TRAP RULES


TRAP RULES


1) Trap Anatomy

Every trap has four parts:

Trigger: How it activates

Mechanism: How it functions once triggered

Effect: What happens to those caught

Reset: Whether it can be used again


2) Trap Detection

Traps are meant to be hidden but leave signs behind.

MethodTimeCheckNotes
Casual glance1 roundNoneOnly reveals obvious details like large wires
Quick search1 minuteWisdom vs d20May notice seams, unusual dust, odd fittings
Careful probe10 minutesIntelligence or Wisdom vs d20Full sweep with poles, chalk, tapping
Specialized tools5 minutesIntelligence or Agility vs d20Lockpicks, mirrors, chalk dust
Magic senseInstantWorldswayOnly reveals magical traps

Failure creates false confidence. Success may only reveal that something is wrong, not the full trap.


3) Trap Triggers

TypeSub-TypesDescriptionExample
PressurePlate, tile, pedestalWeight or removal of weightFloor depresses, darts fire; jewel lifted, ceiling collapses
TriplineWire, cord, ropeTugged or brokenSwinging blade, alarm gong
ContactTouch, grab, openInteraction with objectChest lid opens, gas releases
ProximityHeat, sound, vibration, magic senseDetects approachGlyph detonates when within 10 feet
Time DelayClockwork, melting wax, hourglassActivates after a short delayDoor slams shut after 30 seconds
RemoteHidden watcher, lever, arcane linkActivated by anotherGuard pulls lever, rune keyed to caster
CombinationMultiple triggersLinked systemsPlate plus glyph both active

4) Trap Mechanisms

MechanismOperationTypical Damage or Effect
ProjectileLaunches darts, arrows, bolts1d6 to 4d10 damage
Bladed MotionSwinging, scything, slicing2d6 to 6d10 damage
Falling ObjectRocks, blocks, cages2d6 to 8d10 damage, entrapment
Crushing MotionWalls, ceilings, presses3d10 to 10d10 damage
EntanglementNets, chains, snaresRestrained until freed
Hazard ReleaseGas, spores, smoke, acid, oilDamage or status effects
Magical DischargeStored rune, glyph, crystalElemental damage, curse, teleport
IllusionaryFools the sensesFake floor, false treasure
AlarmingBells, whistles, gongs, glyphsAdds to Alarm Track
Environmental ExploitTied to dungeon featuresFloods, rockfalls, chasms

5) Environmental Traps

TrapTriggerEffectNotes
Oil Slick PitStep on false floorVictim falls into oil, torch ignitesFire plus fall damage
Flood ValveOpen door or chestWater floods inDrowning hazard, raises alarm
Choking Dust ChamberPressure plateDust fills roomBlindness, suffocation
Rotting BridgeWeight stressCollapse into pitDrop into hazard below
Magma Flue TrapLever or pressureLava or steamMassive damage, rarely reset
Poison Mold JarTouch containerSpores explodeSpreads if burned

6) Magical Traps

TrapTriggerEffectSave or CheckNotes
Glyph of PainProximity2d10 to 6d10 arcane damageWorldswayStandard ward
Rune of FearContactPanic and fleeingWisdomSplits group
Teleport SnarePressureSends target elsewhereWorldswayOften teleports into another trap
Binding SigilProximityParalysis 1d6 roundsWorldswayMagical restraint
Cursed MarkTouchPermanent penalty until curedWorldswayLingers until dispelled
Mana DrainContactRemoves magic energyIntelligenceOften guards relics
Illusionary TreasureApproachFake loot baitWisdomMay lead to pit or mimic
Ley Discharge TrapProximityWild surge of magicWorldswayChaotic, unpredictable

7) Trap Severity (d20 Chart)

d20SeverityDamage or EffectSave DCLinked Treasure
1-3Trivial1d4 to 1d6 damage, noise only100 to 50 Copper pounds, minor supplies
4-6Minor1d6 to 2d6 damage, weak poison, alarm1250 to 150 Copper pounds, potions
7-9Moderate2d6 to 4d6 damage, paralysis 1 round14150 to 400 Copper pounds, scrolls or runes
10-12Dangerous4d6 to 6d6 damage, curse or paralysis16400 to 800 Copper pounds, magic item
13-15Severe6d6 to 8d6 damage, multi-effect18800 to 1500 Copper pounds, relic shard
16-18Deadly8d6 to 10d6 damage, curse plus alarm201500 to 3000 Copper pounds, relic or major item
19Extreme10d6 to 12d6 damage, near-death223000 to 5000 Copper pounds, relic or artifact
20LethalInstant kill or unavoidable245000+ Copper pounds, legendary cache

8) Trap Rewards Linked to Treasures

Traps always protect something. Severity determines loot value:

Trivial and Minor: Supplies, potions, small coin purses

Moderate and Dangerous: Scrolls, runes, moderate hoards, minor magic

Severe and Deadly: Relics, ley items, high value hoards

Extreme and Lethal: Legendary caches, artifacts, unique relics


9) Trap Clues

Trap TypeClues
Dart wallTiny holes, faint air draft
Pit trapDust seams, hollow sound
Gas trapFaint odor, corroded stone
Magical runeGlowing symbols, static in air
Swinging bladeNotches in walls, hanging hardware
Crushing ceilingScraped walls, dust piles
Net trapCeiling hooks, disturbed dust
Flame spoutSoot stains, scorch marks
Illusionary floorNo dust where it should be, warped reflections

10) Disarming and Bypassing

Disarming

MethodTimeCheckRisk
Tools5-10 minutesIntelligence or AgilityFail = trigger
Improvised tools15 minutesIntelligence or Agility -2Fail = trigger
Brute forceInstantStrengthFail = partial trigger
Magic dispel1 roundWorldswayFail = backlash
Creative methodVariesDM sets checkMay disable without touching

Bypassing

MethodTimeCheckRisk
Jump or climbInstantAgilityFail = trigger
Crawl or squeeze2-5 minutesStrength or AgilityFail = stuck or trigger
Rope or plank1-5 minutesStrength or AgilityFail = fall
Animal testInstantLuck or Animal rollCreature may trigger instead

11) Trap Reset and Maintenance

Trap TypeReset MethodTimeNotes
MechanicalRewind springs, replace parts10-30 minutesRequires gear
EnvironmentalNatural refill (gas, water, dust)1-6 hoursDungeon resets it
MagicalAuto recharge (glyphs)1-6 hoursUnless dispelled
HybridBoth required30+ minutesNeeds tools and arcane reset

12) Trap Frequency in Dungeons

Dungeon TypeTrap DensityNotes
RuinsLow1 trap every 6-10 rooms
Active lairModerate1 trap every 3-5 rooms
Vault or treasuryHigh2-3 traps per room
Mythic dungeonExtremeTraps layered, chained, near every chamber

13) Trap Encounter Integration

Noise: Triggering a trap counts as a loud event and raises encounter danger range by one step.

Bodies: Victims of traps left behind permanently raise danger on that floor.

Alarm Traps: Some traps do no damage but raise Alarm Track by two immediately.

Chain Reaction: Some traps are designed to set off others (pitfall leads into gas chamber).

Reinforcement Response: In lairs, triggered traps may call guards within 1d6 minutes.



HOW TO CREATE A TRAP

This is the full step-by-step system for building traps in your game. Use it for any biome: buildings, lairs, caves, roads, temples, or mountains.


Step 1: Define Purpose and Story Hook

Purpose: guard treasure, slow intruders, punish thieves, act as a warning, or be an environmental hazard.

Story hook: every trap should make sense in-world. Example: hunters built a snare to catch prey, priests set a rune to punish blasphemers.


Step 2: Choose Trap Severity (use the severity table)

Roll 1d20 or pick a severity. Severity sets how dangerous the trap is.

RollSeveritySample DamageStat Roll TargetTreasure Value
1-3Trivial1d4 to 1d6Easy roll vs stat0 to 50 Copper pounds
4-6Minor1d6 to 2d6Easy roll vs stat50 to 150 Copper pounds
7-9Moderate2d6 to 4d6Medium roll vs stat150 to 400 Copper pounds
10-12Dangerous4d6 to 6d6Medium roll vs stat400 to 800 Copper pounds
13-15Severe6d6 to 8d6Hard roll vs stat800 to 1500 Copper pounds
16-18Deadly8d6 to 10d6Hard roll vs stat1500 to 3000 Copper pounds
19Extreme10d6 to 12d6Nearly impossible roll3000 to 5000 Copper pounds
20Lethal12d6+ or instant killNearly impossible roll5000+ Copper pounds, legendary caches

Step 3: Pick a Trigger

Common triggers include:

Pressure plate

Tripwire

Contact (touch, open, pull)

Proximity (sound, heat, magic sense)

Time delay (clockwork, wax melt, etc)

Remote trigger (guard or caster activates)

Combination (two or more linked triggers)


Step 4: Define Detection

Players can attempt to spot traps before triggering them.

MethodTimeRollNotes
Casual glance1 roundNoneOnly finds obvious traps
Quick search1 minuteWisdom vs d20May notice dust seams, marks
Careful probe10 minutesIntelligence or Wisdom vs d20Best for hidden traps
Specialist tools5 minutesIntelligence or Agility vs d20Lockpicks, mirrors, chalk dust
Magic senseInstantWorldsway rollOnly for magical traps

Failure gives false confidence. Success may give only a hint, not the full trap.


