dangerous | 500 cp |
| 96 | Tar Fire Idol | Idol tips tar, ignites | 5d10 fire | Tar smell | Severe | 1,500 cp |
| 97 | Crystal Shatter Trap | Break crystal | Explosion 6d10 | Crystal vibrates | Deadly | 2,000 cp |
| 98 | Magma Vent Trap | Crack opens vent | Fire 6d10 | Heat shimmer | Deadly | 2,500 cp |
| 99 | Cave Heart Curse | Touch rune | Curse plus collapse 8d10 | Rune glow | Lethal | Legendary cache |
| 100 | Worldrift Crack | Step disturbs ley crack | Rift energy 10d10, auto alarm | Crack hums | Lethal | Legendary cache |
d100 Unique Roads and Environment Traps
| d100 | Trap | Trigger & Mechanism | Effect | Clues | Severity | Treasure Link |
|---|---|---|---|---|---|---|
| 01 | Tripwire Alarm | Wire across path | Noise, adds +2 to encounter danger | Wire glints in grass | Trivial | None |
| 02 | Covered Pit | Grass mat conceals pit | 2d10 fall | Ground slightly sunken | Dangerous | 400–800 cp |
| 03 | Swinging Log | Tripwire releases | 3d8 bludgeon | Rope marks on tree | Moderate | 300 cp |
| 04 | Thorn Bush Snare | Step loop pulls into thorns | 2d6 pierce, restrained | Loop in brush | Moderate | 300 cp |
| 05 | Deadfall Trap | Tripwire drops branch | 3d10 crush | Branches above | Severe | 1,200 cp |
| 06 | Spike Board | Buried under dirt | 2d8 pierce | Ground uneven | Moderate | 300 cp |
| 07 | Net Trap | Step plate lifts net | Restrains | Rope fibers visible | Minor | 200 cp |
| 08 | Poison Dart Bush | Wire fires darts from shrub | 2d6 plus poison | Small holes in bush | Moderate | 300 cp |
| 09 | Boulder Roll | Tripwire triggers slope | 4d10 crush | Boulder lodged | Severe | 1,200 cp |
| 10 | Tar Pit | Concealed with leaves | Restrains, 1d4 fire if lit | Tar smell | Dangerous | 500 cp |
| 11 | Mudslide Slope | Disturb rocks | Slope collapses 3d10 | Loose soil | Severe | 1,000 cp |
| 12 | Beehive Release | Wire drops hive | Swarm attacks 1d4 rounds | Buzzing faint | Minor | 150 cp |
| 13 | Spike Gate | Rope drops sharpened logs | 3d8 pierce | Rope seam | Dangerous | 600 cp |
| 14 | Poison Ivy Patch | Brushed against | 1d4 poison, itch penalty | Shiny leaves | Minor | 200 cp |
| 15 | Fire Oil Jar | Wire tips oil jar, spark | Fire burst 4d10 | Oil smell | Severe | 1,200 cp |
| 16 | Wolf Cage Trap | Wire opens cage | Wolf attacks | Paw prints nearby | Moderate | 250 cp |
| 17 | Branch Whip | Tripwire releases branch | 2d8 bludgeon | Bent branch obvious | Minor | 200 cp |
| 18 | Thorn Floor | Cover hides spikes | 2d6 pierce | Grass patch odd | Minor | 200 cp |
| 19 | Boulder Drop | Rope cut drops boulder | 5d10 crush | Boulder perched above | Severe | 1,500 cp |
| 20 | Drum Alarm | Tripwire bangs drum | Alarm | Drum hidden nearby | Trivial | None |
| 21 | Rope Snare | Step loop pulls up | Restrains | Rope loop visible | Minor | 200 cp |
| 22 | Fire Arrow Trap | Wire fires flaming arrow | 2d8 fire | Charred grass | Moderate | 250 cp |
| 23 | Tripwire Knife | Knife whips out | 2d6 slash | Wire shimmer | Minor | 200 cp |
| 24 | Pit of Spears | Concealed with brush | Fall 3d10, spikes | Odd patch of ground | Dangerous | 600 cp |
| 25 | Poisoned Food Bait | Eating triggers poison | 1d6 plus poison | Meat too fresh | Minor | 200 cp |
| 26 | Net of Stones | Wire drops net | 3d8 bludgeon | Rope bulge above | Moderate | 300 cp |
| 27 | Tar Fire Spill | Wire tips jar | Fire pool 3d6 | Tar smell | Moderate | 300 cp |
| 28 | Ant Nest Trap | Disturb mound | Swarm bites 1d6 rounds | Fresh dirt | Minor | 200 cp |
| 29 | Hidden Spikes | Grass mat | 2d6 pierce | Grass grows oddly | Minor | 200 cp |
| 30 | Falling Tree | Cut log tied | 4d10 crush | Fresh axe marks | Severe | 1,200 cp |
| 31 | Swinging Cage | Wire drops cage | Restrains | Cage seams | Moderate | 300 cp |
| 32 | Gas Jar Trap | Break jar, poison gas | 2d6 poison | Vinegar smell | Moderate | 250 cp |
