PET CREATION RULES AND TEMPLATE - DM TOOLS


PET CREATION RULESET

(For Vorrengarde Basic)


1. Overview

Pets are living companions that grow alongside players.

They can gain levels, evolve, and even become playable if their master dies.

Each pet has its own stats, skills, experience, and evolution path.

Pets follow the same rules as characters but with limited intelligence and gear use.


2. Pet Information

When creating a pet, record the following:

Player: who owns or commands the pet

Name: the pet’s given or earned name

Species: the creature’s base type (example: Wolf Pup, Crystal Beetle, Cave Locust, Faye Sprig)

Class: the role the pet fills - choose one of the following:

Offense: damage and aggression

Defense: endurance and protection

Support: utility and assistance

Magic: ranged or elemental abilities


3. Level, Experience, and Evolution

All pets begin at Level 1 with 0 XP.

Every level gain a new stat point.

Pets evolve at Level 10, Level 20, and Level 25.

Write down your intended Evolution Path, such as:

Wolf Pup → Dire Wolf → Silverfang

Faye Sprig → Healer Bloom → Spiritvine


4. Stats

Each pet rolls its stats using 3d6 for each attribute.

Stat
Strength (Str): Physical attack power and carrying weight
Intelligence (Int): Learning speed and magical potential
Wisdom (Wis): Awareness, decision-making, and saving throws
Dexterity (Dex): Accuracy, reflexes, and movement
Constitution (Con): HP and endurance
Charisma (Cha): Bond strength, loyalty, and obedience

Adjustments:

Modifiers are applied later through leveling, gear, or evolution.

Species bonuses may alter base stats (for example, insects gain +2 Dex but –2 Int).


5. HP, AC, and Movement

Examples:

HP: (1d6 × Level) + Constitution modifier

Some species use 1d4 or 1d20 instead depending on size.

AC (Armor Class): species choice + Dexterity modifier + species bonus

Movement Speed:

Tiny: 10–20 ft

Small: 20–30 ft

Medium: 30–40 ft

Large: 40–60 ft

Flying or aquatic types may have special movement speeds


6. Saving Throws

All pets have five saving throws that use a d20 roll against the listed stat.

Saving ThrowBased OnUse
Death:ConstitutionResisting fatal blows or necrotic damage
Poison:ConstitutionResisting toxins and sickness
Breath:DexterityDodging area attacks like fire or frost breath
Spells:WisdomResisting magical effects or control
Explosives:DexterityAvoiding traps, grenades, or debris

All saving throws start at 20 and improve through leveling or evolution bonuses.


7. Inventory and Carry Weight

Pets can carry light items such as small packs, gear, or accessories.

Carrying capacity = (Strength × 10) + size modifier

Size Modifiers:

Tiny: –4

Small: –2

Medium: +0

Large: +4

Huge: +8

Write down carried items and total weight on the pet’s sheet.


8. Skills and Abilities

Each pet can learn up to 4 active skills and 2 passive abilities per evolution phase.

Offensive Skills (examples.)

Bite

Slam

Swipe

Charge

Multi-Strike

Shockwave

Defensive Skills (examples)

Guard

Harden

Reflect

Intercept

Ley Shell

Support Skills (examples)

Heal

Retrieve

Distract

Inspire

Aid Ally

Magic Skills(examples)

Elemental Bolt

Barrier

Blink

Phase Pulse

Ley Flare

Passive Abilities (examples)

Natural Regeneration

Keen Senses

Elemental Resistance

Pack Instinct

Skills are learned through combat, training, or scrolls. Passive abilities may appear after evolution or as part of bonding milestones.


9. Evolution System

Evolution occurs at key levels or through exposure to ley energy, special rituals, or rare relics.

When evolving, pets gain new abilities, increased stats, and visual or behavioral changes.

Evolution TierLevel RangeBonuses
Base Form1–9Standard form with basic attacks
First Evolution10–19+1 to a major stat, 1 new skill
Second Evolution20–24+2 AC, x2 HP dice, +1 to all saving throws
Final Evolution25+Gains intelligence, may act autonomously or become playable without high animal stat

Possible Triggers for Early Evolution:

Extremely strong bond (Charisma 18+)

Exposure to ley or faye energy

Feeding or fusing with a rare evolution item


10. Bonding and Obedience

Bond strength determines how well a pet follows commands.

When giving a complex order, roll against your charisma d20

Results:

pass under your charisma – obeys immediately and fully

1 to 5 over the roll– obeys partially or hesitates

6+ over the roll – disobeys or misunderstands

Bond Strength Increases When:

The pet is fed, healed, or protected.

The player spends time training or resting with it.

The pet survives difficult encounters.

Bond Weakens When:

The pet is neglected, injured by its owner, or ordered into reckless situations.


11. Death and Recovery

When a pet reaches 0 HP, roll 1d20 vs Constitution.

Results:

Success – pet is unconscious but stable

Failure – pet dies

Revival Methods:

Cleric Ritual: takes 1d4 days and requires rare materials

Ley Revival Pool: instant revival if available

Ancient Relic: one-time item from before the Severing


12. Experience and Leveling

Pets gain XP through:

Combat participation

Completing commands

Downtime training (1d10 XP per week)

Roleplay or DM events

Each Level Up Grants:

+1HD HP

+1 to one stat every Level

+1 to one saving throw every level


13. Example Evolution Paths

Offense (examples)

Wolf Pup → Dire Wolf → Silverfang

Boarling → Ironhide → Craglord

Beastling → Ravager → Apex Predator

Defense(examples)

Shellback → Guardian → Sentinel

Armored Serpent → Coilguard → Ironcoil

Boulder Cub → Stonehide → Obsidian Beast

Support(examples)

Faye Sprig → Healer Bloom → Spiritvine

Crystal Beetle → Resonant Drone → Choral Defender

Mothling → Lumin Weaver → Glimmer Herald

Magic(examples)

Leyling → Channeler → Riftborn

Frost Cub → Glacial Beast → Tundral King

Ember Wisp → Flare Spirit → Solar Core


14. Notes for Dungeon Masters

Encourage evolution through story, not just leveling.

Allow special evolutions via ley exposure or ancient influence.

Some pets may have secret evolutions or mutations.

High-Intelligence pets may learn to speak or reason.

Use the pet’s species and class to decide what skills are possible.

Reward creative uses of pets both in and out of combat.

TEMPLATE:

CREATURE-CREATION-TEMPLATE

PLAYER:

NAME:

SPECIES:

CLASS:

----------

LEVEL:

class xp:

EVOLUTION PATH

STATS

HP:

AC:X(X)

MOVEMENT:

Str:3d6

Int:3d6

Wis:3d6

Dex:3d6

Con:3d6

Cha:3d6

SAVING THROWS

DEATH

POISON

BREATH

SPELLS

EXPLOSIVES

-------------

Carried Items:

- - - - - --------

TOTAL WEIGHT:

SKILLS - - - -



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