Step 5: Choose Mechanism and Effect

Examples of mechanisms:

Projectile: darts, bolts, arrows

Bladed motion: swinging blade, scything arm

Falling object: boulder, cage, blocks

Crushing motion: walls, ceilings

Entanglement: nets, ropes, chains

Hazard release: gas, spores, acid, oil

Magical discharge: glyph, rune, crystal surge

Illusionary: fake floors, false treasures

Alarm only: bells, gongs, shrieks

Primary effects: damage, paralysis, poison, curse, blinding, knockdown.
Secondary effects: alarm, reinforcements, summoning, terrain shift.


Step 6: Assign Rolls for Avoidance and Resistance

To detect: Intelligence or Wisdom vs d20 (depending on method).

To avoid once triggered: Agility or Wisdom vs d20.

To resist damage or status: Strength, Constitution, or Worldsway vs appropriate dice.

To disarm: Intelligence or Agility with tools vs d20.

Difficulty is based on severity:

Easy roll = 1d20 vs stat.

Medium roll = 2d20 vs stat.

Hard roll = 3d20 vs stat.

Nearly impossible = 1d100 vs stat.


Step 7: Set Clues

Every trap should have 2 to 4 clues. Examples:

Dart trap: tiny holes in wall, faint air draft.

Pit trap: hollow sound, dust seams.

Gas trap: sour odor, corroded stone.

Rune trap: faint glow, static in air.

Blade trap: scratches on walls, worn grooves.


Step 8: Add Disarming and Bypassing Options

Always give more than one way.

Disarming:

Tools: 5 to 10 minutes, roll Intelligence or dexterity

vs d20.

Improvised tools: 15 minutes, harder roll.

Brute force: instant, roll Strength.

Magic dispel: 1 round, Worldsway roll.

Bypassing:

Jumping or climbing.

Crawling carefully.

Using rope or plank.

Sending an animal ahead.


Step 9: Decide Reset and Maintenance

Mechanical: reset in 10 to 30 minutes with gears and rope.

Environmental: fills again with gas or dust in 1 to 6 hours.

Magical: rune recharges in 1 to 6 hours unless dispelled.

Hybrid: needs both parts and magic.


Step 10: Place the Trap and Integrate

Logical placement: doorways, choke points, near treasure.

Alarm consequences: raises danger range, draws reinforcements.

Corpses from older victims make danger higher.

Multiple traps can chain together (pit into gas chamber).


Step 11: Match Treasure to Trap

Trap reward always fits severity.

Trivial or Minor: small coin purses, potions, petty goods.

Moderate to Dangerous: scrolls, runes, moderate treasure, low-level magic.

Severe to Deadly: relic shards, major items, hoards.

Extreme or Lethal: legendary caches, artifacts.


Step 12: Write a GM Reference Note

Keep it short, example:
"Pressure plate in north corridor, depresses 1 inch, releases darts (6 total, 2d6 each). Detect with Intelligence vs d20 (clue: wall holes). Avoid with Agility vs d20. Disarm with Agility + tools vs d20. Resets in 2 hours. Treasure: 150 to 400 Copper pounds in chest behind wall."