| 33 | Rope Bridge Cut | Enemy cuts bridge | 3d10 fall | Ropes frayed | Dangerous | 500 cp |
| 34 | Fire Tar Pit | Pit ignites | 5d10 fire | Tar smell strong | Severe | 1,500 cp |
| 35 | Loud Horn Trap | Plate pushes horn | Alarm | Horn pipe visible | Trivial | None |
| 36 | Poison Thorn Bush | Concealed with leaves | 2d6 poison | Glossy leaves | Moderate | 300 cp |
| 37 | Boulder Avalanche | Trigger slope | 4d10 crush | Loose boulders | Severe | 1,200 cp |
| 38 | Spike Swing | Rope swings spikes | 3d8 pierce | Rope tied to branch | Dangerous | 600 cp |
| 39 | Fire Net Trap | Net dipped in tar | 3d6 fire plus restrain | Tar smell | Dangerous | 500 cp |
| 40 | Owl Alarm | Tripwire frees owl | Alarm | Owl hooting | Trivial | None |
| 41 | Thorn Pit | Covered pit with thorn stakes | 3d10 pierce | Fresh dirt | Severe | 1,000 cp |
| 42 | Rusted Spikes | Buried board | 2d6 pierce, infection | Rust smell | Moderate | 300 cp |
| 43 | Snake Cage Release | Wire opens cage | Snakes attack, venom 1d6 | Hissing sound | Moderate | 250 cp |
| 44 | Fire Oil Torch | Wire ignites torch oil | 3d6 fire | Oil stains | Moderate | 250 cp |
| 45 | Boulder Crush Door | Opening gate | Boulder falls 4d10 | Gate scuffs | Severe | 1,200 cp |
| 46 | Tar Snare | Step in tar patch | Restrains | Sticky soil | Minor | 200 cp |
| 47 | Tripwire Arrows | Wire fires arrows | 2 bolts, 1d8 each | Bush holes | Moderate | 300 cp |
| 48 | Swinging Spikes | Rope swings log with spikes | 4d10 | Rope marks | Severe | 1,200 cp |
| 49 | Rope Drag Trap | Wire pulls victim | Dragged 1d6 squares | Rope hidden | Minor | 200 cp |
| 50 | Poison Dart Log | Wire fires darts from log | 2d6 poison | Holes visible | Moderate | 300 cp |
| 51 | Fire Pit | Covered with branches | 2d10 burn | Heat shimmer | Dangerous | 500 cp |
| 52 | Rock Net Drop | Net of rocks falls | 3d10 crush | Ceiling bulge | Severe | 1,200 cp |
| 53 | Swarm Jar Trap | Jar tips, bugs swarm | 1d4 rounds | Buzzing | Minor | 200 cp |
| 54 | Hidden Trip Blades | Wire swings blades | 3d8 slash | Shiny edges in brush | Dangerous | 600 cp |
| 55 | Boulder Ramp | Ramp triggers | 5d10 crush | Fresh gouges | Severe | 1,500 cp |
| 56 | Poison Thorn Patch | Step into bush | 2d6 poison | Plant oddly glossy | Minor | 200 cp |
| 57 | Fire Oil Spill | Wire tips jar | Fire burst 3d6 | Oil smell | Moderate | 300 cp |
| 58 | Wolf Pack Alarm | Disturb den | Wolves howl alarm | Tracks nearby | Trivial | None |
| 59 | Pitfall Net | Fall into pit then net falls | 3d10 plus restrain | Net overhead | Dangerous | 600 cp |
| 60 | Boulder Idol Trap | Touch idol, boulder rolls | 4d10 crush | Idol cracked | Severe | 1,200 cp |
| 61 | Tar Flood Trap | Pit filled with tar | 3d6 burn | Tar smell | Moderate | 300 cp |
| 62 | Fire Arrow Idol | Touch idol, fire arrow fires | 2d8 fire | Idol seams | Moderate | 300 cp |
| 63 | Poison Idol Trap | Idol mouth fires darts | 2d6 poison | Small holes | Moderate | 300 cp |
| 64 | Log Crush | Rope cut | Log falls 4d10 | Rope seams | Severe | 1,200 cp |
| 65 | Net Spike Trap | Net with spikes falls | 3d8 pierce | Net seams | Dangerous | 600 cp |
| 66 | Drum Idol Alarm | Touch idol | Drum beats alarm | Idol seams | Trivial | None |
| 67 | Poison Blowpipe Trap | Wire fires darts | 2d6 poison | Holes visible | Moderate | 300 cp |
| 68 | Fire Tar Idol | Touch idol | Fire 5d10 | Idol scorched | Severe | 1,500 cp |
| 69 | Snake Pit Trap | Pitfall into snakes | 2d10 plus venom | Hissing faint | Dangerous | 600 cp |
| 70 | Tar Fire Net | Net dipped in tar falls | 3d6 fire plus restrain | Tar smell | Dangerous | 600 cp |
| 71 | Boulder Drop Idol | Touch idol | Boulder drops 4d10 | Ceiling bulge | Severe | 1,200 cp |
| 72 | Swarm Idol Trap | Touch idol | Bugs swarm 1d4 rounds | Idol hums | Moderate | 300 cp |
