POISON AND SWARM


EVOLUTION UPGRADE TREE: POISON & SWARM TACTICS

Upgrade #CategoryEffect
1PoisonBasic venom: On hit, target must save vs Poison or take 1d4 extra damage
2SwarmGain advantage on grapple checks when near allies of same type
3Saving Throw+1 to any Save
4PoisonVenom potency: +1d6 poison damage on failed save
5SwarmOnce per encounter, may attack twice if allies are nearby
6Saving Throw+1 to any Save
7PoisonParalytic toxin: failed save causes target to lose 1 action
8SwarmGain Pack Tactics (advantage on attacks when an ally is adjacent to target)
9Saving Throw+1 to any Save
10PoisonVenom ignores resistances (but not immunities)
11SwarmMay strike two adjacent enemies in one action
12Saving Throw+1 to any Save
13PoisonLingering venom: poison lasts for 1d4 rounds
14SwarmGain +2 to initiative when in group combat
15Saving Throw+1 to any Save
16PoisonLethal dose: on natural 20, poison deals double damage
17SwarmOnce per encounter, summon 1d4 minor swarm allies
18Saving Throw+1 to any Save
19PoisonImmunity to poison damage
20SwarmUnique: Hive Mind – once per session, may coordinate all swarm allies to act as one, giving them shared initiative and advantage for 1 round


Comments

Please Login in order to comment!