Example Traps

Building: Silverware Spike Plate

Location: manor hallway

Trigger: pressure tile

Detection: Wisdom vs d20, seam in floor

Mechanism: spring spikes, 2d6 piercing

Secondary: alarm bell

Disarm: Intelligence + tools vs d20

Reset: manual, 20 minutes

Treasure: 150 to 400 Copper pounds in jewelry

Lair: Hunter Net and Spear Rig

Location: beast lair

Trigger: tripwire

Detection: Wisdom vs d20, rope in brush

Mechanism: net restrains, spears deal 2d6

Secondary: alarm noise

Disarm: cut cord, or Intelligence vs d20 to disable rig

Reset: 10 minutes

Treasure: 150 Copper pounds

Cave: Stalactite Shaker

Location: crystal cavern

Trigger: pressure plate

Detection: Intelligence vs d20, crack in floor

Mechanism: stalactites fall, 4d10 bludgeon

Secondary: dust reduces visibility for 1d4 rounds

Disarm: Strength vs d20 to jam, or ranged attack vs trigger

Reset: natural over months

Treasure: 600 to 1200 Copper pounds in crystals

Road: Hidden Trap Mat

Location: country road

Trigger: false mat

Detection: Wisdom vs d20, odd stitching

Mechanism: pitfall 2d10, restrained by net

Secondary: alarm horn

Disarm: cut 4 anchors, Intelligence vs d20

Reset: manual, 10 minutes

Treasure: 300 to 600 Copper pounds

Temple: Reliquary Rune of Retribution

Location: shrine altar

Trigger: opening reliquary

Detection: Worldsway roll, faint glyph glow

Mechanism: rune blast cone 6d10, curse drains -2 stat

Secondary: alarm summons guardians

Disarm: Worldsway vs d20 or ritual 10 minutes

Reset: recharges in 24 hours

Treasure: 1500 to 3000 Copper pounds relic


d100 Unique Building Traps

d100TrapTrigger & MechanismEffectCluesSeverityTreasure Link
01Needle LockLockpick pressure releases poisoned needle1d6 damage, poison (1d4 rounds)Tiny hole in keyholeMinor50–150 cp, petty goods
02Bell DoorTurning handle pulls cord to bellLoud alarm alerts nearbyDust on cord, faint jingleTrivialNone
03Falling ChandelierDoor opens, rope cut2d6 bludgeon, 10 ft radiusWax drips, frayed ropeModerate150–400 cp in silverware
04Collapsing StairHinged stair under weight2d6 fall damageLoose step seamMinor100 cp pouch in niche
05Poison HandleDoor knob smearedContact poison, weaknessGreen stain, acrid smellMinor50 cp trinket chest
06Spike PlatePressure tile activates3d6 piercingSlightly raised tileDangerous400–800 cp hidden chest
07Tripwire BookshelfWire tips heavy shelf2d8 crush, blocks hallWire glints, dust trailModerate200 cp in rare books
08Fireplace BellowsLever blows sparksFire cone 2d6Ash pile near hearthMinor100 cp ash pan
09Collapsing CeilingPlate loosens supports3d10 bludgeonDust and cracks overheadSevere1,000 cp in wall safe
10Crossbow WallDoor opens string2 bolts, 1d8 eachWall holes in plasterDangerous500 cp plus potion
11Chimney DropRope cut aboveBricks fall 2d8Loose sootMinorNone
12Rotten BalconyWeight stressFall 2d10Cracked beamsModerateJewelry worth 300 cp
13Alarm FloorboardPressure board clicksLoud alarmLoose nailsTrivialNone
14Spike ChestChest lid spring2d6 piercingHoles inside lidMinor200 cp coins inside
15Powder KegWire ignites kegExplosion 4d10Strong powder smellSevere1,500 cp hoard
16Acid ShelfWire tips jarsAcid splash 2d6Strong vinegar smellModerate100 cp potions
17Stained Glass FallOpening shutters drops paneGlass shards 2d6Loose frameMinorGlass worth 100 cp
18Iron Gate DropPressure plateGate restrains, 2d6 crushCeiling grooveDangerousLocked treasure room
19Alarm CatDisturbed cage, cat yowlsAlarmFood bowl nearbyTrivialNone
20Wall Blade SwingTripwire pulls blade3d8 slashWall notchesDangerous400 cp relic inside
21Weighted RugStep pulls rugVictim thrown into spikes 2d8Rug heavy, odd bulgeModerate200 cp vase
22Rope Snare ChairSitting tightens ropeRestrains victimChair legs cut oddlyMinor100 cp book stash
23Poison QuillWriting quill smeared1d6 damage, poisonOddly oily inkMinor150 cp letters
24Gas Lamp TrapLighting lamp triggers ventPoison gas cloud, 1d4 roundsLamp hissesDangerous600 cp silver lamp
25Fire Grate TrapOpening grate releases oilFire 3d6Oil stainsModerate250 cp coffer
26Floor SawPressure tile spins saw3d8 slashMetal grooveDangerous500 cp ring
27Rafter SpearDoor rope drops spear2d10 piercingSpear mounted highDangerous600 cp weapon cache
28Statue CrushDisturb statue, tilts over3d10 bludgeonBase crackedSevere1,200 cp idol inside
29Bed Spike TrapLie down, frame snaps2d6 piercingStrange metal bed frameMinor200 cp hidden drawer
30Cupboard CollapseOpening door drops bricks2d6 bludgeonDust trailMinor100 cp kitchen goods
31Trapdoor RugRug hides pitFall 2d10Rug lumpyDangerous400 cp locked chest below
32Painting DartsLifting painting fires darts2d6 piercingSmall wall holesMinor200 cp behind canvas
33Cask ReleaseBarrel lever tipsBarrel crush 2d8Loose hoopMinorWine stash 150 cp
34Bookcase FlamePull book ignites wickFire burst 3d6Sooted shelfDangerous500 cp scrolls
35Floor BellowsPressure forces air hornAlarm, loudDraft at seamsTrivialNone
36Armory Spear WallTripwire releases rack3d8 piercingLoose spearsDangerous700 cp arms
37Cauldron SpillStirring handle tipsHot liquid 2d6 burnScorch stainsMinor150 cp herbs
38Rope CounterweightPlate snaps ropeSack of stones falls 2d10Rope wornModerate300 cp lockbox
39Stairs Oil SpillWire tips flaskOil slick, fall 2d6Greasy smellMinor150 cp jar stash
40Cabinet AlarmDoor string pulls bellAlarmCord visibleTrivialNone
41Floor CrossbowsStep plate fires bolts2 bolts 1d8 eachFloor seamsDangerous600 cp crate
42Loft CollapseWeight stress2d8 fallLoft creaksMinor200 cp supplies
43Curtain BladesPull curtain, blades drop2d6 slashCurtain weight oddMinor150 cp jewelry
44Door Sand DropOpen door drops sandBuries, 1d6 suffocationSand trailsModerate250 cp urn
45Rope Ladder CutLadder cut loose3d10 fallRope frayedDangerous400 cp pouch below
46Wall CrushPull leverWall slam 4d10Wall seams oddSevere1,000 cp relic
47Trap Chair SpearSitting triggers spear2d6 piercingSeat too thickMinor150 cp stash
48Jar Gas TrapOpening lid releases vaporPoison gas 1d4 roundsJar humsModerate300 cp coin jar
49Roof Tile DropDoor slam shakes roofTiles fall 2d8Loose roof tilesMinorNone
50Statue Eye BeamEye gem fires bolt3d8 magicGem faint glowDangerous700 cp gem
51Wardrobe PitStep in wardrobePitfall 2d10Wardrobe base oddDangerous400 cp clothing chest
52Ink Poison TrapInk well poisoned1d6, diseaseSmell bitterMinor200 cp scroll case
53Rope Drag TrapTripwire pulls ropeVictim dragged 1d6 squaresRope under rugMinor150 cp crate
54Boiler ExplosionOpening door triggers steamFire/steam 4d10Hissing soundSevere1,200 cp hoard
55Tripwire Pot DropPot falls from shelf2d8 bludgeonShelf oddMinor100 cp spices
56Balcony NetStep triggers netRestrainedNet rope visibleMinor200 cp jewelry
57Wall Gas PipesPressure plate vents gasPoison 2d6Pipe smellDangerous500 cp gold cup
58Trap WindowOpening pane triggers blade2d8 slashWindow squeaksMinor150 cp necklace
59Knife CeilingRope cut drops knives3d6 slashRope visibleModerate300 cp hoard
60Wall FlamethrowerPlate forces oil and spark4d6 flameSoot stainsSevere1,000 cp relic
61Stairs CollapseCenterboard gives way3d10 fallStairs creakDangerous600 cp stash below
62Poison PillowStuffing treatedContact poison sleepSmell strangeMinor150 cp lockbox
63Gas Lantern ShatterWire smashes lanternFire 3d6Oil smellModerate300 cp candlesticks
64False Wall CrushLeaning wall falls3d8 bludgeonWall unstableDangerous500 cp stash
65Trap Chest BombOpening chest pulls strikerPowder blast 5d10Burnt chestSevere1,200 cp hoard
66Floor CagePlate drops cageRestrainsCage seams visibleMinor200 cp goods
67Trap Mirror ShardsShattering mirror falls2d6 slashCracks visibleMinor150 cp baubles
68Door Spear ThrustOpening pushes spear2d8 pierceSpear gap visibleModerate250 cp spear
69Trap Organ PipesPlay organ notePoison gas releaseMusty smellDangerous400 cp instrument
70Wall Sword SwingPull rope3d8 slashSword hinge visibleDangerous600 cp sword
71Ceiling Rope SnareStep plateRope snare, restrainsRope coil visibleMinor200 cp stash
72Trap Chest NeedlesLid spring2d6 pierceHoles inside lidMinor200 cp coins
73Trap Stove BlastOpen stove, steam blast3d6 burnSteam hissingModerate300 cp silver pots
74False BanisterGrasp breaks banister2d8 fallWood crackedMinor150 cp jewelry
75Trap Globe FallMove globe, counterweightGlobe fall 2d8Bulky baseModerate250 cp map stash
76Trap Bed CollapseLie on bed, frame snaps2d6 pierceBed squeaksMinor150 cp stash
77Trap Closet CollapseDoor wire releases shelves2d8 bludgeonShelves leaningMinor200 cp stash
78Trap Table BladesSit at table3d6 slashTable seams oddModerate300 cp silver
79Trap Sofa FireSit on sofa ignites oilFire 3d6Sofa damp smellDangerous500 cp stash
80Trap Desk InkOpen drawer, ink sprayBlind 1 roundInk smellMinor150 cp letters
81Trap Bed NetLie down, net fallsRestrainsNet bulge aboveMinor150 cp stash
82Trap Ladder DropClimb ladder, rung breaks2d8 fallWeak rungMinor150 cp stash
83Trap Roof RopeRope cut drops beam3d8 crushRope visibleModerate250 cp stash
84Trap Closet GasOpening door vents gasPoison 2d6Smell oddModerate250 cp stash
85Trap Balcony RailingGrab railing, collapses2d8 fallRailing crackedMinor200 cp jewelry
86Trap Stool SpikeSit on stool, spike rises2d6 pierceStool oddMinor150 cp
87Trap Cabinet FlameOpen cabinet, flame jetFire 3d6Soot stainsModerate300 cp
88Trap Painting NeedleTouch paintingNeedle jab 1d6Hole visibleMinor150 cp
89Trap Rug PitStep on rugPitfall 2d10Rug bulgeDangerous400 cp chest
90Trap Piano SoundPlay keysAlarmOff-key soundTrivialNone
91Trap Fireplace CollapseMove logCollapse 3d8Ash looseModerate300 cp
92Trap Wall SpikeLean on wall, spikes2d8 pierceHoles visibleMinor200 cp
93Trap Lantern GasLight lanternGas ignition 4d10Strong smellSevere1,000 cp
94Trap Door GuillotineOpen doorBlade 5d10Grooves visibleSevere1,500 cp
95Trap Cabinet DartsOpen drawer3 darts 1d6 eachSmall holesMinor200 cp
96Trap Chair CollapseSit chairCollapse fall 1d6Loose legTrivialNone
97Trap Clock ExplosionWind clockPowder blast 6d10Powder smellDeadly2,000 cp hoard
98Trap Safe CurseTouch safeCurse until dispelledArcane glowSevere1,500 cp
99Trap Throne CrushSit on throneSeat collapses, spikes 6d10Throne creaksDeadly3,000 cp relic
100Trap Vault RuneOpen vaultGlyph explodes 8d10Rune glowLethalLegendary cache