| 73 | Poison Vine Trap | Walk through vines | 2d6 poison | Glossy vines | Minor | 200 cp |
| 74 | Boulder Swing Trap | Rope swings boulder | 4d10 crush | Rope marks | Severe | 1,200 cp |
| 75 | Fire Idol Trap | Touch idol | Flame burst 4d10 | Idol glow | Severe | 1,200 cp |
| 76 | Gas Jar Idol | Break jar in idol | Poison gas 3d8 | Idol hums | Moderate | 300 cp |
| 77 | Rockslide Trap | Tripwire slope | 4d10 crush | Loose stones | Severe | 1,200 cp |
| 78 | Net Fire Trap | Net with oil ignites | 3d6 fire plus restrain | Soot marks | Dangerous | 600 cp |
| 79 | Tar Idol Trap | Touch idol | Tar spill then fire 5d10 | Tar smell | Severe | 1,500 cp |
| 80 | Snake Urn Trap | Break urn | Snakes attack venom 1d6 | Hissing | Moderate | 300 cp |
| 81 | Fire Oil Idol | Idol tips jar | Fire 4d10 | Idol scorched | Severe | 1,200 cp |
| 82 | Boulder Ramp Idol | Idol triggers ramp | Boulder crush 5d10 | Idol cracked | Severe | 1,500 cp |
| 83 | Wolf Alarm Idol | Idol emits howl | Alarm | Idol seams | Trivial | None |
| 84 | Pit Idol Trap | Idol tips pit | Fall 3d10 | Idol seams | Dangerous | 500 cp |
| 85 | Fire Blowpipe Trap | Idol fires flaming darts | 2d8 fire | Holes visible | Moderate | 300 cp |
| 86 | Tar Flood Idol | Idol tips tar flood | 5d10 fire | Tar smell | Severe | 1,500 cp |
| 87 | Rockfall Idol Curse | Touch idol | Curse and 6d10 rocks | Glow faint | Deadly | 2,000 cp |
| 88 | Fire Idol Curse | Idol curse fire 6d10 | Curse ongoing | Idol hums | Deadly | 2,000 cp |
| 89 | Poison Idol Curse | Idol curse poison | Ongoing poison | Idol glows faint | Dangerous | 600 cp |
| 90 | Boulder Net Trap | Net of boulders falls | 4d10 crush | Ceiling bulge | Severe | 1,200 cp |
| 91 | Tar Idol Curse | Idol curse tar fire 6d10 | Burn curse | Idol scorched | Deadly | 2,500 cp |
| 92 | Fire Idol Explosion | Idol explodes | 8d10 fire | Glow bright | Lethal | Legendary cache |
| 93 | Boulder Idol Explosion | Idol collapses rocks 8d10 | Rocks crush | Idol cracked | Lethal | Legendary cache |
| 94 | Poison Idol Explosion | Idol explodes poison 8d10 | Poison curse | Idol fumes | Lethal | Legendary cache |
| 95 | Tar Idol Explosion | Idol explodes tar 8d10 | Tar fire spreads | Idol scorched | Lethal | Legendary cache |
| 96 | Firestorm Idol | Idol bursts firestorm 10d10 | Area devastation | Idol glow | Lethal | Legendary cache |
| 97 | Rockquake Idol | Idol triggers quake 10d10 | Collapse | Idol hums | Lethal | Legendary cache |
| 98 | Storm Idol | Idol summons storm 10d10 | Lightning blast | Idol glows | Lethal | Legendary cache |
| 99 | Poison Storm Idol | Idol releases cloud 10d10 | Area poison | Idol glows | Lethal | Legendary cache |
| 100 | Worldrift Idol | Idol cracks reality | Rift 12d10, auto alarm | Idol hums | Lethal | Legendary cache |
d100 Unique Temple Traps
| d100 | Trap | Trigger & Mechanism | Effect | Clues | Severity | Treasure Link |
|---|---|---|---|---|---|---|
| 01 | Sacred Bell Alarm | Disturb altar cloth | Bell tolls, adds +2 to danger | Small cord under altar | Trivial | None |
| 02 | Idol Needle | Touch idol | 1d6 pierce, poison | Needle seams visible | Minor | 200 cp |
| 03 | Glyph of Silence | Step on tile | Magic suppresses sound 1d6 rounds | Faint glow | Minor | 200 cp |
| 04 | Holy Oil Flame | Open chest tips lamp oil | Fire 3d6 | Oil smell | Moderate | 300 cp |
| 05 | Idol Curse | Touch idol | Wisdom save or curse | Idol hums faint | Dangerous | 500 cp relic |
| 06 | Pillar Collapse | Pull lever | 3d10 crush | Pillars cracked | Severe | 1,200 cp |
| 07 | Sacred Dust Jar | Break jar | Blindness 1d4 rounds | Dust faintly glowing | Minor | 200 cp |
| 08 | Chanting Idol | Approach altar | Alarm, chanting heard across temple | Idol eyes glow faint | Trivial | None |
| 09 | Spike Pew | Sit on pew | 2d6 pierce | Odd seat seams | Minor | 200 cp |
