| Path Name | Focus | Benefits | Primary Classes Using It |
|---|
| Strength & Endurance | Power and resilience | +STR, bonus HP, higher damage | Beast, Elephantine, Pachyderm |
| Agility & Speed | Quickness and reflex | +AGI, higher initiative, improved evasion | Feline, Deer, Goat |
| Awareness & Support | Loyalty and perception | +Tracking, guard actions, ally save bonuses | Canine |
| Mobility & Vision | Travel and scouting | +Speed, flight boosts, vision range | Avian |
| Defense & Resistances | Toughness | +CON, natural armor, damage resistances | Reptile, Pachyderm |
| Poison & Swarm Tactics | Venom and infection | Poison effects, disease spread, multi-strikes | Insect, Vermin |
| Intelligence or Swordcraft | Adaptability | +INT, crafting, martial skills | Humanoid, Primates |
| Mobility & Water Combat | Swimming and amphibious | Swim speed, underwater combat bonuses | Aquatic |
| Speed & Endurance | Travel and mounts | Carrying capacity, stamina, rider support | Equine, Camelid |
| Agility & Evasion | Small size survival | Dodging, stealth, escape | Rodent |
| Ferocity & Momentum | Charging attacks | Charge bonuses, knockback, feral strikes | Boar |
| Intelligence & Dexterity | Clever tactics | Tool use, throwing, problem-solving | Primates |
| Awareness & Mobility | Night senses | Echolocation, dark vision, agile flying | Bat |
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