d100 Unique Lair Traps

d100TrapTrigger & MechanismEffectCluesSeverityTreasure Link
01Bone Rattle AlarmTripwire strung with bonesLoud alarm, adds +2 to encounter dangerBones dangling, smell of decayTrivialNone
02Stake PitConcealed pit lined with sharpened stakesFall 2d10 plus 2d6 piercingLoose dirt, discolored soilDangerous400–800 cp hoard
03Poisoned Meat BaitTouch or move bait triggers needle1d6 damage plus poisonMeat too fresh, faint acrid smellMinor150 cp scraps
04Net SnareStep on plate pulls net overheadRestrains targetRope fibers on groundMinor200 cp pouch
05Swinging LogTripwire releases log3d8 bludgeonRope scuff marks, grooved pathDangerous600 cp loot chest
06Spiked Wall SwingPressure plateWall spikes swing across hall, 3d10Fresh gouges in stoneSevere1,200 cp relic shard
07Animal Cage DropWire pulls cage aboveCage falls, restrains or crushes 2d6Scratches overheadMinor100 cp scraps
08Mudslide TriggerPressure plate releases dammed mudFlood, knock prone 2d6Damp wallsModerate250 cp stash
09Flame Pot SwingTripwire tips burning potFire 3d6Charred rope, sootModerate250 cp charms
10Rotting LadderClimb breaks rungs2d8 fallLadder weak, gnawed woodMinor200 cp box
11Bear Trap JawsPressure trigger2d8 piercing, restrainedMetal teeth partly buriedModerate300 cp weapons
12Oil Slick FirePlate tips flask then spark3d6 fireOil smell, wet stainsModerate300 cp loot
13Bone Spike TrapStep snaps bone lever2d6 piercingBone splinters visibleMinor150 cp
14Spore JarBreak jar triggers fungal sporesPoison cloud 1d4 roundsOdd jars, fungal smellModerate300 cp potions
15Rockfall SnareWire releases boulder overhead4d10 crushLoose stones aboveSevere1,000 cp hoard
16Poison Thorn WallNarrow corridor lined with thorns2d6 poison piercingSmell of sap, glistening wallsModerate250 cp herbs
17Swinging SpikesRope swings weighted spikes2d10 pierceRope marks on ceilingDangerous500 cp cache
18Wasp Nest TrapTripwire pulls hive1d6 swarm damage per roundBuzzing faintlyMinor200 cp hidden bag
19Blinding Ash TrapPressure tile bursts ashBlind 1d4 roundsFine black dustMinor200 cp stash
20Alarm GongWire hits gongNoise, raises dangerGong visibleTrivialNone
21Spike BedHide bed of spikes under leaves2d8 piercingUneven ground, faint metallic smellModerate250 cp
22Falling CarcassDoor opens, tied carcass drops2d6 bludgeon, blood scentSmell rot, flies buzzingMinor150 cp
23Tripwire DartboardWire fires darts from wall2d6 pierceSmall holes in wallMinor200 cp
24Tar Pit TrapConcealed tar pitRestrains, 1d4 fire damage if ignitedTar smell, sticky soilDangerous600 cp relic
25Hanging BonesStep pulls cord, bones fallAlarm, clatterBones tied togetherTrivialNone
26Boiling CauldronPush door tips cauldron3d6 burnHeat, bubblingModerate300 cp potion
27Cave Snake ReleaseWire opens cageSnake attack, venom 1d6 poisonHissing faintlyModerate250 cp
28Rock NetNet of stones drops3d8 crushCeiling bulgeDangerous500 cp
29Resin Fire TrapTorch ignites resin slick4d6 fireStrong resin smellSevere1,000 cp stash
30Slime Jar DropWire tips jarsAcid slime spill, 2d6Glass smellMinor200 cp
31Bone Spear TrapFloor leverBone spear thrusts 2d8Bone carved oddModerate300 cp
32Hanging Rope SnareStep plateRope lifts victim upside downRope loop visibleMinor200 cp
33Collapsing TunnelPressure triggerCeiling collapse 4d10Dust tricklingSevere1,200 cp relic
34Firework AlarmWire lights crude rocketLoud flare, calls lairCharred residueMinorNone
35War Drum TrapPressure plate pounds drumAlarm, +2 dangerDrum visibleTrivialNone
36Crude GuillotineOpening gate triggers blade3d10 slashBlade grooveDangerous500 cp
37Spike DoorDoor handle pulls spikes from wall2d8 piercingWall scratchesModerate300 cp
38Swarm BoxOpen chest, swarm of rats1d4 damage, panicScratching soundsMinor150 cp
39Collapsing BridgeWeight stress2d10 fallRotted ropesModerate250 cp
40Gas Fungus PatchDisturb fungus, spores releasePoison cloudGlistening patchesModerate300 cp herbs
41Spiked Pit CoverWeak cover breaksFall 3d10, spikesLoose dustDangerous600 cp stash
42Rope Net SpearTripwire pulls net of spears3d8 pierceNet seamsModerate300 cp
43Drumstick TriggerWire bangs drumAlarmObvious drumTrivialNone
44Burning Tallow TrapPlate tips candlesFire 2d6Wax poolsMinor200 cp
45Spiked Boulder RollTripwire releases boulder4d10 crushChannel trackSevere1,000 cp
46Bone Dust PoisonJar breaksChoke cloud 2d6Powder near jarModerate250 cp
47Cage DropPlate pulls cageRestrains, 1d6 crushRope seamsMinor200 cp
48Carved Idol CurseTouch idolCurse until dispelledIdol humsDangerous500 cp relic
49Fire Oil SpillTripwire tips jarOil fire 3d6Oil smellModerate300 cp
50Alarm FluteWire blows crude fluteHigh whistle alarmFlute tied to wallTrivialNone
51Pit Net TrapPitfall then net overheadFall 2d10, restrainedNet fibers visibleDangerous500 cp
52Snake UrnOpen urn, snakes attackVenom 1d6 poisonHissing soundModerate250 cp
53Tripwire Blade ArmsBlades swing across3d8 slashScratches in stoneDangerous600 cp
54Sticky Resin FloorStep in resin patchRestrainedSticky smellMinor200 cp
55Collapsing LogsWire pulls logs down3d10 crushLog piles unstableSevere1,000 cp
56Fire Pit BlastPit filled with coals3d8 burnHeat shimmerModerate300 cp
57Rusted Spike NetNet laced with spikes falls2d6 pierce, restrainsNet seams overheadMinor200 cp
58Poison BlowpipesWire fires blow darts2d6 plus poisonSmall wall holesModerate300 cp
59Hanging Carcass AlarmPulls chain of carcassesNoise, attracts predatorsRot smellTrivialNone
60Firework Pot TrapOpen jar, flare ignites3d6 burn plus alarmPowder smellModerate250 cp
61Boulder ChutePlate releases chute4d10 crushChute seams visibleSevere1,200 cp
62Thorn CagePlate drops cage of thorns2d6 pierce plus restrainVine smellModerate300 cp
63Bone Needle IdolTouch idolNeedle prick 1d6 plus poisonNeedle seamsMinor200 cp
64Rotted Rope BridgeRope snaps2d10 fallRope fraysModerate300 cp
65Alarm Fire PotBreaks, fire plus alarm3d6 fireSmell smokeModerate250 cp
66Pit Snake ReleasePitfall, snakes inside2d10 fall plus venomHissing faintDangerous600 cp
67Log CrushPull lever3d10 bludgeonLever obviousSevere1,000 cp
68Poisoned HookTripwire pulls hooks2d8 plus poisonHooks faintly visibleModerate300 cp
69Bone Gong AlarmWire hits bone gongNoiseBone gong visibleTrivialNone
70Resin Torch BurstTorch lights resinFire 4d6Resin poolsDangerous500 cp
71Rolling CageCage rolls forward3d8 crushCage bulge visibleModerate300 cp
72Spike Log SwingRope log with spikes3d10 pierceRope seamsSevere1,200 cp
73Bone Spike WallWall juts spikes3d8 pierceSpike seamsDangerous500 cp
74Poison Ash UrnBreak urnPoison cloudPowder smellModerate300 cp
75Alarm Hide WhistleHide whistle in air ventLoud shrillVent humTrivialNone
76Crushing Stone FaceIdol falls forward4d10 crushIdol crackedSevere1,500 cp relic
77Rusted Chain CollapseCeiling chain snaps3d8 bludgeonChain rustModerate300 cp
78Spike Rope TrapRope lined with spikes2d6 pierceRope oddMinor200 cp
79Flaming Net TrapNet dipped in tar falls3d6 fire plus restrainTar smellDangerous600 cp
80Poison Fang IdolBite needle2d6 plus poisonIdol teeth shineModerate250 cp
81Cave Bat ReleaseWire opens cageSwarm blind 1d4 roundsChirping faintMinor150 cp
82Boulder WedgeKick wedge, boulder rolls4d10 crushBoulder overheadSevere1,000 cp
83Trapfire PitFire pit disguised2d10 burnHeat shimmerDangerous600 cp
84Resin Gas TrapPlate vents resin fumesPoison cloudResin smellModerate300 cp
85Alarm Drum WallPlate pounds drumAlarmDrum visibleTrivialNone
86Spike Rack FallRack of spikes falls3d8 pierceRack unstableDangerous500 cp
87Poison Jar GasBreak jarPoison gasVinegar smellModerate300 cp
88Idol Flame BurstTouch idolFire 4d10Idol scorchedSevere1,200 cp
89Bone Blade PendulumRope swings blade3d10 slashBlade groovesSevere1,500 cp
90Tar Cage TrapNet tar-dipped falls2d6 plus restrainTar stainsModerate300 cp
91Resin TorchfallCeiling jar tips resin fire4d6 fireSoot stainsDangerous500 cp
92Pit Boulder TrapFall into pit, boulder drops4d10 crushLoose dirt, boulder overheadSevere1,200 cp
93Bone Idol CurseTouch idolCurse until dispelledIdol hums faintDangerous600 cp relic
94Spike Floor TrapStep plate3d8 pierceSeams visibleDangerous500 cp
95Poison Blowdart IdolIdol mouth fires darts2d6 plus poisonHoles visibleModerate300 cp
96Net RockfallNet full of rocks falls3d10 crushCeiling bulgeSevere1,200 cp
97Flame Oil IdolIdol tips oil then spark4d10 fireOil stainsSevere1,500 cp relic
98Boulder Idol ReleasePush idol, boulder rolls5d10 crushIdol carved oddlyDeadly2,000 cp
99Idol Curse ExplosionIdol explodes curse6d10 damage, curseGlow faintDeadly2,500 cp
100Lair Heart RuneTouch idol, rune detonates8d10 damage, auto alarmRune glowLethalLegendary cache