| 10 | Blood Candle Trap | Light candle | Explodes 2d6 fire | Candle smells metallic | Moderate | 250 cp |
| 11 | Idol Darts | Proximity rune | 2d8 piercing | Small holes in idol | Moderate | 300 cp |
| 12 | Holy Water Flood | Plate tips urns | Flood 2d6 blunt, extinguish torches | Damp seams | Minor | 200 cp |
| 13 | Curse Mural | Touch mural | Wisdom save or curse | Mural eyes glowing faint | Dangerous | 500 cp relic |
| 14 | Serpent Idol Release | Idol mouth opens | Snakes attack | Hissing faint | Moderate | 300 cp |
| 15 | Divine Light Beam | Sunlight focused | 3d10 fire | Mirrors above | Severe | 1,200 cp |
| 16 | Scripture Curse | Reading scroll | Curse on reader | Text glowing faint | Dangerous | 600 cp |
| 17 | Sanctum Flame Jet | Disturb brazier | Fire 4d10 | Brazier cracks | Severe | 1,500 cp |
| 18 | Idol Net Trap | Touch idol | Net drops restraining | Ceiling seams | Moderate | 250 cp |
| 19 | Holy Gong Alarm | Pressure plate bangs gong | Alarm | Gong visible | Trivial | None |
| 20 | Sacred Arrow Slit | Opening reliquary | Arrows fire 3d8 | Holes in wall | Dangerous | 500 cp |
| 21 | Cursed Candle Smoke | Light candle | Poison smoke 2d6 | Acrid smell | Moderate | 300 cp |
| 22 | Idol Lightning | Proximity rune | Lightning bolt 4d10 | Idol crackling | Severe | 1,200 cp |
| 23 | Spiked Confessional | Sit in booth | 2d6 pierce | Seat uneven | Minor | 200 cp |
| 24 | Curse Fountain | Drink water | Curse applied | Water glows faint | Moderate | 300 cp |
| 25 | Trap Door Altar | Step behind altar | Pitfall 2d10 | Stone seams | Dangerous | 500 cp |
| 26 | Fire Brazier Spill | Knock brazier | Fire pool 3d6 | Ash below | Minor | 200 cp |
| 27 | Idol Flame Breath | Touch idol | Fire cone 4d10 | Idol mouth scorched | Severe | 1,200 cp |
| 28 | Sacred Rope Snare | Pull cord | Rope restrains | Rope too clean | Minor | 200 cp |
| 29 | Bone Urn Trap | Open urn | Bone swarm 1d4 rounds | Scratching sound | Moderate | 250 cp |
| 30 | Idol Collapse | Push idol | Crush 3d10 | Base cracked | Severe | 1,200 cp |
| 31 | Cursed Book | Open tome | Wisdom save or curse | Book hums faint | Dangerous | 500 cp relic |
| 32 | Sacred Sandfall | Step plate | Sand buries 2d6 suffocation | Dust piles | Moderate | 300 cp |
| 33 | Idol Spear | Idol arm thrusts spear | 3d8 pierce | Arm seams visible | Dangerous | 600 cp |
| 34 | Chanting Glyph | Step rune | Alarm chanting fills hall | Rune glow | Trivial | None |
| 35 | Sacrificial Pit | Open altar | Pitfall 3d10 | Stone seams odd | Dangerous | 600 cp |
| 36 | Idol Flame Curse | Touch idol | Fire 4d10, curse applied | Idol scorched | Severe | 1,200 cp |
| 37 | Burning Scripture | Open scroll | Scroll ignites 3d6 | Ash on edges | Minor | 200 cp |
| 38 | Lightning Column | Touch pillar | Lightning 3d10 | Crackle sound | Severe | 1,000 cp |
| 39 | Idol Poison Needles | Grab relic | Needles 2d6 poison | Small holes | Moderate | 300 cp |
| 40 | Trap Reliquary | Open reliquary | Blast 4d10 | Reliquary glow | Severe | 1,500 cp |
| 41 | Curse Idol Aura | Proximity | Wisdom save or curse | Idol glow | Dangerous | 500 cp |
| 42 | Choir Alarm | Touch organ | Choir sound alarm | Pipes rattling | Trivial | None |
| 43 | Flame Idol Burst | Place coin in bowl | Fire 3d10 | Bowl scorched | Severe | 1,200 cp |
| 44 | Poisoned Rosary | Wear beads | Poison 2d6 | Beads discolored | Moderate | 300 cp |
| 45 | Idol Fire Net | Touch idol | Flaming net drops 3d6 | Tar smell | Dangerous | 600 cp |
| 46 | Sacred Mirror Curse | Look into mirror | Wisdom save curse | Mirror glow | Dangerous | 600 cp |
| 47 | Idol Lightning Storm | Touch idol | Storm 5d10 | Idol crackles | Severe | 1,500 cp |
| 48 | Book Flame Trap | Open holy book | Fire burst 2d8 | Ash residue | Minor | 200 cp |