d100 Unique Cave Traps

d100TrapTrigger & MechanismEffectCluesSeverityTreasure Link
01Loose Stone AlarmStep on unstable rockLoud clatter echoes, raises dangerPiles of loose stonesTrivialNone
02Hidden PitfallCovered with dirt and branches2d10 fall, spikes 2d6Slightly sunken groundDangerous400–800 cp
03Hanging StalactitePressure plate shakes ceiling3d8 bludgeonCracks aboveModerate300 cp
04Bat Swarm CageWire opens cageSwarm blinds 1d4 roundsHigh-pitched squeaksMinor200 cp
05Gas PocketTorch or spark ignitesExplosion 3d10Sulfur smell, warm airSevere1,000 cp
06Slime DropNoise stirs slime overheadAcid 2d6Mucus drips from ceilingModerate250 cp
07Collapsing BridgeWeight stress3d10 fallRope frayed, stone crackedSevere1,200 cp
08Stalagmite SpearsStep plate launches spears2d8 pierceOdd holes in groundModerate300 cp
09Cave-In TrapPressure plateCeiling collapse 4d10Dust raining downSevere1,200 cp
10Tar PitCovered pool of tarRestrains, 1d4 burn if ignitedTar smell, sticky soilDangerous500 cp
11Moss Choke TrapDisturb mossSpores blind 1d4 roundsGlistening mossMinor200 cp
12Crude Boulder RollTripwire releases boulder4d10 crushBoulder perchedSevere1,200 cp
13Snake PitFloor cover collapses2d10 fall, snakes bite 1d6 poisonFaint hissing belowDangerous600 cp
14Sharp CrystalsTripwire shatters crystalsShards 2d6 slashFragile crystal seamsMinor200 cp
15Water Surge TrapPressure plate opens sluiceFlood knocks prone 2d6Damp wallsModerate300 cp
16Poison Thorn VinesBrushing vines2d6 poisonGlistening vinesMinor200 cp
17Stonefall NetWire drops rocks in net3d8 crushCeiling bulgeDangerous500 cp
18Quicksand PitCovered with brushRestrains, 1d6 suffocationOdd soil colorModerate250 cp
19Chittering Swarm TrapOpen jar of insects1d4 rounds distractionBuzzing faintMinor150 cp
20Crystal Shard FallStep plateCeiling shards fall 3d8Shimmer aboveModerate300 cp
21Acid Pool SpillTripwire tips jar into poolAcid splash 2d6Acrid smellMinor200 cp
22Spiked Boulder DropRope cutBoulder falls 5d10Suspicious rope overheadSevere1,500 cp
23Stalactite SpearsShake ceiling3d10 pierceCeiling seamsSevere1,000 cp
24Cave Worm ReleaseWire cageWorm attackTunnels disturbedDangerous600 cp
25Mudslide TrapPlate releases slopeBuried, 2d6 suffocationMud streaksModerate250 cp
26Poison Fungus BurstStep releases sporesPoison 2d6, 1d4 roundsMusty smellModerate300 cp
27Boulder SwingRope swings boulder3d8 crushRope marks on ceilingDangerous500 cp
28Ice Spike TrapSlip triggers ice shards2d8 pierceFrosty spikesModerate250 cp
29Spider Web SnareWalk into webRestrains, spiders bite 1d6Thick websMinor200 cp
30Rockslide TrapWire releases cliff4d10 crushLoose gravel slopeSevere1,200 cp
31Hidden Water PitCovered by moss2d10 drowning riskMoss dampDangerous500 cp
32Stalagmite NeedlePressure tileNeedle pierces 1d6Sharp stone seamMinor150 cp
33Bone Spear LauncherTripwireBone spear fires 2d8Bones scatteredModerate250 cp
34Crystal Echo AlarmShatter crystalAlarm noiseCrystal glowTrivialNone
35Gas Vent BurstStep cracks ventPoison gas 2d6Vent smellModerate300 cp
36Boulder Door CrushOpen doorBoulder rolls down 4d10Channel slopeSevere1,200 cp
37Chasm Bridge Rope CutWeight cuts rope3d10 fallRope frayedDangerous600 cp
38Venomous Fang IdolTouch idolPoison 2d8Teeth carved oddlyModerate250 cp
39Oil Pit TrapStep plate tips oilFire hazard 3d6Oil smellModerate300 cp
40Rockfall IdolTouch idolRock collapse 4d10Loose ceiling dustSevere1,200 cp
41Slime Tube DropWalk below slime tubeAcid burn 2d6Drips aboveMinor200 cp
42Bat Guano GasDisturb pileExplosion 3d10Acrid ammonia smellSevere1,000 cp
43Collapsing PillarLean on weak pillarCeiling falls 3d10Dust trickleDangerous600 cp
44Poison Dart IdolIdol mouth fires darts2d6 poisonHoles visibleModerate250 cp
45Cave Fire TrapTorch lights gas veinFire surge 4d10Heat shimmerSevere1,200 cp
46Snake Urn TrapUrn shattersSnakes attackHissingModerate300 cp
47Stalactite Needle DropNoise shakes stalactites2d8 pierceWater drips aboveMinor200 cp
48Ice CollapseNoise triggers ice fall3d10Cracks aboveSevere1,200 cp
49Crystal Flash TrapBreak crystalBlind 1d4 roundsOdd shimmerMinor200 cp
50Tar Flood TrapPlate tips tar pool3d6 burnTar smellModerate300 cp
51Pit of BonesCovered pitFall 2d10, bones pierce 2d6Bone smellDangerous500 cp
52Quake PlateStep plateTremor knocks prone 2d6Ground humModerate300 cp
53Falling StalagmitesRope cut3d8 pierceRope tied to ceilingDangerous500 cp
54Venom Fungus TrapDisturb fungusPoison 2d8Musty patchesModerate300 cp
55Rockfall NetWire drops rocks3d10 crushCeiling bulgeSevere1,000 cp
56Crystal Needle WallLean on wall2d6 pierceSparkle oddMinor200 cp
57Poison Spider NetStep into webSpider swarm 1d6Web shimmerModerate300 cp
58Cave Water FloodPlate opens sluiceFlood 3d10Damp wallsSevere1,200 cp
59Magma Bubble BurstDisturb ventFire 4d10Heat shimmerSevere1,500 cp
60Poison Crystal TrapBreak crystalPoison cloudSharp smellModerate250 cp
61Collapsing Rock BridgeStep weight3d10 fallCracks visibleDangerous600 cp
62Tar SnareStep on tarRestrains, 1d4 fire riskSticky patchesMinor200 cp
63Venom Needle IdolTouch idol2d6 poisonNeedle seamsModerate250 cp
64Stalagmite CollapsePressure plateCeiling stalagmites fall 4d10Ceiling crackedSevere1,200 cp
65Quicksand SinkStep into soil patchRestrains, suffocationWet soilModerate300 cp
66Rockslide RampTripwire3d10 crushRamp slope looseDangerous600 cp
67Poison Crystal DustBreaks underfootPoison 2d6Sparkle oddMinor200 cp
68Acid Pool TrapStep into pool2d8 acidPool bubblesModerate300 cp
69Gas Spore BurstDisturb fungus3d10 poisonFungus glowSevere1,200 cp
70Boulder Ceiling TrapRope cut4d10 crushRope seamSevere1,500 cp
71Slime CagePlate drops slimeAcid 2d6Gooey dripsMinor200 cp
72Fire Crystal BurstStrike crystalFire burst 3d10Crystal glowSevere1,200 cp
73Chasm Swing RopeRope cuts3d10 fallRope frayedDangerous500 cp
74Poison Needle FungusTouch fungus2d6 poisonFungus glowMinor200 cp
75Gas Idol TrapTouch idolPoison burst 3d8Idol glows faintModerate300 cp
76Crystal CollapseStrike crystalCollapse 4d10Crystal crackedSevere1,500 cp
77Tar Fire NetNet dipped in tar falls3d6 fire plus restrainTar smellDangerous600 cp
78Boulder Ramp TrapPlate releases boulder down slope4d10 crushRamp marksSevere1,200 cp
79Poison Fungus CloudDisturb fungusPoison 2d8Musty smellModerate300 cp
80Rockfall Idol CurseTouch idolRock collapse plus curseGlow faintDeadly2,000 cp
81Crystal Needle RainShake ceiling3d10 slashShimmer aboveSevere1,500 cp
82Tar Flood FireTar pool ignitesFire 4d10Tar smellSevere1,200 cp
83Gas Tunnel TrapCrack releases gasSuffocation 2d6Gas smellModerate300 cp
84Stalactite Net TrapNet of spikes falls3d10 pierceCeiling bulgeSevere1,200 cp
85Poison Idol CurseTouch idolPoison curseIdol glowDangerous500 cp relic
86Collapsing Bridge TrapStep weak rope bridge3d10 fallRope frayedDangerous600 cp
87Fire Oil TrapTripwire spills oil and flame4d10 burnOil smellSevere1,000 cp
88Venom Needle IdolIdol mouth fires darts2d6 poisonHoles visibleModerate300 cp
89Gas Geyser TrapDisturb vent3d10 poisonVent smellSevere1,200 cp
90Slime PitCovered with dirtFall, acid 2d6Odd soilDangerous500 cp
91Crystal Flash BurstBreak crystalBlind 1d4 roundsBright glowMinor200 cp
92Boulder Ramp IdolPush idolBoulder rolls 5d10Idol crackedSevere1,200 cp
93Fire Crystal IdolTouch idolFire 4d10Idol glowsSevere1,500 cp
94Rockfall Net TrapNet of boulders drops4d10 crushCeiling bulgeSevere1,200 cp
95Poison Fungus CurseTouch fungusPoison curseFungus glows faintDangerous500 cp
96Tar Fire IdolIdol tips tar, ignites5d10 fireTar smellSevere1,500 cp
97Crystal Shatter TrapBreak crystalExplosion 6d10Crystal vibratesDeadly2,000 cp
98Magma Vent TrapCrack opens ventFire 6d10Heat shimmerDeadly2,500 cp
99Cave Heart CurseTouch runeCurse plus collapse 8d10Rune glowLethalLegendary cache
100Worldrift CrackStep disturbs ley crackRift energy 10d10, auto alarmCrack humsLethalLegendary cache



d100 Unique Roads and Environment Traps

d100TrapTrigger & MechanismEffectCluesSeverityTreasure Link
01Tripwire AlarmWire across pathNoise, adds +2 to encounter dangerWire glints in grassTrivialNone
02Covered PitGrass mat conceals pit2d10 fallGround slightly sunkenDangerous400–800 cp
03Swinging LogTripwire releases3d8 bludgeonRope marks on treeModerate300 cp
04Thorn Bush SnareStep loop pulls into thorns2d6 pierce, restrainedLoop in brushModerate300 cp
05Deadfall TrapTripwire drops branch3d10 crushBranches aboveSevere1,200 cp
06Spike BoardBuried under dirt2d8 pierceGround unevenModerate300 cp
07Net TrapStep plate lifts netRestrainsRope fibers visibleMinor200 cp
08Poison Dart BushWire fires darts from shrub2d6 plus poisonSmall holes in bushModerate300 cp
09Boulder RollTripwire triggers slope4d10 crushBoulder lodgedSevere1,200 cp
10Tar PitConcealed with leavesRestrains, 1d4 fire if litTar smellDangerous500 cp
11Mudslide SlopeDisturb rocksSlope collapses 3d10Loose soilSevere1,000 cp
12Beehive ReleaseWire drops hiveSwarm attacks 1d4 roundsBuzzing faintMinor150 cp
13Spike GateRope drops sharpened logs3d8 pierceRope seamDangerous600 cp
14Poison Ivy PatchBrushed against1d4 poison, itch penaltyShiny leavesMinor200 cp
15Fire Oil JarWire tips oil jar, sparkFire burst 4d10Oil smellSevere1,200 cp
16Wolf Cage TrapWire opens cageWolf attacksPaw prints nearbyModerate250 cp
17Branch WhipTripwire releases branch2d8 bludgeonBent branch obviousMinor200 cp
18Thorn FloorCover hides spikes2d6 pierceGrass patch oddMinor200 cp
19Boulder DropRope cut drops boulder5d10 crushBoulder perched aboveSevere1,500 cp
20Drum AlarmTripwire bangs drumAlarmDrum hidden nearbyTrivialNone
21Rope SnareStep loop pulls upRestrainsRope loop visibleMinor200 cp
22Fire Arrow TrapWire fires flaming arrow2d8 fireCharred grassModerate250 cp
23Tripwire KnifeKnife whips out2d6 slashWire shimmerMinor200 cp
24Pit of SpearsConcealed with brushFall 3d10, spikesOdd patch of groundDangerous600 cp
25Poisoned Food BaitEating triggers poison1d6 plus poisonMeat too freshMinor200 cp
26Net of StonesWire drops net3d8 bludgeonRope bulge aboveModerate300 cp
27Tar Fire SpillWire tips jarFire pool 3d6Tar smellModerate300 cp
28Ant Nest TrapDisturb moundSwarm bites 1d6 roundsFresh dirtMinor200 cp
29Hidden SpikesGrass mat2d6 pierceGrass grows oddlyMinor200 cp
30Falling TreeCut log tied4d10 crushFresh axe marksSevere1,200 cp
31Swinging CageWire drops cageRestrainsCage seamsModerate300 cp
32Gas Jar TrapBreak jar, poison gas2d6 poisonVinegar smellModerate250 cp
33Rope Bridge CutEnemy cuts bridge3d10 fallRopes frayedDangerous500 cp
34Fire Tar PitPit ignites5d10 fireTar smell strongSevere1,500 cp
35Loud Horn TrapPlate pushes hornAlarmHorn pipe visibleTrivialNone
36Poison Thorn BushConcealed with leaves2d6 poisonGlossy leavesModerate300 cp
37Boulder AvalancheTrigger slope4d10 crushLoose bouldersSevere1,200 cp
38Spike SwingRope swings spikes3d8 pierceRope tied to branchDangerous600 cp
39Fire Net TrapNet dipped in tar3d6 fire plus restrainTar smellDangerous500 cp
40Owl AlarmTripwire frees owlAlarmOwl hootingTrivialNone
41Thorn PitCovered pit with thorn stakes3d10 pierceFresh dirtSevere1,000 cp
42Rusted SpikesBuried board2d6 pierce, infectionRust smellModerate300 cp
43Snake Cage ReleaseWire opens cageSnakes attack, venom 1d6Hissing soundModerate250 cp
44Fire Oil TorchWire ignites torch oil3d6 fireOil stainsModerate250 cp
45Boulder Crush DoorOpening gateBoulder falls 4d10Gate scuffsSevere1,200 cp
46Tar SnareStep in tar patchRestrainsSticky soilMinor200 cp
47Tripwire ArrowsWire fires arrows2 bolts, 1d8 eachBush holesModerate300 cp
48Swinging SpikesRope swings log with spikes4d10Rope marksSevere1,200 cp
49Rope Drag TrapWire pulls victimDragged 1d6 squaresRope hiddenMinor200 cp
50Poison Dart LogWire fires darts from log2d6 poisonHoles visibleModerate300 cp
51Fire PitCovered with branches2d10 burnHeat shimmerDangerous500 cp
52Rock Net DropNet of rocks falls3d10 crushCeiling bulgeSevere1,200 cp
53Swarm Jar TrapJar tips, bugs swarm1d4 roundsBuzzingMinor200 cp
54Hidden Trip BladesWire swings blades3d8 slashShiny edges in brushDangerous600 cp
55Boulder RampRamp triggers5d10 crushFresh gougesSevere1,500 cp
56Poison Thorn PatchStep into bush2d6 poisonPlant oddly glossyMinor200 cp
57Fire Oil SpillWire tips jarFire burst 3d6Oil smellModerate300 cp
58Wolf Pack AlarmDisturb denWolves howl alarmTracks nearbyTrivialNone
59Pitfall NetFall into pit then net falls3d10 plus restrainNet overheadDangerous600 cp
60Boulder Idol TrapTouch idol, boulder rolls4d10 crushIdol crackedSevere1,200 cp
61Tar Flood TrapPit filled with tar3d6 burnTar smellModerate300 cp
62Fire Arrow IdolTouch idol, fire arrow fires2d8 fireIdol seamsModerate300 cp
63Poison Idol TrapIdol mouth fires darts2d6 poisonSmall holesModerate300 cp
64Log CrushRope cutLog falls 4d10Rope seamsSevere1,200 cp
65Net Spike TrapNet with spikes falls3d8 pierceNet seamsDangerous600 cp
66Drum Idol AlarmTouch idolDrum beats alarmIdol seamsTrivialNone
67Poison Blowpipe TrapWire fires darts2d6 poisonHoles visibleModerate300 cp
68Fire Tar IdolTouch idolFire 5d10Idol scorchedSevere1,500 cp
69Snake Pit TrapPitfall into snakes2d10 plus venomHissing faintDangerous600 cp
70Tar Fire NetNet dipped in tar falls3d6 fire plus restrainTar smellDangerous600 cp
71Boulder Drop IdolTouch idolBoulder drops 4d10Ceiling bulgeSevere1,200 cp
72Swarm Idol TrapTouch idolBugs swarm 1d4 roundsIdol humsModerate300 cp
73Poison Vine TrapWalk through vines2d6 poisonGlossy vinesMinor200 cp
74Boulder Swing TrapRope swings boulder4d10 crushRope marksSevere1,200 cp
75Fire Idol TrapTouch idolFlame burst 4d10Idol glowSevere1,200 cp
76Gas Jar IdolBreak jar in idolPoison gas 3d8Idol humsModerate300 cp
77Rockslide TrapTripwire slope4d10 crushLoose stonesSevere1,200 cp
78Net Fire TrapNet with oil ignites3d6 fire plus restrainSoot marksDangerous600 cp
79Tar Idol TrapTouch idolTar spill then fire 5d10Tar smellSevere1,500 cp
80Snake Urn TrapBreak urnSnakes attack venom 1d6HissingModerate300 cp
81Fire Oil IdolIdol tips jarFire 4d10Idol scorchedSevere1,200 cp
82Boulder Ramp IdolIdol triggers rampBoulder crush 5d10Idol crackedSevere1,500 cp
83Wolf Alarm IdolIdol emits howlAlarmIdol seamsTrivialNone
84Pit Idol TrapIdol tips pitFall 3d10Idol seamsDangerous500 cp
85Fire Blowpipe TrapIdol fires flaming darts2d8 fireHoles visibleModerate300 cp
86Tar Flood IdolIdol tips tar flood5d10 fireTar smellSevere1,500 cp
87Rockfall Idol CurseTouch idolCurse and 6d10 rocksGlow faintDeadly2,000 cp
88Fire Idol CurseIdol curse fire 6d10Curse ongoingIdol humsDeadly2,000 cp
89Poison Idol CurseIdol curse poisonOngoing poisonIdol glows faintDangerous600 cp
90Boulder Net TrapNet of boulders falls4d10 crushCeiling bulgeSevere1,200 cp
91Tar Idol CurseIdol curse tar fire 6d10Burn curseIdol scorchedDeadly2,500 cp
92Fire Idol ExplosionIdol explodes8d10 fireGlow brightLethalLegendary cache
93Boulder Idol ExplosionIdol collapses rocks 8d10Rocks crushIdol crackedLethalLegendary cache
94Poison Idol ExplosionIdol explodes poison 8d10Poison curseIdol fumesLethalLegendary cache
95Tar Idol ExplosionIdol explodes tar 8d10Tar fire spreadsIdol scorchedLethalLegendary cache
96Firestorm IdolIdol bursts firestorm 10d10Area devastationIdol glowLethalLegendary cache
97Rockquake IdolIdol triggers quake 10d10CollapseIdol humsLethalLegendary cache
98Storm IdolIdol summons storm 10d10Lightning blastIdol glowsLethalLegendary cache
99Poison Storm IdolIdol releases cloud 10d10Area poisonIdol glowsLethalLegendary cache
100Worldrift IdolIdol cracks realityRift 12d10, auto alarmIdol humsLethalLegendary cache