| 49 | Idol Curse Explosion | Touch idol | Blast 6d10, curse | Idol hums | Deadly | 2,000 cp |
| 50 | Trap Pew Collapse | Sit down | Floor collapses 2d10 | Loose boards | Moderate | 300 cp |
| 51 | Holy Oil Torch | Light torch | Fire jet 3d8 | Oil dripping | Moderate | 300 cp |
| 52 | Idol Blood Curse | Touch idol | Health drain 2d8 | Idol red stain | Dangerous | 600 cp |
| 53 | Glyph of Pain | Step rune | Arcane burst 3d10 | Rune glow | Severe | 1,200 cp |
| 54 | Idol Collapse Curse | Idol falls | 4d10 plus curse | Idol cracked | Severe | 1,500 cp |
| 55 | Reliquary Curse | Touch relic | Curse, ongoing | Reliquary glow | Dangerous | 500 cp relic |
| 56 | Altar Pitfall | Kneel at altar | Pitfall 2d10 | Stone seams | Dangerous | 600 cp |
| 57 | Idol Flame Idol | Proximity | Fire cone 5d10 | Idol scorched | Severe | 1,500 cp |
| 58 | Cursed Chalice | Drink from cup | Poison 2d6 plus curse | Chalice hums | Moderate | 300 cp |
| 59 | Scripture Poison Ink | Read text | Poison damage 1d6 | Ink smells bitter | Minor | 200 cp |
| 60 | Trap Censer | Swing censer | Poison cloud 2d8 | Odd smoke smell | Moderate | 300 cp |
| 61 | Idol Lightning Idol | Touch idol | Lightning 6d10 | Idol sparks | Deadly | 2,000 cp |
| 62 | Curse Pew | Sit down | Wisdom save curse | Pew seams glow | Dangerous | 500 cp |
| 63 | Idol Fire Idol | Touch idol | Fire burst 6d10 | Idol scorched | Deadly | 2,000 cp |
| 64 | Trap Pulpit Collapse | Step on pulpit | Collapse 2d8 | Cracks visible | Minor | 200 cp |
| 65 | Idol Poison Idol | Touch idol | Poison burst 3d10 | Idol fumes | Severe | 1,200 cp |
| 66 | Trap Choir Book | Open book | Blast of sound 2d6 | Book glow | Minor | 200 cp |
| 67 | Idol Curse Idol | Idol hums | Wisdom save curse | Idol faint glow | Dangerous | 500 cp relic |
| 68 | Reliquary Flame | Open box | Fire blast 4d10 | Burnt smell | Severe | 1,200 cp |
| 69 | Trap Holy Candle | Light candle | Curse fire 2d8 | Candle glow | Minor | 200 cp |
| 70 | Idol Lightning Curse | Touch idol | 7d10 lightning plus curse | Idol sparks | Deadly | 2,500 cp |
| 71 | Sacred Sand Pit | Step forward | Pitfall 3d10 | Loose dust | Dangerous | 500 cp |
| 72 | Glyph of Fear | Step rune | Fear effect 1d4 rounds | Rune glow | Moderate | 300 cp |
| 73 | Idol Collapse Flame | Idol tips | Fire burst 5d10 | Idol scorched | Severe | 1,200 cp |
| 74 | Altar Curse | Kneel at altar | Wisdom save curse | Altar glow | Dangerous | 600 cp |
| 75 | Trap Organ Flame | Play pipe | Fire burst 3d10 | Heat inside pipes | Severe | 1,000 cp |
| 76 | Idol Lightning Idol | Idol cracks | Lightning 7d10 | Idol glows | Deadly | 2,500 cp |
| 77 | Sacred Rope Net | Pull cord | Net restrains | Rope too clean | Minor | 200 cp |
| 78 | Holy Water Acid | Drink from font | Acid 2d8 | Acid smell | Moderate | 250 cp |
| 79 | Trap Mural Fire | Touch mural | Fire 4d10 | Burnt paint | Severe | 1,200 cp |
| 80 | Idol Collapse Curse | Push idol | Crush 6d10, curse | Idol cracked | Deadly | 2,000 cp |
| 81 | Sacred Flame Altar | Approach altar | Fire burst 5d10 | Brazier glow | Severe | 1,500 cp |
| 82 | Trap Gong Curse | Strike gong | Curse until dispelled | Gong hums | Dangerous | 500 cp relic |
| 83 | Idol Poison Curse | Idol mouth gas | Poison curse | Idol fumes | Dangerous | 600 cp |
| 84 | Reliquary Lightning | Open reliquary | Lightning 5d10 | Crackle sound | Severe | 1,500 cp |
| 85 | Idol Fire Curse | Idol flares | Fire curse | Idol scorched | Dangerous | 600 cp |
| 86 | Trap Bell Collapse | Ring bell | Bell crush 4d10 | Rope cracked | Severe | 1,200 cp |
| 87 | Sacred Fire Idol | Touch idol | Firestorm 8d10 | Idol glows bright | Deadly | 2,500 cp |
| 88 | Holy Glyph Explosion | Step glyph | Blast 8d10 | Rune glows bright | Lethal | Legendary cache |
| 89 | Idol Curse Storm | Idol hums storm 10d10 | Area devastation | Idol shakes | Lethal | Legendary cache |