d100 Unique Temple Traps

d100TrapTrigger & MechanismEffectCluesSeverityTreasure Link
01Sacred Bell AlarmDisturb altar clothBell tolls, adds +2 to dangerSmall cord under altarTrivialNone
02Idol NeedleTouch idol1d6 pierce, poisonNeedle seams visibleMinor200 cp
03Glyph of SilenceStep on tileMagic suppresses sound 1d6 roundsFaint glowMinor200 cp
04Holy Oil FlameOpen chest tips lamp oilFire 3d6Oil smellModerate300 cp
05Idol CurseTouch idolWisdom save or curseIdol hums faintDangerous500 cp relic
06Pillar CollapsePull lever3d10 crushPillars crackedSevere1,200 cp
07Sacred Dust JarBreak jarBlindness 1d4 roundsDust faintly glowingMinor200 cp
08Chanting IdolApproach altarAlarm, chanting heard across templeIdol eyes glow faintTrivialNone
09Spike PewSit on pew2d6 pierceOdd seat seamsMinor200 cp
10Blood Candle TrapLight candleExplodes 2d6 fireCandle smells metallicModerate250 cp
11Idol DartsProximity rune2d8 piercingSmall holes in idolModerate300 cp
12Holy Water FloodPlate tips urnsFlood 2d6 blunt, extinguish torchesDamp seamsMinor200 cp
13Curse MuralTouch muralWisdom save or curseMural eyes glowing faintDangerous500 cp relic
14Serpent Idol ReleaseIdol mouth opensSnakes attackHissing faintModerate300 cp
15Divine Light BeamSunlight focused3d10 fireMirrors aboveSevere1,200 cp
16Scripture CurseReading scrollCurse on readerText glowing faintDangerous600 cp
17Sanctum Flame JetDisturb brazierFire 4d10Brazier cracksSevere1,500 cp
18Idol Net TrapTouch idolNet drops restrainingCeiling seamsModerate250 cp
19Holy Gong AlarmPressure plate bangs gongAlarmGong visibleTrivialNone
20Sacred Arrow SlitOpening reliquaryArrows fire 3d8Holes in wallDangerous500 cp
21Cursed Candle SmokeLight candlePoison smoke 2d6Acrid smellModerate300 cp
22Idol LightningProximity runeLightning bolt 4d10Idol cracklingSevere1,200 cp
23Spiked ConfessionalSit in booth2d6 pierceSeat unevenMinor200 cp
24Curse FountainDrink waterCurse appliedWater glows faintModerate300 cp
25Trap Door AltarStep behind altarPitfall 2d10Stone seamsDangerous500 cp
26Fire Brazier SpillKnock brazierFire pool 3d6Ash belowMinor200 cp
27Idol Flame BreathTouch idolFire cone 4d10Idol mouth scorchedSevere1,200 cp
28Sacred Rope SnarePull cordRope restrainsRope too cleanMinor200 cp
29Bone Urn TrapOpen urnBone swarm 1d4 roundsScratching soundModerate250 cp
30Idol CollapsePush idolCrush 3d10Base crackedSevere1,200 cp
31Cursed BookOpen tomeWisdom save or curseBook hums faintDangerous500 cp relic
32Sacred SandfallStep plateSand buries 2d6 suffocationDust pilesModerate300 cp
33Idol SpearIdol arm thrusts spear3d8 pierceArm seams visibleDangerous600 cp
34Chanting GlyphStep runeAlarm chanting fills hallRune glowTrivialNone
35Sacrificial PitOpen altarPitfall 3d10Stone seams oddDangerous600 cp
36Idol Flame CurseTouch idolFire 4d10, curse appliedIdol scorchedSevere1,200 cp
37Burning ScriptureOpen scrollScroll ignites 3d6Ash on edgesMinor200 cp
38Lightning ColumnTouch pillarLightning 3d10Crackle soundSevere1,000 cp
39Idol Poison NeedlesGrab relicNeedles 2d6 poisonSmall holesModerate300 cp
40Trap ReliquaryOpen reliquaryBlast 4d10Reliquary glowSevere1,500 cp
41Curse Idol AuraProximityWisdom save or curseIdol glowDangerous500 cp
42Choir AlarmTouch organChoir sound alarmPipes rattlingTrivialNone
43Flame Idol BurstPlace coin in bowlFire 3d10Bowl scorchedSevere1,200 cp
44Poisoned RosaryWear beadsPoison 2d6Beads discoloredModerate300 cp
45Idol Fire NetTouch idolFlaming net drops 3d6Tar smellDangerous600 cp
46Sacred Mirror CurseLook into mirrorWisdom save curseMirror glowDangerous600 cp
47Idol Lightning StormTouch idolStorm 5d10Idol cracklesSevere1,500 cp
48Book Flame TrapOpen holy bookFire burst 2d8Ash residueMinor200 cp
49Idol Curse ExplosionTouch idolBlast 6d10, curseIdol humsDeadly2,000 cp
50Trap Pew CollapseSit downFloor collapses 2d10Loose boardsModerate300 cp
51Holy Oil TorchLight torchFire jet 3d8Oil drippingModerate300 cp
52Idol Blood CurseTouch idolHealth drain 2d8Idol red stainDangerous600 cp
53Glyph of PainStep runeArcane burst 3d10Rune glowSevere1,200 cp
54Idol Collapse CurseIdol falls4d10 plus curseIdol crackedSevere1,500 cp
55Reliquary CurseTouch relicCurse, ongoingReliquary glowDangerous500 cp relic
56Altar PitfallKneel at altarPitfall 2d10Stone seamsDangerous600 cp
57Idol Flame IdolProximityFire cone 5d10Idol scorchedSevere1,500 cp
58Cursed ChaliceDrink from cupPoison 2d6 plus curseChalice humsModerate300 cp
59Scripture Poison InkRead textPoison damage 1d6Ink smells bitterMinor200 cp
60Trap CenserSwing censerPoison cloud 2d8Odd smoke smellModerate300 cp
61Idol Lightning IdolTouch idolLightning 6d10Idol sparksDeadly2,000 cp
62Curse PewSit downWisdom save cursePew seams glowDangerous500 cp
63Idol Fire IdolTouch idolFire burst 6d10Idol scorchedDeadly2,000 cp
64Trap Pulpit CollapseStep on pulpitCollapse 2d8Cracks visibleMinor200 cp
65Idol Poison IdolTouch idolPoison burst 3d10Idol fumesSevere1,200 cp
66Trap Choir BookOpen bookBlast of sound 2d6Book glowMinor200 cp
67Idol Curse IdolIdol humsWisdom save curseIdol faint glowDangerous500 cp relic
68Reliquary FlameOpen boxFire blast 4d10Burnt smellSevere1,200 cp
69Trap Holy CandleLight candleCurse fire 2d8Candle glowMinor200 cp
70Idol Lightning CurseTouch idol7d10 lightning plus curseIdol sparksDeadly2,500 cp
71Sacred Sand PitStep forwardPitfall 3d10Loose dustDangerous500 cp
72Glyph of FearStep runeFear effect 1d4 roundsRune glowModerate300 cp
73Idol Collapse FlameIdol tipsFire burst 5d10Idol scorchedSevere1,200 cp
74Altar CurseKneel at altarWisdom save curseAltar glowDangerous600 cp
75Trap Organ FlamePlay pipeFire burst 3d10Heat inside pipesSevere1,000 cp
76Idol Lightning IdolIdol cracksLightning 7d10Idol glowsDeadly2,500 cp
77Sacred Rope NetPull cordNet restrainsRope too cleanMinor200 cp
78Holy Water AcidDrink from fontAcid 2d8Acid smellModerate250 cp
79Trap Mural FireTouch muralFire 4d10Burnt paintSevere1,200 cp
80Idol Collapse CursePush idolCrush 6d10, curseIdol crackedDeadly2,000 cp
81Sacred Flame AltarApproach altarFire burst 5d10Brazier glowSevere1,500 cp
82Trap Gong CurseStrike gongCurse until dispelledGong humsDangerous500 cp relic
83Idol Poison CurseIdol mouth gasPoison curseIdol fumesDangerous600 cp
84Reliquary LightningOpen reliquaryLightning 5d10Crackle soundSevere1,500 cp
85Idol Fire CurseIdol flaresFire curseIdol scorchedDangerous600 cp
86Trap Bell CollapseRing bellBell crush 4d10Rope crackedSevere1,200 cp
87Sacred Fire IdolTouch idolFirestorm 8d10Idol glows brightDeadly2,500 cp
88Holy Glyph ExplosionStep glyphBlast 8d10Rune glows brightLethalLegendary cache
89Idol Curse StormIdol hums storm 10d10Area devastationIdol shakesLethalLegendary cache
90Sacred Idol CollapseIdol shattersRockfall 8d10Idol crackedLethalLegendary cache
91Cursed Scripture StormReading causes storm 10d10Curse spreadsScroll glowingLethalLegendary cache
92Idol Flame StormTouch idolFlame storm 10d10Idol scorchedLethalLegendary cache
93Lightning Storm IdolIdol sparks lightning 10d10Area strikeIdol cracklesLethalLegendary cache
94Poison Idol StormIdol emits poison storm 10d10Area curseIdol fumesLethalLegendary cache
95Sacred Idol RiftIdol cracks realityRift 12d10Idol hummingLethalLegendary cache
96Divine Wrath IdolIdol unleashes judgment 12d10Curse spreadsIdol shakesLethalLegendary cache
97Temple CollapseDisturb heartCollapse 12d10Walls shakingLethalLegendary cache
98God’s Curse IdolIdol whispersCurse until deathIdol glowingLethalLegendary cache
99Idol Flame RiftIdol explodes fire rift 12d10DevastatingIdol scorchedLethalLegendary cache
100Worldrift ReliquaryOpen reliquaryRift blast 12d10Reality cracksLethalLegendary cache