| 90 | Sacred Idol Collapse | Idol shatters | Rockfall 8d10 | Idol cracked | Lethal | Legendary cache |
| 91 | Cursed Scripture Storm | Reading causes storm 10d10 | Curse spreads | Scroll glowing | Lethal | Legendary cache |
| 92 | Idol Flame Storm | Touch idol | Flame storm 10d10 | Idol scorched | Lethal | Legendary cache |
| 93 | Lightning Storm Idol | Idol sparks lightning 10d10 | Area strike | Idol crackles | Lethal | Legendary cache |
| 94 | Poison Idol Storm | Idol emits poison storm 10d10 | Area curse | Idol fumes | Lethal | Legendary cache |
| 95 | Sacred Idol Rift | Idol cracks reality | Rift 12d10 | Idol humming | Lethal | Legendary cache |
| 96 | Divine Wrath Idol | Idol unleashes judgment 12d10 | Curse spreads | Idol shakes | Lethal | Legendary cache |
| 97 | Temple Collapse | Disturb heart | Collapse 12d10 | Walls shaking | Lethal | Legendary cache |
| 98 | God’s Curse Idol | Idol whispers | Curse until death | Idol glowing | Lethal | Legendary cache |
| 99 | Idol Flame Rift | Idol explodes fire rift 12d10 | Devastating | Idol scorched | Lethal | Legendary cache |
| 100 | Worldrift Reliquary | Open reliquary | Rift blast 12d10 | Reality cracks | Lethal | Legendary cache |
d100 Unique Mountain Traps
| d100 | Trap | Trigger & Mechanism | Effect | Clues | Severity | Treasure Link |
|---|---|---|---|---|---|---|
| 01 | Loose Rock Alarm | Step dislodges stones | Echoing clatter raises danger | Loose gravel | Trivial | None |
| 02 | Covered Crevasse | Thin snow or rock sheet | 3d10 fall | Hollow sound underfoot | Dangerous | 400–800 cp |
| 03 | Swinging Log | Tripwire releases log | 3d8 bludgeon | Rope tied to pine | Moderate | 300 cp |
| 04 | Avalanche Tripwire | Wire cuts snow shelf | Avalanche 4d10 | Packed snow above | Severe | 1,200 cp |
| 05 | Spike Stones | Pitfall lined with sharpened rocks | 2d10 fall + 2d6 pierce | Rocks too sharp to be natural | Dangerous | 600 cp |
| 06 | Net Snare | Step loop pulls victim into air | Restrains | Rope loop visible | Minor | 200 cp |
| 07 | Icicle Fall | Noise shakes ceiling | 3d8 pierce | Ice cracks above | Moderate | 250 cp |
| 08 | Boulder Drop | Rope cut | 5d10 crush | Boulder perched high | Severe | 1,500 cp |
| 09 | Goat Bell Alarm | Tripwire rings bell | Alarm, +2 danger | Bell tied to rock | Trivial | None |
| 10 | Frostbite Idol | Touch idol | 2d8 cold + slowed | Idol rimed with frost | Moderate | 300 cp |
| 11 | Snow Pit | Covered with branches | Fall 2d10 + suffocation | Odd snow texture | Dangerous | 500 cp |
| 12 | Rope Bridge Cut | Enemy cuts bridge | 3d10 fall | Frayed ropes | Dangerous | 600 cp |
| 13 | Spiked Log Swing | Rope swings spiked log | 3d10 pierce | Rope marks on tree | Severe | 1,000 cp |
| 14 | Tar Fire Trap | Barrel tips tar and spark | Fire 4d10 | Tar smell | Severe | 1,200 cp |
| 15 | Avalanche Gong | Plate strikes gong | Noise triggers snow slide | Gong visible | Severe | 1,000 cp |
| 16 | Rockfall Net | Net of rocks drops | 3d10 crush | Ceiling bulge | Dangerous | 600 cp |
| 17 | Frost Spore Fungus | Disturb fungus | 2d6 cold + poison | Frosty glow | Moderate | 300 cp |
| 18 | Slippery Slope | Triggered oil spill | Fall 2d8 + prone | Oily sheen | Minor | 200 cp |
| 19 | Boulder Ramp | Tripwire sends boulder rolling | 4d10 crush | Ramp carved into slope | Severe | 1,200 cp |
| 20 | Thunder Drum Alarm | Pressure plate pounds drum | Alarm | Drum hidden | Trivial | None |
| 21 | Shattering Ice Floor | Weight cracks ice | Fall 2d10 + cold | Frost cracking sound | Moderate | 250 cp |
| 22 | Rockslide Slope | Disturbed by rope | 5d10 crush | Loose gravel slope | Severe | 1,500 cp |
| 23 | Spear Wall Trap | Plate thrusts spears | 3d8 pierce | Spear slots visible | Dangerous | 500 cp |