d100 Unique Mountain Traps

d100TrapTrigger & MechanismEffectCluesSeverityTreasure Link
01Loose Rock AlarmStep dislodges stonesEchoing clatter raises dangerLoose gravelTrivialNone
02Covered CrevasseThin snow or rock sheet3d10 fallHollow sound underfootDangerous400–800 cp
03Swinging LogTripwire releases log3d8 bludgeonRope tied to pineModerate300 cp
04Avalanche TripwireWire cuts snow shelfAvalanche 4d10Packed snow aboveSevere1,200 cp
05Spike StonesPitfall lined with sharpened rocks2d10 fall + 2d6 pierceRocks too sharp to be naturalDangerous600 cp
06Net SnareStep loop pulls victim into airRestrainsRope loop visibleMinor200 cp
07Icicle FallNoise shakes ceiling3d8 pierceIce cracks aboveModerate250 cp
08Boulder DropRope cut5d10 crushBoulder perched highSevere1,500 cp
09Goat Bell AlarmTripwire rings bellAlarm, +2 dangerBell tied to rockTrivialNone
10Frostbite IdolTouch idol2d8 cold + slowedIdol rimed with frostModerate300 cp
11Snow PitCovered with branchesFall 2d10 + suffocationOdd snow textureDangerous500 cp
12Rope Bridge CutEnemy cuts bridge3d10 fallFrayed ropesDangerous600 cp
13Spiked Log SwingRope swings spiked log3d10 pierceRope marks on treeSevere1,000 cp
14Tar Fire TrapBarrel tips tar and sparkFire 4d10Tar smellSevere1,200 cp
15Avalanche GongPlate strikes gongNoise triggers snow slideGong visibleSevere1,000 cp
16Rockfall NetNet of rocks drops3d10 crushCeiling bulgeDangerous600 cp
17Frost Spore FungusDisturb fungus2d6 cold + poisonFrosty glowModerate300 cp
18Slippery SlopeTriggered oil spillFall 2d8 + proneOily sheenMinor200 cp
19Boulder RampTripwire sends boulder rolling4d10 crushRamp carved into slopeSevere1,200 cp
20Thunder Drum AlarmPressure plate pounds drumAlarmDrum hiddenTrivialNone
21Shattering Ice FloorWeight cracks iceFall 2d10 + coldFrost cracking soundModerate250 cp
22Rockslide SlopeDisturbed by rope5d10 crushLoose gravel slopeSevere1,500 cp
23Spear Wall TrapPlate thrusts spears3d8 pierceSpear slots visibleDangerous500 cp
24Ice Shard BurstHeat or torch meltsIce explodes 2d8 pierceFrost mistMinor200 cp
25Hawk AlarmWire frees hawksHawks screech alarmFeathers aroundTrivialNone
26Cracked LedgeWeight stressLedge breaks, 3d10 fallFresh cracksSevere1,000 cp
27Frozen Net TrapRope net drops from iceRestrainsNet bulgeMinor200 cp
28Boulder IdolTouch idolBoulder falls 5d10Idol crackedSevere1,500 cp
29Spiked PitfallThin stone cover3d10 pierceOdd seamsDangerous600 cp
30Flame Urn TrapOpen urnFire burst 3d8Soot marksModerate300 cp
31Rockfall IdolTouch idolCollapse 4d10Idol humsSevere1,200 cp
32Frozen Rope SnareStep plateRope restrainsRope frozen stiffMinor200 cp
33Boulder Crush GateOpen gateBoulder drops 5d10Fresh scuffsSevere1,500 cp
34Frost Idol CurseTouch idolCold curseIdol glowsDangerous500 cp relic
35Icicle Net TrapShake ceilingNet of icicles falls 3d8Cracks aboveModerate300 cp
36Fire Oil IdolTouch idolFire 4d10Idol scorchedSevere1,200 cp
37Avalanche IdolTouch idolSnow avalanche 6d10Idol glowing faintDeadly2,000 cp
38Rope Ladder CutEnemy cuts rope ladder2d10 fallRope frayedModerate300 cp
39Frost Breath IdolTouch idolCone of frost 5d10Idol rimedSevere1,500 cp
40Snow Cave-InDisturb snow roofCollapse 4d10Snow crackingSevere1,200 cp
41Crude BallistaRope releases shot4d10 pierceTrack marksSevere1,200 cp
42Spike RockfallNet of spikes drops3d10 pierceNet seamsDangerous600 cp
43Frozen Idol CurseProximityWisdom save curseIdol humsDangerous500 cp
44Avalanche DrumGong struckSnow slide 5d10Gong visibleSevere1,200 cp
45Tar Oil Fire PitCovered pit filled with tar5d10 fireTar smell strongSevere1,500 cp
46Hawk Idol AlarmIdol criesAlarmIdol seamsTrivialNone
47Boulder Ramp IdolIdol tips rampBoulder 6d10Idol crackedDeadly2,000 cp
48Fire Idol TrapTouch idolFire burst 5d10Idol scorchedSevere1,500 cp
49Ice Idol CurseTouch idolCold curseIdol glowingDangerous500 cp
50Avalanche RuneStep runeSnow slide 6d10Rune glowDeadly2,000 cp
51Spiked Boulder TrapRope releasesBoulder crush 5d10Rope seamsSevere1,200 cp
52Icicle Wall SpearsPressure plateIcicles fire 3d8Frost cracksDangerous500 cp
53Frozen Idol LightningTouch idolLightning 6d10Idol sparksDeadly2,000 cp
54Rockfall PitPit collapses ceiling4d10 crushDust fallingSevere1,200 cp
55Avalanche Idol CurseTouch idolSnow + curseIdol glowsDeadly2,000 cp
56Cold Gas VentStep crackCold gas 2d8Vent frostedModerate300 cp
57Frozen Net RockNet of rocks falls4d10 crushRope bulgeSevere1,200 cp
58Ice Idol FireTouch idolFire 4d10Idol scorchedSevere1,200 cp
59Avalanche Idol FireIdol burstSnow + firestorm 7d10Idol glowingDeadly2,500 cp
60Icicle Needle TrapCeiling icicles fall3d10 pierceFrost cracksSevere1,200 cp
61Hawk Alarm NetTripwire frees birdsAlarmCage seamsTrivialNone
62Cold Idol StormIdol humsBlizzard storm 7d10Idol glowingDeadly2,500 cp
63Rope Bridge NetBridge collapses into netRestrains, 2d10 fallNet seamsDangerous600 cp
64Fire Urn IdolIdol bursts flame6d10 fireIdol scorchedDeadly2,000 cp
65Frozen Idol CollapseIdol shatters5d10 ice shardsIdol crackedSevere1,500 cp
66Avalanche Idol StormIdol releases avalanche storm 8d10Area collapseIdol glowingDeadly2,500 cp
67Spike Rock IdolTouch idolRocks spear upward 6d10Idol humsDeadly2,000 cp
68Lightning Storm IdolTouch idolLightning storm 8d10Idol cracklesDeadly2,500 cp
69Firestorm IdolTouch idolFirestorm 8d10Idol scorchedDeadly2,500 cp
70Worldrift CrackStep on crackRift energy 10d10Crack humsLethalLegendary cache
71Avalanche Rune IdolIdol glows runeSnow + rune blast 10d10Rune glowLethalLegendary cache
72Ice Idol ExplosionIdol shatters violently10d10 iceIdol crackedLethalLegendary cache
73Flame Rift IdolIdol erupts fire rift12d10 fireIdol glowLethalLegendary cache
74Storm Idol RiftIdol hums storm rift12d10 lightningIdol shakingLethalLegendary cache
75Avalanche CollapseDisturb slopeCollapse 12d10Mountain rumbleLethalLegendary cache
76Frozen Idol RiftIdol cracksRift 12d10Idol glowLethalLegendary cache
77Cold Idol RiftIdol humsBlizzard rift 12d10Idol glowingLethalLegendary cache
78Rockquake IdolIdol tremblesEarthquake 12d10Idol humsLethalLegendary cache
79Worldrift ShrineShrine cracksRift energy storm 14d10Shrine glowingLethalLegendary cache
80Peak CollapseDisturb peakCollapse 14d10Rocks fallingLethalLegendary cache
81Fire AvalancheSnow + fire oil ignite10d10Tar smellLethalLegendary cache
82Ice Storm IdolIdol explodes ice storm 12d10Area frozenIdol crackedLethalLegendary cache
83Fire and Ice IdolIdol erupts both14d10 mixedIdol glowingLethalLegendary cache
84Avalanche WorldriftIdol cracks slopeRift + avalanche 14d10Mountain shakesLethalLegendary cache
85Frozen Thunder IdolIdol bursts storm14d10 lightning/coldIdol glowingLethalLegendary cache
86Rift FirestormCrack eruptsRift fire 16d10Rift glowingLethalLegendary cache
87Mountain Heart CrackHeart of peak shattersCollapse 16d10TremorLethalLegendary cache
88Icefire Rift IdolIdol unleashes fire/ice rift16d10Idol crackedLethalLegendary cache
89Storm Rift CollapseIdol storm + collapse16d10Idol humsLethalLegendary cache
90Avalanche Rift StormMountain storm + rift18d10Peak shakesLethalLegendary cache
91Rift Quake IdolIdol cracksRift earthquake 18d10Idol glowingLethalLegendary cache
92Fire Ice Storm IdolIdol storm all elements18d10Idol scorchedLethalLegendary cache
93Peak Rift CrackDisturb peakRift blast 20d10Peak hummingLethalLegendary cache
94Worldrift AvalancheRift + avalanche 20d10Mountain splitTremorLethalLegendary cache
95Rift Storm IdolIdol hums rift storm20d10Idol glowLethalLegendary cache
96Avalanche Storm RiftPeak collapses rift storm20d10Avalanche roarLethalLegendary cache
97Rift Fire Ice StormIdol erupts elemental rift20d10Idol crackedLethalLegendary cache
98Worldrift SummitSummit splits openRift devastation 24d10Mountain rumbleLethalLegendary cache
99Peak Collapse RiftCollapse + rift24d10Rocks shakingLethalLegendary cache
100Mountain Heart RiftCore ruptureReality tear 30d10Mountain splitsLethalLegendary cache


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