| 24 | Ice Shard Burst | Heat or torch melts | Ice explodes 2d8 pierce | Frost mist | Minor | 200 cp |
| 25 | Hawk Alarm | Wire frees hawks | Hawks screech alarm | Feathers around | Trivial | None |
| 26 | Cracked Ledge | Weight stress | Ledge breaks, 3d10 fall | Fresh cracks | Severe | 1,000 cp |
| 27 | Frozen Net Trap | Rope net drops from ice | Restrains | Net bulge | Minor | 200 cp |
| 28 | Boulder Idol | Touch idol | Boulder falls 5d10 | Idol cracked | Severe | 1,500 cp |
| 29 | Spiked Pitfall | Thin stone cover | 3d10 pierce | Odd seams | Dangerous | 600 cp |
| 30 | Flame Urn Trap | Open urn | Fire burst 3d8 | Soot marks | Moderate | 300 cp |
| 31 | Rockfall Idol | Touch idol | Collapse 4d10 | Idol hums | Severe | 1,200 cp |
| 32 | Frozen Rope Snare | Step plate | Rope restrains | Rope frozen stiff | Minor | 200 cp |
| 33 | Boulder Crush Gate | Open gate | Boulder drops 5d10 | Fresh scuffs | Severe | 1,500 cp |
| 34 | Frost Idol Curse | Touch idol | Cold curse | Idol glows | Dangerous | 500 cp relic |
| 35 | Icicle Net Trap | Shake ceiling | Net of icicles falls 3d8 | Cracks above | Moderate | 300 cp |
| 36 | Fire Oil Idol | Touch idol | Fire 4d10 | Idol scorched | Severe | 1,200 cp |
| 37 | Avalanche Idol | Touch idol | Snow avalanche 6d10 | Idol glowing faint | Deadly | 2,000 cp |
| 38 | Rope Ladder Cut | Enemy cuts rope ladder | 2d10 fall | Rope frayed | Moderate | 300 cp |
| 39 | Frost Breath Idol | Touch idol | Cone of frost 5d10 | Idol rimed | Severe | 1,500 cp |
| 40 | Snow Cave-In | Disturb snow roof | Collapse 4d10 | Snow cracking | Severe | 1,200 cp |
| 41 | Crude Ballista | Rope releases shot | 4d10 pierce | Track marks | Severe | 1,200 cp |
| 42 | Spike Rockfall | Net of spikes drops | 3d10 pierce | Net seams | Dangerous | 600 cp |
| 43 | Frozen Idol Curse | Proximity | Wisdom save curse | Idol hums | Dangerous | 500 cp |
| 44 | Avalanche Drum | Gong struck | Snow slide 5d10 | Gong visible | Severe | 1,200 cp |
| 45 | Tar Oil Fire Pit | Covered pit filled with tar | 5d10 fire | Tar smell strong | Severe | 1,500 cp |
| 46 | Hawk Idol Alarm | Idol cries | Alarm | Idol seams | Trivial | None |
| 47 | Boulder Ramp Idol | Idol tips ramp | Boulder 6d10 | Idol cracked | Deadly | 2,000 cp |
| 48 | Fire Idol Trap | Touch idol | Fire burst 5d10 | Idol scorched | Severe | 1,500 cp |
| 49 | Ice Idol Curse | Touch idol | Cold curse | Idol glowing | Dangerous | 500 cp |
| 50 | Avalanche Rune | Step rune | Snow slide 6d10 | Rune glow | Deadly | 2,000 cp |
| 51 | Spiked Boulder Trap | Rope releases | Boulder crush 5d10 | Rope seams | Severe | 1,200 cp |
| 52 | Icicle Wall Spears | Pressure plate | Icicles fire 3d8 | Frost cracks | Dangerous | 500 cp |
| 53 | Frozen Idol Lightning | Touch idol | Lightning 6d10 | Idol sparks | Deadly | 2,000 cp |
| 54 | Rockfall Pit | Pit collapses ceiling | 4d10 crush | Dust falling | Severe | 1,200 cp |
| 55 | Avalanche Idol Curse | Touch idol | Snow + curse | Idol glows | Deadly | 2,000 cp |
| 56 | Cold Gas Vent | Step crack | Cold gas 2d8 | Vent frosted | Moderate | 300 cp |
| 57 | Frozen Net Rock | Net of rocks falls | 4d10 crush | Rope bulge | Severe | 1,200 cp |
| 58 | Ice Idol Fire | Touch idol | Fire 4d10 | Idol scorched | Severe | 1,200 cp |
| 59 | Avalanche Idol Fire | Idol burst | Snow + firestorm 7d10 | Idol glowing | Deadly | 2,500 cp |
| 60 | Icicle Needle Trap | Ceiling icicles fall | 3d10 pierce | Frost cracks | Severe | 1,200 cp |
| 61 | Hawk Alarm Net | Tripwire frees birds | Alarm | Cage seams | Trivial | None |
| 62 | Cold Idol Storm | Idol hums | Blizzard storm 7d10 | Idol glowing | Deadly | 2,500 cp |
| 63 | Rope Bridge Net | Bridge collapses into net | Restrains, 2d10 fall | Net seams | Dangerous | 600 cp |
| 64 | Fire Urn Idol | Idol bursts flame | 6d10 fire | Idol scorched | Deadly | 2,000 cp |
| 65 | Frozen Idol Collapse | Idol shatters | 5d10 ice shards | Idol cracked | Severe | 1,500 cp |
| 66 | Avalanche Idol Storm | Idol releases avalanche storm 8d10 | Area collapse | Idol glowing | Deadly | 2,500 cp |
| 67 | Spike Rock Idol | Touch idol | Rocks spear upward 6d10 | Idol hums | Deadly | 2,000 cp |
| 68 | Lightning Storm Idol | Touch idol | Lightning storm 8d10 | Idol crackles | Deadly | 2,500 cp |
| 69 | Firestorm Idol | Touch idol | Firestorm 8d10 | Idol scorched | Deadly | 2,500 cp |
| 70 | Worldrift Crack | Step on crack | Rift energy 10d10 | Crack hums | Lethal | Legendary cache |
| 71 | Avalanche Rune Idol | Idol glows rune | Snow + rune blast 10d10 | Rune glow | Lethal | Legendary cache |
| 72 | Ice Idol Explosion | Idol shatters violently | 10d10 ice | Idol cracked | Lethal | Legendary cache |
| 73 | Flame Rift Idol | Idol erupts fire rift | 12d10 fire | Idol glow | Lethal | Legendary cache |
| 74 | Storm Idol Rift | Idol hums storm rift | 12d10 lightning | Idol shaking | Lethal | Legendary cache |
| 75 | Avalanche Collapse | Disturb slope | Collapse 12d10 | Mountain rumble | Lethal | Legendary cache |
| 76 | Frozen Idol Rift | Idol cracks | Rift 12d10 | Idol glow | Lethal | Legendary cache |
| 77 | Cold Idol Rift | Idol hums | Blizzard rift 12d10 | Idol glowing | Lethal | Legendary cache |
| 78 | Rockquake Idol | Idol trembles | Earthquake 12d10 | Idol hums | Lethal | Legendary cache |
| 79 | Worldrift Shrine | Shrine cracks | Rift energy storm 14d10 | Shrine glowing | Lethal | Legendary cache |
| 80 | Peak Collapse | Disturb peak | Collapse 14d10 | Rocks falling | Lethal | Legendary cache |
| 81 | Fire Avalanche | Snow + fire oil ignite | 10d10 | Tar smell | Lethal | Legendary cache |
| 82 | Ice Storm Idol | Idol explodes ice storm 12d10 | Area frozen | Idol cracked | Lethal | Legendary cache |
| 83 | Fire and Ice Idol | Idol erupts both | 14d10 mixed | Idol glowing | Lethal | Legendary cache |
| 84 | Avalanche Worldrift | Idol cracks slope | Rift + avalanche 14d10 | Mountain shakes | Lethal | Legendary cache |
| 85 | Frozen Thunder Idol | Idol bursts storm | 14d10 lightning/cold | Idol glowing | Lethal | Legendary cache |
| 86 | Rift Firestorm | Crack erupts | Rift fire 16d10 | Rift glowing | Lethal | Legendary cache |
| 87 | Mountain Heart Crack | Heart of peak shatters | Collapse 16d10 | Tremor | Lethal | Legendary cache |
| 88 | Icefire Rift Idol | Idol unleashes fire/ice rift | 16d10 | Idol cracked | Lethal | Legendary cache |
| 89 | Storm Rift Collapse | Idol storm + collapse | 16d10 | Idol hums | Lethal | Legendary cache |
| 90 | Avalanche Rift Storm | Mountain storm + rift | 18d10 | Peak shakes | Lethal | Legendary cache |
| 91 | Rift Quake Idol | Idol cracks | Rift earthquake 18d10 | Idol glowing | Lethal | Legendary cache |
| 92 | Fire Ice Storm Idol | Idol storm all elements | 18d10 | Idol scorched | Lethal | Legendary cache |
| 93 | Peak Rift Crack | Disturb peak | Rift blast 20d10 | Peak humming | Lethal | Legendary cache |
| 94 | Worldrift Avalanche | Rift + avalanche 20d10 | Mountain split | Tremor | Lethal | Legendary cache |
| 95 | Rift Storm Idol | Idol hums rift storm | 20d10 | Idol glow | Lethal | Legendary cache |
| 96 | Avalanche Storm Rift | Peak collapses rift storm | 20d10 | Avalanche roar | Lethal | Legendary cache |
| 97 | Rift Fire Ice Storm | Idol erupts elemental rift | 20d10 | Idol cracked | Lethal | Legendary cache |
| 98 | Worldrift Summit | Summit splits open | Rift devastation 24d10 | Mountain rumble | Lethal | Legendary cache |
| 99 | Peak Collapse Rift | Collapse + rift | 24d10 | Rocks shaking | Lethal | Legendary cache |
| 100 | Mountain Heart Rift | Core rupture | Reality tear 30d10 | Mountain splits | Lethal | Legendary cache |

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